Emp/archer recharge build


Deacon_NA

 

Posted

hello all, been working on yet another incarnation of the emp. This time, trying to put in as much recharge as I can. Here's what I came up with:
Hero Plan by Mids' Hero Designer 1.90
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mint: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Healing Aura

  • (A) Panacea - Heal/Endurance
  • (3) Panacea - Endurance/Recharge
  • (3) Panacea - Hea/Recharge
  • (5) Panacea - Heal/Endurance/Recharge
  • (5) Panacea - Heal
Level 1: Snap Shot
  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (7) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Chance of Damage(Negative)
  • (9) Apocalypse - Damage/Endurance
Level 2: Heal Other
  • (A) Doctored Wounds - Recharge
  • (11) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
Level 4: Absorb Pain
  • (A) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
Level 6: Resurrect
  • (A) Recharge Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 10: Blazing Arrow
  • (A) Decimation - Accuracy/Damage
  • (21) Decimation - Damage/Endurance
  • (21) Decimation - Damage/Recharge
  • (23) Decimation - Accuracy/Endurance/Recharge
  • (23) Decimation - Accuracy/Damage/Recharge
Level 12: Clear Mind
  • (A) Recharge Reduction IO
Level 14: Fortitude
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) HamiO:Membrane Exposure
  • (37) Luck of the Gambler - Recharge Speed
Level 16: Hover
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
Level 18: Boxing
  • (A) Hecatomb - Damage
  • (31) Hecatomb - Damage/Recharge
  • (36) Hecatomb - Accuracy/Damage/Recharge
  • (45) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Chance of Damage(Negative)
Level 20: Recall Friend
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Explosive Arrow
  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Damage
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (34) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
Level 24: Recovery Aura
  • (A) Efficacy Adaptor - EndMod/Accuracy
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 26: Regeneration Aura
  • (A) Doctored Wounds - Recharge
  • (27) Doctored Wounds - Heal/Endurance
  • (27) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal
Level 28: Super Speed
  • (A) Celerity - +Stealth
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 30: Ranged Shot
  • (A) Executioner's Contract - Accuracy/Damage
  • (40) Executioner's Contract - Damage/Endurance
  • (40) Executioner's Contract - Damage/Interrupt
  • (40) Executioner's Contract - Damage/Range
  • (42) Executioner's Contract - Damage/Recharge
  • (42) Executioner's Contract - Disorient Bonus
Level 32: Adrenalin Boost
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (33) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 35: Tough
  • (A) Impervious Skin - Resistance/Endurance
  • (39) Impervious Skin - Resistance/Recharge
  • (39) Impervious Skin - Endurance/Recharge
  • (42) Impervious Skin - Resistance/Endurance/Recharge
  • (45) Impervious Skin - Status Resistance
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
Level 41: Rain of Arrows
  • (A) Positron's Blast - Accuracy/Damage
  • (43) Ragnarok - Chance for Knockdown
  • (43) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Chance of Damage(Energy)
  • (46) Positron's Blast - Damage/Endurance
Level 44: Thunder Strike
  • (A) Armageddon - Damage
  • (46) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (48) Armageddon - Chance for Fire Damage
Level 47: Charged Armor
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Knockback Protection
  • (50) Steadfast Protection - Resistance/+Def 3%
Level 49: Shocking Bolt
  • (A) Entropic Chaos - Accuracy/Damage
  • (50) Entropic Chaos - Damage/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Empty
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.188% Defense(Energy)
  • 5.188% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 7.375% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 12% Enhancement(Heal)
  • 102.5% Enhancement(RechargeTime)
  • 54% Enhancement(Accuracy)
  • 87.75 HP (8.628%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.25%
  • MezResist(Immobilize) 10.25%
  • MezResist(Sleep) 9.7%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 14.1%
  • 20.5% (0.342 End/sec) Recovery
  • 56% (2.378 HP/sec) Regeneration
  • 12.92% Resistance(Fire)
  • 16.04% Resistance(Cold)
  • 4.5% XPDebtProtection
------------
Set Bonuses:
Panacea
(Healing Aura)
  • 2.5% (0.042 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 15.26 HP (1.501%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Apocalypse
(Snap Shot)
  • 16% (0.679 HP/sec) Regeneration
  • 30.52 HP (3.001%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Heal Other)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Doctored Wounds
(Absorb Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Decimation
(Blazing Arrow)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Fortitude)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 10% (0.425 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Boxing)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Blessing of the Zephyr
(Recall Friend)
  • Knockback Protection (Mag -4)
Ragnarok
(Explosive Arrow)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Doctored Wounds
(Regeneration Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
  • Knockback Protection (Mag -4)
Executioner's Contract
(Ranged Shot)
  • 2% (0.033 End/sec) Recovery
  • 3.125% Resistance(Cold)
  • 2.5% XPDebtProtection
  • MezResist(Held) 2.75%
  • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
Impervious Skin
(Tough)
  • MezResist(Sleep) 2.2%
  • 15.26 HP (1.501%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Luck of the Gambler
(Weave)
  • 10% (0.425 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Rain of Arrows)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Armageddon
(Thunder Strike)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Steadfast Protection
(Charged Armor)
  • 1.5% (0.025 End/sec) Recovery
  • 15.26 HP (1.501%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Entropic Chaos
(Shocking Bolt)
  • 10% (0.425 HP/sec) Regeneration

Any suggestions?


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

reroll


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

no

by the way, I already have all the expensive sets listed in the build. Not that expensive sets mean anything, but...yeah.


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

You should swap out exicutioners contract of sting of the manticore in your snipe for an extra 7.5 recharge


Mighty Lornac lvl 50 Fire/fire/Flame Blaster
jarlxaz Lvl 50 Claws/regen Scrapper
Beware the Bowtie lvl 50 Dual blades/willpower brute
Static Guardian lvl 50 FF/Elec Defender
and a few others

 

Posted

yup, already made that change. thanks for at least contributing >.>


Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.

Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.

 

Posted

Here's a few random things...

In Fortitude, I'd look to use another membrane or perhaps a Def/Rch (LOTG if you want the regen bonus) over one of the Recharge IOs.

12 points of -kb is a lot for a Defender. I'm content with 4, personally, but I'm fine with rarely getting kbd. If you want to never be kbd, then you'd want more.

The EndMod/Acc in Rec Aura is odd. There's nothing to hit with it. If you use the same slotting as in Adrenaline Boost (2 basic Recharge + 1 EndMod/Rch) you'd get basically the same recharge and free up a slot.

I like putting stealth IOs into Sprint, rather than SS, freeing up another slot.

I prefer to slot Shocking Bolt as a hold. Using the 2 free slots from above you should be able to 4-slot it with Basilisk Gaze for another 7.5%. To be honest though, recharge is already so high, more recharge will provide a trivial return. Still, the accuracy is quite low for this and final to-hit against a +3 is 85%.

One final consideration - I personally would go for Leadership over Fighting. Slotted Maneuvers will get you 5% Defense. Your slotting for Weave gives you 7%. This is a low defense build, so that 2% isn't going to be a big difference maker for you. Then I'd go with Tactics over Tough and keep the 5% recharge bonus with Adjusted Targeting.

What the heck, I went ahead and made the revisions. I put the Heca set in Brawl and changed the snipe, only because you mentioned you already, not that I think it's preferable.

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This gets you a little more recharge (such that Hasten is now perma instead of near perma) and a decent boost to ally defense (27% vs 20%).

Anyway, that's all "food for thought". Your build accomplishes your goals and 2 things I'd strongly urge retooling is the end/acc in RecAura and getting more accuracy in Shocking Bolt.


Global = Hedgefund (or some derivation thereof)

 

Posted

I'm assuming Spiritual Core Paragon is the goal here? The recharge and healing bonuses would go well with a build like this. You can switch up the slotting in your heals to take advantage of Spiritual Core Paragon. For Doctored Wounds sets, choose everything except the Heal/Recharge and you'll still end up with maximized Healing & Recharge. Plus, the Endurance cost will be much lower.

Endurance could be a concern, so slot Health with the Miracle +Recovery IO. Slot Stamina with a Performance Shifter proc or Common EndMod IO. Change the slotting in Recovery Aura to Common EndMod + two Common Recharge and you cut downtime to ~35 seconds.

To keep your main attack coming up faster, you might want to replace the Ragnarok proc with a Common Recharge IO. That would drop it to 15.58s recharge, which is great.

I'd be tempted to replace Explosive Arrow with Fistful of Arrows. It'll recharge twice as quickly and does the same damage. It's a cone, sure, but the more AOEs, the better. Alternately, replace Ranged Shot with Fistful of Arrows and slot with 5pcs of Decimation. You wouldn't lose much recharge over the Sting of the Manticore set and you'd gain a nice AOE combo.

Slot Clear Mind with a Common Endurance IO, instead of the Recharge. The Recharge only buys you another 0.14s, while the Endurance saves you 1.54e (42.4%).

Charged Armor is much better than Tough. Consider switching the slotting for the two. Speaking of Tough, the Fighting pool really does seem like an afterthought. Dropping it for the Leadership pool would be very nice. I would want Manuevers, Assault and Vengeance, though you could swap in Tactics for any if you really wanted it.

Drop Shocking Bolt for Aim. 50% more damage is nothing to turn away. With two Common Recahrge IOs, it'll pop every 22 seconds, leaving about 13.4s of downtime. That's a 50% damage bump that'll be active just over 42% of the time. It'll avoid redraw, too.