Claws/Fire Assistance
This is what I would use if I was running a claws/fire.
I typically run with a few people, or just my other account. And I have no issues letting the lowbie bite it, so I get to be soft capped, perma.
With hasten, and the proc in Shockwave firing, your recharge will be insane. Making your Healing Flames, and Consume come back fast. Burn and Spin become your bread and butter. You literally aoe everything to ashes. no real need for a single target chain. But, I tried to keep what you seem to be looking for.
YMMV, Good luck, and burn baby burn
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
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Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:25(3), T'Death-Dmg/Rchg:35(5), T'Death-Acc/Dmg/EndRdx:35(36), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(43)
Level 1: Fire Shield -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(11), Aegis-ResDam/Rchg:40(13), GA-3defTpProc:30(36)
Level 2: Slash -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(3), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dmg/EndRdx:50(25), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(50)
Level 4: Healing Flames -- Dct'dW-Rchg:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(40)
Level 6: Spin -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-%Dam:50(7), Oblit-Dmg:50(7), Oblit-Acc/Rchg:50(25), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(46)
Level 8: Assault -- EndRdx-I:50(A)
Level 10: Combat Jumping -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(11), Winter-ResSlow:50(31)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(15), Aegis-ResDam/Rchg:40(15)
Level 16: Plasma Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17)
Level 18: Focus -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(19), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(40), Decim-Build%:40(50)
Level 20: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(37), Efficacy-EndMod/EndRdx:50(40), Efficacy-EndMod/Acc:50(43)
Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 26: Follow Up -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(31), Mocking-Rchg:50(46), Mocking-Taunt/Rng:50(48)
Level 28: Burn -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(29), Sciroc-Acc/Rchg:30(29), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 30: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Dmg/Rchg:50(45), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(50)
Level 32: Shockwave -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dam%:50(34), FrcFbk-Rechg%:50(34)
Level 35: Vengeance -- LkGmblr-Rchg+:50(A), HO:Membr(36), HO:Membr(37)
Level 38: Rise of the Phoenix -- RechRdx-I:50(A)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Superior Conditioning -- P'Shift-End%:50(A)
Level 47: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A)
Level 49: Super Speed -- Zephyr-ResKB:50(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(37)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(42), P'Shift-EndMod/Acc:50(43)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 12.25% Defense(Smashing)
- 12.25% Defense(Lethal)
- 21.63% Defense(Fire)
- 21.63% Defense(Cold)
- 7.875% Defense(Energy)
- 7.875% Defense(Negative)
- 6% Defense(Psionic)
- 14.75% Defense(Melee)
- 9.75% Defense(Ranged)
- 18.5% Defense(AoE)
- 4.05% Max End
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 5% FlySpeed
- 140.56 HP (9.377%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4% (0.067 End/sec) Recovery
- 62% (3.88 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 6.25% Resistance(Negative)
- 1.575% Resistance(Toxic)
- 1.575% Resistance(Psionic)
- 20% RunSpeed
Set Bonuses:
Touch of Death
(Strike)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Fire Shield)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Fire Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Slash)
- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Healing Flames)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Spin)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Combat Jumping)
- Knockback (Mag -4), Knockup (Mag -4)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Plasma Shield)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Focus)
- MezResist(Immobilize) 2.75%
- 16.87 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 1.575% Resistance(Toxic,Psionic)
(Consume)
- 16.87 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Weave)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.626 HP/sec) Regeneration
- 16.87 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Follow Up)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Burn)
- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Blazing Aura)
- 10% (0.626 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Shockwave)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Temperature Protection)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
(Health)
- 12% (0.751 HP/sec) Regeneration
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
210 50s and still counting!
Actually Tubby, I was comparing your build to my current build, and your's is a bit better. I was looking to update mine, as it is old and needs to be. I used the Concealment pool for LoTG mules, and have Taunt for fun, otherwise I can see the use of the Energy pool for better end management.
Don't I know you???
Couple of changes to the build to allow for better end management and slotting of key powers. The idea of having Vengeance in the build is definitely intriguing, but the group I routinely play with have a habit of never dying. Of course, that's usually because we are trying for "Master of" runs, so for now I'm gonna leave it out. I will more than likely have it in my Agricultural Engineering build for the added layer of protection.
As always, I am open to suggestions:
Slightly more global recharge, end management, KB protection is now at 12 points instead of 4 originally, Kismet slotted due to no native +To Hit outside of Follow-Up, and Burn is now 5 slotted compared to the original 3 slots. Definitely an improvement in my eyes.
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Well, my new favorite project is striding close to 50, and I have a build worked up that I believe will be rather survivable while allowing a seamless attack chain of Strike--->Slash---Focus with Follow-Up thrown in as it recharges. I would appreciate any feedback as I am unsure how well the build will hold up. It is one small purple inspiration from softcapping to both S/L and E/N. Any thoughts or ways the build could be improved?