Ban Zoning


Aggelakis

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I'd put my base somewhere I can send my minions out to get me coffee without them getting eaten by zombies or Devouring Earth.
Any self-respecting villain should get a coffee machine, a candy bar dispenser and a water cooler for his secret evil lair. Considering how much a protonic fusion generator costs to run full-time and how expensive it is to provide storage space, spare parts and other supplies for hundreds of state-of-the art killer robots, a coffee machine should be pocket change. I'm sure you can spare that out of the ridiculous amount of money you earn robbing banks, selling super science secrets and extorting half the governments of the world. It's the little things, really.

If I could, I'd move my secret base off to an uncharted island in the pacific that know-one but me knows about and where ships never travel, possibly underground. Failing that, I'd like to move it entirely underwater. Or possibly underground AND underwater. Though I suppose that null space pocket dimension that the inexplicably purple Super Group entrance squiggly leads to will do for the moment.

Ah, what I wouldn't give for a door. And I don't mean in the sense of "gateway" or "portal." You know, just a door. A physical frame with a large physical barrier that blocks people from walking through it, but can be moved out of the way through a locking mechanism? Just a door. A vault door, ideally. But, no, can't have that. Oh, well. Purple squiggly it is.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by TriAngel_EU View Post
Wrong. To you it might be nothing more, but there will be others to whom it enriches the overall gameplay experience.



Nail. Head.

The zoning is part of a game concept that doesn't revolve around a selection menu and a quick play button. There's a virtual world out there and it's there for a reason. Personally I see no trouble with making my way across some of it even if the task I've got at that particular moment doesn't strictly require it.
That's really my whole 2 cts right there, but just for the sake of demonstrating there's a different perspective from yours that goes in an entirely opposite direction I'll have you know the following as well:

I in fact am one of those who'll never be fully happy with all those "improvements" you mentioned. I don't want temp travel powers, but alas, so be it. The fact trains and ferries started going to all places though made me even a whole lot more sad. Green line and yellow line merging. Ferry going right from Grandville to Mercy, that was just horrible. The day the update that implemented those changes was deployed is a dark page in my CoX history book.
To be perfectly honest, I long back to hovering through Hollows.
The upgrades were necessary and long overdue. Travel pretty much became pointless the day they added the Oroborus portal. Hell the day they added BASE connections. The trams not connecting was a pointless and useless relic after that.

I'm with the OP and others. If the mission sends you a zone away at least let it make sense for the mob type or story that it's focusing on.


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