Thugs/Poison soft capping worth it???
Personally I don't think soft capping is worth it on Thugs/Poison. You have very high defense pets that are far more qualified for taking aggro than you are, and Poison has some good reasons (Noxious Gas, -regen stacking on Venom, the hold) to concentrate more on recharge. I think for recharge or personal defense to truly be effective you have to choose one or the other, and for Thugs/Poison I think recharge is better. Especially for soloing hard enemies you're going to want Gas and Venom to be up as much as possible, not to mention possibly stacking holds.
Here's a thread we had just a bit ago that covers a lot of Thugs/Poison. It has some builds and lots of good info.
http://boards.cityofheroes.com/showthread.php?t=252225
Hope that helps!
So I'm wanting to try out a thugs/poison MM. Mainly I'm wanting him to be able to solo hard enemies with. I went for soft capping defense but is it costing me to much everywhere else? I've played some MM's before I don't seem to be able to stay interested in them so wanting to give this build a try.
Also is a thug/poison a good choice to solo with and take down AV's, or is there a better combo choice then?
I'm sure this build is going to need ALOT of work, espically with me not being use to playing MM's and not sure what to focus on, started with focusing on range defense, then wanted to go for recharge. I kinda got carried away from being curious what kind of defense I could get out of the build and lost focus on getting recharge up and ended up running out of time to go back and fix it. But here's what I came up with for a final build after losing focus on my goals I started with.
I'm hoping for some build help and maybe a bit of direction, should I go back to my original plans and go for range defense and recharge, or should I just rework what I've got a bit and go from there? Thanks in advance for all help and suggestion!
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Poison
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Chill Mastery
Villain Profile:
Level 1: Call Thugs -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(5), BldM'dt-Acc:50(5), BldM'dt-Dmg:50(7)
Level 1: Alkaloid -- Mrcl-Rcvry+:40(A)
Level 2: Envenom -- AnWeak-Acc/DefDeb:50(A)
Level 4: Weaken -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(7), SipInsght-Acc/Rchg:50(43), SipInsght-ToHitDeb/EndRdx/Rchg:50(43), SipInsght-Acc/EndRdx/Rchg:50(43), SipInsght-%ToHit:50(46)
Level 6: Equip Thugs -- EndRdx-I:50(A)
Level 8: Hover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(9), LkGmblr-Rchg+:50(9)
Level 10: Neurotoxic Breath -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(11), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(36), P'ngTtl-EndRdx/Rchg/Slow:50(37), P'ngTtl--Rchg%:50(37)
Level 12: Call Enforcer -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(13), BldM'dt-Acc/EndRdx:50(13), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(15), BldM'dt-Dmg:50(19)
Level 14: Dual Wield -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(31)
Level 16: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(17), LkGmblr-Def:50(17)
Level 18: Gang War -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(19), BldM'dt-Acc/EndRdx:50(21), BldM'dt-Acc/Dmg/EndRdx:50(21), BldM'dt-Acc:50(23), BldM'dt-Dmg:50(23)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(42), TtmC'tng-ResDam/EndRdx:50(42)
Level 24: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(25)
Level 26: Call Bruiser -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(37), BldM'dt-Acc/EndRdx:50(39), BldM'dt-Acc/Dmg/EndRdx:50(39), BldM'dt-Acc:50(39), BldM'dt-Dmg:50(40)
Level 28: Paralytic Poison -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(33), Lock-Acc/EndRdx/Rchg/Hold:50(33), Lock-%Hold:50(33)
Level 30: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36)
Level 32: Upgrade Equipment -- EndRdx-I:50(A)
Level 35: Poison Trap -- LgcRps-EndRdx/Sleep:50(A), LgcRps-Sleep/Rng:50(40), LgcRps-Acc/Sleep:50(40), LgcRps-Acc/EndRdx:50(42)
Level 38: Noxious Gas -- EndRdx-I:50(A)
Level 41: Ice Blast -- Decim-Build%:40(A), Dev'n-Acc/Dmg:50(46), Thundr-Acc/Dmg:50(48), Decim-Acc/Dmg:40(50)
Level 44: Hoarfrost -- Dct'dW-Heal/Rchg:50(A), Dct'dW-Heal:50(45), Dct'dW-Rchg:50(45), Dct'dW-Heal/EndRdx:50(45), Dct'dW-EndRdx/Rchg:50(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)