Can Purples make this stalker better?


Arbegla

 

Posted

This is a stalker many of you have been helping me build. I have him up to 29 now, and I have to say that this guy is a blast! Not only is it tough for others to hit him (he's up to 40% Def without yet factoring in the yet to be taken Weave, Combat Jumping, or Maneuvers!), but I *love* Electric Melee on stalkers, I am so unused to stalkers being able to be AoE focused.



On the Citadel task force, I got a ahead of the group and positioned myself on a boss, waiting for the group to arrive and take the alpha so I could strike. But I got bored, and even though I knew it was certain death, said screw it, and attacked the boss (which was red or purple), ticking off the lieutenants and minions around him at the same time. Knowing I was going to die (but no longer bored) I went at them with everything I had.


Sixty seconds later, they were all dead. My health had dropped to 1/3, but I WON. It flabbergasted me.

Needless to say, I did that a few more times during the TF as I felt more and more comfortable saying “eff it.”

Awesome build.

Anyways, the questions is this: Without losing Def, is there any place for purple sets in this build? I have the resources, what should I do?


Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Hide -- DefBuff-I(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11)
Level 4: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(13), LkGmblr-Def(13)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 10: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(36), LkGmblr-Def/EndRdx/Rchg(48)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Practiced Brawler -- RechRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 20: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(40), DefBuff-I(40)
Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(43), DefBuff-I(45)
Level 24: Boxing -- Empty(A)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(37)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), RedFtn-EndRdx(40)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 38: Combat Jumping -- DefBuff-I(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 41: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Achilles-ResDeb%(43)
Level 44: Quickness -- Run-I(A)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(50), RedFtn-Def/EndRdx(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(48), P'Shift-End%(48)



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For Great Justice!

 

Posted

Well, the magic number is 43% with Hide toggled off. So looking at your build, You can loose a good deal of defense and still be above 45%. Go for it.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Especially AoE defense. Hide gives a TON of AoE defense while unsuppressed and most of the time if something has lots of AoEs, and you know about it before hand, you can AS it pretty quick like. I'd say if you can cut back AoE to about 40% (but not much lower) and slot up some purples for additonal recharge (as thats the only reason to really use purples) then go for it. Looking over your build though, I'm not really sure if purples are the best option, you already seem to have decent amounts of recharge from all your LoTGs, so an extra 5 - 10% may not really translate into much.


 

Posted

Two obvious ones that jump out for me, are Ragnarok into waterspout and Apocalypse into Jacob's ladder or Lightning Rod.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Well, the magic number is 43% with Hide toggled off. So looking at your build, You can loose a good deal of defense and still be above 45%. Go for it.
What about for the new content? Isn't 59 (57 with out Hide) the new 45?

I f you really need more recharge get the Alpha bonus for reacharge maybe...


 

Posted

As far as I know it's only the Praetorian DE and Resistance that have the higher to hit. Resistance through targetting drone (which not all of them have) and DE built in natively.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Well, the magic number is 43% with Hide toggled off. So looking at your build, You can loose a good deal of defense and still be above 45%. Go for it.
I am trying to softcap vs incarnate content, which I believe has a 64% chance to hit, not 50%, meaning I need to hit 59% to softcap.

Which, crazily enough, I seem to have! I didn't even know it was possible!


For Great Justice!

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
As far as I know it's only the Praetorian DE and Resistance that have the higher to hit. Resistance through targetting drone (which not all of them have) and DE built in natively.
Really? I thought it was all incarnate baddies?


For Great Justice!

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Two obvious ones that jump out for me, are Ragnarok into waterspout and Apocalypse into Jacob's ladder or Lightning Rod.
Ragnarok into Waterspout was something I figured would be a good idea. I had stayed away from Apoc in Lightning Rod because I didn't want to give up the defense (1.875 AoE and Melee.)

However, with Apoc in LR, the Recharge of LR goes from 30.5 to 26 seconds, not bad, and 422 dmg versus 380 (thx to the Proc), plus I get +end, more Acc, and lots more Recharge.

My pre-Hide Def numbers drop from

Melee: 59.7, Ranged: 59.5, and AoE: 58

to

Melee: 57.8, Ranged: 59.5, and AoE: 56.2

However, even when hide is busted, due to the Def IO in it it will provide another 2.35 which when factored in yields:

Melee: 60.15, Ranged: 61.85, and AoE: 58.55

which is still awfully close. Add to that that when Hide is up, those numbers get around 3.75% better. (Except AoE which goes through the roof.) Add to that the recent claim another has made that only *some* Incarnate content has a 64% to hit.

I think I can give up .45 AoE from softcap to get the wonderful purple goodness in LR.

So thanks for that, I wouldn't have considered that.


For Great Justice!

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
Really? I thought it was all incarnate baddies?
Definitely not all. They did make a few more incarnate types that have it for the i20 trials. These are to handle leagues where the assumption is people will have buffs. But from all the discussion I've seen, it is not all praetorians and not all incarnate enemies. just a few specific ones, and even then they are primarily intended for scenarios where buffs are plentiful.

I may be wrong, but if so I blame the scrapper forum =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.