Archery/Energy


Granite Agent

 

Posted

Ok I created this build and decided to not use cost as a factor. The question that plagues me is this build a case of "yea he threw a lot of purples in alright.....so what?" Did I just pack em in for not a huge benefit? Is the build solid? This will be primarily a sniper style toon taking advantage of range to rain down pain and make sure everything is dead before it even gets into firing range. Could I do this for cheaper?

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Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), HO:Centri(7)
Level 1: Power Thrust -- KBDist-I(A)
Level 2: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(11), HO:Centri(11)
Level 4: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 6: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 10: Hover -- LkGmblr-Rchg+(A), GftotA-Def(25), GftotA-Def/EndRdx(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 16: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 18: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36), ExtrmM-Dmg/ActRdx/Rchg(36)
Level 20: Conserve Power -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 22: Bone Smasher -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def(40), GftotA-Def/EndRdx(40)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(40), GftotA-Def/EndRdx(42)
Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(43)
Level 32: Rain of Arrows -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Range-I(45)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Tactics -- EndRdx-I(A), EndRdx-I(46)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(46), ImpArm-ResDam/EndRdx(46)
Level 44: Surveillance -- DefDeb-I(A)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Sleep Grenade -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(50)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Mrcl-Heal(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(15), EndMod-I(15), EndMod-I(17)



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Posted

Aim BU Range Boost ROA Explosive Arrow Fist Full of arrows will pretty much clear out everything but the tougher bosses. Like anything sometimes you miss a few.. Its like when you hit a lvl 10 with a lvl 50 AOE and wonder how one of them lived. Just works out that way. I have much less then you on my build and I have aid self and I am also range defense cap.

One thing I did learn is with Arch EM on battle maiden fight you can actually fly so high that your out of range of the blue patch. It extends up but not that high up.

I think you could obtain what I have and still have all that goodness which would make this a very great toon. The 15 second recharge on ROA can't be beat. Mine is at 25 seconds and I have no clue what Spiritual incarnate kicks it down to. I do wish mine was 20 seconds or less.

Fight wise I think you will be alternating between explosive and fistfull as they fire off faster and you will be looking to take out a few with the aoe effects. I don't think you will be using ROA in the middle of a fight unless you just have no choice like an ambush pops up because it just takes too long to fire off.

So I think in a sense your doing 1k in damage to mobs that might have 200 hit points. I think your way over the top and can kick it back a bit without loosing anything.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

You can lose 1 slot of recharge from Aim and BU without sacrificing much recharge time for those powers.

You probably overslotted ROA with range as it's already farther than explosive and usually the 1-2 punch (Rain + Explosive) is fun times.

You're missing a chance to slot Surveillance with the Achilles' -RES proc.

If you're purpling, sleep grenade with 5 Fortunatas is a cheap 10% rchg by purple standards.

Why slot the +3 Def IO when a -KB IO probably is better for you (since you're def isn't high anyway).

You might want to board search a bunch as there have been some really good Arch/EM threads with cool things like capped range that will cost a lot less than this build.