FA/WM/Pyre (My first tanker build) - looking for feedback


Acemace

 

Posted

So, I put this together in Mids. I don't have much experience with the AT. Did I sacrifice too much offensive capability for survivability?
My slotting for crowd control is rather strange: I turned it into a mitigation/aggro-drawing power rather than than slotting for damage. I wanted the defense bonuses from the taunt set.

Hero Plan by Mids' Hero Designer 1.92
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Jone Tanno: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-EndRdx(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(7)
Level 1: Bash -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(19), P'ngS'Fest-Dmg/Rchg(21)
Level 2: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(21), M'Strk-Dmg/EndRdx(23), Sciroc-Acc/Dmg(23)
Level 4: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 6: Healing Flames -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(9), Numna-Heal(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(11)
Level 8: Consume -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(40), P'Shift-Acc/Rchg(45)
Level 10: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 12: Plasma Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam/EndRdx(15), ImpArm-ResPsi(17)
Level 14: Combat Jumping -- SW-ResDam/Re TP(A), SW-Def(25), SW-Def/EndRdx(25)
Level 16: Super Jump -- Zephyr-ResKB(A)
Level 18: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Clobber -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(40)
Level 22: Boxing -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(37), P'ngFist-Acc/Dmg/EndRdx/Rchg(39)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 26: Maneuvers -- SW-Def(A), SW-Def/EndRdx(29), SW-Def/EndRdx/Rchg(31)
Level 28: Whirling Mace -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Weave -- SW-Def/EndRdx/Rchg(A), SW-Def(31), SW-Def/EndRdx(31)
Level 32: Rise of the Phoenix -- Numna-Heal(A), Numna-Heal/Rchg(48), Efficacy-EndMod(50), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc/Rchg(50)
Level 35: Shatter -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Rchg(46), C'ngBlow-Dmg/EndRdx(46)
Level 38: Crowd Control -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), FrcFbk-Dmg/EndRdx/KB(43), FrcFbk-Dmg/KB(43)
Level 41: Build Up -- GSFC-Build%(A)
Level 44: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(45)
Level 47: Fire Blast -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg(48)
Level 49: Fiery Embrace -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(45)

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Posted

In my opinion, yes, you've definitely given up too much offense for defense bonuses. Pretty much all of your attacks are underslotted in some way; you should be trying for a least 35% acc, end red, and recharge in each attack, and 95% damage. You do NOT want to slot Crowd Control using Taunt sets, it's one of your best attacks. All of your secondary attacks should be at least 5 slotted unless you can use fewer because of frankenslotting. Don't bother slotting Boxing unless you've got slots left over and want to use it as a set mule.

Other issues:

The resistance slotting in Healing Flames only enhances Toxic resistance. At the very most I'd add a level 50 resistance common; the three Imperv Armor slots in it currently could find a much better use.

The Imperv Armor slots in Plasma Shield are not needed and slotting for Psi defense/resistance should not be a priority. Trying to get S/L/E/NE defense to reasonable levels on a Fire tank is hard enough without going for Psi def too. Yank those slots and use them elsewhere.

The Shield Wall sets will be ridiculously expensive and not worth it, IMO, especially the 3% resistance IO. If you want to throw away piles of influence, the GA +def would be a better choice, though I certainly wouldn't recommend that either. I'd go with LotG sets if you've got the influence, or GotA if you prefer those bonuses.

By the way, I love Eradication for typed defense builds, and recommend them all the time. But please note that you have to add at least one slot from another set, preferably two, so you have sufficient end reduction.

Rise of the Phoenix is way, way overslotted. Personally, I'd drop it and pick up Taunt, but if you want to keep it leave it at the base slot. Another option is to drop Pulverize; it's a good attack, but the most skippable of the Mace attacks, IMO.

Fiery Embrace needs another Recharge slot and should be taken earlier--it gives a very nice damage boost now so you want it available ASAP.

Instead of single-slotting BU with the Gaussian's proc, I'd recommend two Rectified Reticle and a recharge common. The RRs have a very nice 2-slot S/L defense bonus. You also drop the purple set from Clobber and use another KC, or put a KC set in Bash.

Hope that helps.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Your goal for defense should be 32.5%. That puts you one small inspiration from soft capping. Most of the time, you won't need it.

Don't enhance the knockback in Crowd Control. I'm pretty sure enhancing it will change it from a knockdown to a knockback, which is bad for melees. I haven't tried it, though. A Force Feedback proc is very nice to have in Crowd Control.

The biggest reason people take Pyre Mastery is for Fire Ball. The extra AoE damage is nice. Melt Armor is also a nice debuff, but you missed it.

You probably don't need every attack. Having attacks on your bar that don't get used is a waste of power selections, usually. Take a look at the damage per animation times in Mids' to decide which single-target attacks are best. In Mids', go to "window" then "powerset comparison". Any other attacks you take after forming a decent attack chain are usually based on additional effects they add or doing AoE damage. Some attack chains may even include AoEs.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Your goal for defense should be 32.5%. That puts you one small inspiration from soft capping. Most of the time, you won't need it.

Don't enhance the knockback in Crowd Control. I'm pretty sure enhancing it will change it from a knockdown to a knockback, which is bad for melees. I haven't tried it, though. A Force Feedback proc is very nice to have in Crowd Control.

The biggest reason people take Pyre Mastery is for Fire Ball. The extra AoE damage is nice. Melt Armor is also a nice debuff, but you missed it.

You probably don't need every attack. Having attacks on your bar that don't get used is a waste of power selections, usually. Take a look at the damage per animation times in Mids' to decide which single-target attacks are best. In Mids', go to "window" then "powerset comparison". Any other attacks you take after forming a decent attack chain are usually based on additional effects they add or doing AoE damage. Some attack chains may even include AoEs.
I agree with most of this, but frankly the tanker version of Melt Armor is junk. 200 second recharge, 40 second duration and a 9.75% res debuff that's affected by the purple patch. Not really worthwhile unless you'll have several players stacking it.

Now the Controller/Corrupter Thermal Radiation version of Melt Armor is a different story but Tankers don't get that. The version tankers have is watered down to the point of minimal benefit... you've better things to get and slot.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes