A bit torn on the Final phase of a Traps/Ice character. Was hoping for input from people who have experience with the Defender Epics & Patrons. I was thinking Traps/Ice/Elec might be a helluva lot of fun and has just about all the debuffage one could ask for. It has holds in spades, -regen, -rech, -dmg, stuns, slows figured getting what looks like a huge -END power might just be gravy. But Ghost Widow also offers a nice +acc/dam, and a great Power Boost.
Not looking for build advice as much as much as synergy, overkill, or wasted advice. Based on the options available to defenders. I have very little interactions with defenders as a whole especially high level ones, so my experience with their high end is limited.
Thanks in advance.
Posted
Mace Mastery will allow you to achieve the easiest softcap ever for a defender (not counting PFF)
Quote:
Originally Posted by VoodooGirl
[*]Watching out for the Spinning Disco Portal ofD00M!*
Posted
I like force of nature. I'm already softcapped 61% to all, add FoN and I become even more difficult to kill. Of course, the whole point of my character was to make her tough to kill, and I sacrificed a fair bit of offense for it.
A bit torn on the Final phase of a Traps/Ice character. Was hoping for input from people who have experience with the Defender Epics & Patrons. I was thinking Traps/Ice/Elec might be a helluva lot of fun and has just about all the debuffage one could ask for. It has holds in spades, -regen, -rech, -dmg, stuns, slows figured getting what looks like a huge -END power might just be gravy. But Ghost Widow also offers a nice +acc/dam, and a great Power Boost.
Not looking for build advice as much as much as synergy, overkill, or wasted advice. Based on the options available to defenders. I have very little interactions with defenders as a whole especially high level ones, so my experience with their high end is limited.
Thanks in advance.