/Bug


Aggelakis

 

Posted

Is it still broken?

Bug in Mission/Code

No matter:

Tip Mission lvl 33: Free the Crey Captives

Second captive I freed told me "[NPC] Crey Captive?: <ErRoR: CaNnOt FiNd PLATITUDESTRING6.TXT, AcCeSsInG NeXt StRiNg> Happy birthday Nicoli Tesla!
[NPC] Scientist: That's company property Nicoli Tesla!"


 

Posted

First, I don't think /bug was broken on the Live servers. From the announcement, it looks like it was only broken on EU-test and NA-beta.

Second, I think that issue you described is one of many intended jokes planted by the Devs. That's the only way I could rationalize the alternating capitalization. lol

It could also be part of the story. The captive might be a robot or clone that is malfunctioning. It's not really an error with the mission text itself. It represents an "error" within the NPC itself.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
First, I don't think /bug was broken on the Live servers. From the announcement, it looks like it was only broken on EU-test and NA-beta.

Second, I think that issue you described is one of many intended jokes planted by the Devs. That's the only way I could rationalize the alternating capitalization. lol

It could also be part of the story. The captive might be a robot or clone that is malfunctioning. It's not really an error with the mission text itself. It represents an "error" within the NPC itself.
The original post stated is was broken across all environments. It has since been edited.

And yes I did note the cap/not caps sequence. Which could be a bored programmer or a joke. It can be hard to tell.


 

Posted

Quote:
Originally Posted by _Zep_ View Post
Second captive I freed told me "[NPC] Crey Captive?: <ErRoR: CaNnOt FiNd PLATITUDESTRING6.TXT, AcCeSsInG NeXt StRiNg> Happy birthday Nicoli Tesla!
[NPC] Scientist: That's company property Nicoli Tesla!"
Not a bug. That's why the captive has a question mark "Crey Captive?". The 'captive' is a Nemesis automaton.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
Not a bug. That's why the captive has a question mark "Crey Captive?". The 'captive' is a Nemesis automaton.
Interesting. I missed that.

I have seen text like that from NPC's enough times, times that were pretty clear that variables and code were exposed I just assumed it was one more.


 

Posted

Quote:
Originally Posted by _Zep_ View Post
Interesting. I missed that.

I have seen text like that from NPC's enough times, times that were pretty clear that variables and code were exposed I just assumed it was one more.
I'm pretty sure I've never actually seen code exposed in NPC text unless it went something like this:

NPCName: P29384272101
(called a P-string)

I'm pretty sure most of the NPC chatter you're talking about is probably deliberately written that way, if not all of it.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
I'm pretty sure I've never actually seen code exposed in NPC text unless it went something like this:

NPCName: P29384272101
(called a P-string)

I'm pretty sure most of the NPC chatter you're talking about is probably deliberately written that way, if not all of it.
I agree with you completely. Most of the things I've seen appear to be written that way on purpose, either as a joke or part of the story somehow.

The only exception I might make is when I see something like Boss_Name in a mission. That doesn't seem intended at all. Then again, that's not really exposed code, just a generic name that is apparently used when the name list isn't being referenced for some reason.

Here's something else that struck me funny the other day, and the first time I've ever noticed something like this happen. The name that appeared over the foe's head was different than what appeared in the chat and Target window:


It is repeatable too. I got the same mission later on a different character, and had the same results. I haven't noticed it on any other missions since either. Is that intended, or some new "feature" that's meant to confuse us? lol


 

Posted

A few of the enemies in Tip missions dont have /info descriptions, either. It's a textstring error instead.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.