Power Selection Recommendations?


Amy_Amp

 

Posted

So, I recently came back to CoH after quitting right before Architect was released, and above all the one thing that has truly screwed me up is... Fitness. Now that it's inherent, I really don't know what to take anymore. Currently I have SJ, everything from BS minus Confront and Slash, and everything from Invuln. I've tested this out a bit and I'm pretty happy with it; with parry and the slots I have for it, I almost NEVER get hit by anything, and when I do it does little to no damage. I have Dull Pain and Unstoppable to fall back on for emergencies too. So what should I take? I don't really want to pick up Hasten (Maybe I did something wrong, but I swear that I used to be able to get it perma before; now I can barely get it to 50% uptime.) and I don't really have the end regen to pick up any more toggles. (Currently running Temp Invul, Unyield, Invincibility, Combat Jumping, and Foc. Acc. and I get problems even with Stamina and Physical Protection dual slotted if I don't rest or slow down every few pulls.) I've heard good things about the Medicine tree, but again, I rarely get into big trouble.

Sorry if I'm not opening up the table for much in terms of suggestions. If you want a bit more info, I'm a BS/Invul Scrapper with SJ and the Body Mastery Ancillary pool. Currently I am level 45 and, as mentioned, rarely have trouble with anything my level or 1-2+.


 

Posted

BS/Inv, a combo near and dear to my heart! My first 50 and the one I've put the most time and effort into.

Focused Accuracy isn't great as a full-time toggle - it drains a lot of endurance for relatively little benefit. As /Inv, I've never really needed extra accuracy anyway thanks to the +tohit from Invincibility. The main usefulness I found for FA when I had it for a while was resisting tohit or perception debuffs, but that's only against a few enemy groups, and just as easily mitigated by a few yellow inspirations.
If you're finding yourself drained of endurance a lot, you should try replacing Focused Accuracy with Conserve Power. It's has a pretty long recharge without slots and/or global recharge bonuses, but during its 90 second duration you can regen your entire bar even while fighting. Also, move a slot from Physical Perfection to Stamina - a 3rd enhancement in Stamina is worth more than a 2nd in PP.
That should improve your endurance situation. I'd recommend picking up the Fighting pool - Tough and Weave add very nicely to /Inv's defenses and let you handle even nastier things. Invulnerability is tough right out of the box, but with some bolstering it goes beyond tough to borderline immortal. On teams, it's not uncommon for me to end up tanking AVs with Invincibility's strong taunt aura - and against most AVs I can survive that without support.

Hasten can be perma'ed, but usually not without considerable IO investment. With 3 basic recharge enhancements and no set bonuses or outside buffs, it has about 2/3 uptime.

Do you have Going Rogue? If so, tip missions are good for leveling, and allow you to gather Alignment Merits which can be used to get some really top-shelf IOs without spending hundreds of millions on the market (or alternately, get things and sell them for hundreds of millions on the market and buy a bunch of other things that you want). I don't know how familiar you are with IOs, but mixing cheap sets like Smashing Haymaker, Focused Smite, Cleaving Blow, and Multi-Strike into your attacks, even without going for set bonuses, lets you get much better endurance reduction, accuracy, and recharge without giving up any damage.

What kind of slotting are you running? If you can post a Mids' build I could give more specific advice.


 

Posted

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Machai: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Acc-I(A), Acc-I(3), EndRdx-I(3), RechRdx-I(25), Dmg-I(25), Dmg-I(39)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(19)
Level 2: Slice -- Acc-I(A), Acc-I(7), EndRdx-I(34), RechRdx-I(34), Dmg-I(40), Dmg-I(40)
Level 4: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(5), ResDam-I(5), ResDam-I(50)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Parry -- Acc-I(A), Acc-I(9), RechRdx-I(9), RechRdx-I(34), DefBuff-I(37), DefBuff-I(37)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(11), Heal-I(11), Heal-I(23)
Level 12: Combat Jumping -- EndRdx-I(A), EndRdx-I(13), DefBuff-I(13), DefBuff-I(37)
Level 14: Super Jump -- EndRdx-I(A), EndRdx-I(15), Jump-I(39)
Level 16: Unyielding -- EndRdx-I(A), EndRdx-I(17), ResDam-I(17), ResDam-I(36)
Level 18: Resist Elements -- ResDam-I(A), ResDam-I(19)
Level 20: Whirling Sword -- Acc-I(A), Acc-I(21), EndRdx-I(21), RechRdx-I(45), Dmg-I(46), Dmg-I(46)
Level 22: Resist Energies -- ResDam-I(A), ResDam-I(23)
Level 24: [Empty]
Level 26: Disembowel -- Acc-I(A), Acc-I(27), EndRdx-I(27), RechRdx-I(43), Dmg-I(43), Dmg-I(45)
Level 28: Invincibility -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(36)
Level 30: [Empty]
Level 32: Head Splitter -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), Dmg-I(40), Dmg-I(43)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46)
Level 47: Laser Beam Eyes -- Acc-I(A), Acc-I(48), EndRdx-I(48), RechRdx-I(48), Dmg-I(50), Dmg-I(50)
Level 49: [Empty]
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(45)
Level 4: Ninja Run



This is with recommendations that you gave me. I don't know much of anything about invention sets, other than that they exist. Any slotting is up for changing around of course. Also, I'm currently not using five enhancement slots. And yes, I do have going rogue, and plan to make my scrapper a Vigilante for a while.


 

Posted

Looks like a decent leveling build. Endurance reducers in Combat Jumping aren't very necessary since it's such a cheap toggle (.065 end/second) to begin with. Since you can't run CJ and SJ at the same time, you don't really need them in Super Jump either unless you often forget to switch to CJ in combat.

Here's an example of what you could do with some cheap inventions. None of these recipes should run you more than a few thousand, you'll probably spend more on salvage than on the recipes. As you can see, this would give ED-capped damage in every attack as well as over 60% accuracy, endurance, and recharge. I also shuffled a couple slots around to Temp Invulnerability, Dull Pain, and Invincibility.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Machai: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(3), F'dSmite-Dmg/Rchg(3), F'dSmite-Acc/EndRdx/Rchg(25), F'dSmite-Acc/Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(39)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(19)
Level 2: Slice -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Dmg/Rchg(34), C'ngBlow-Acc/Rchg(34), M'Strk-Acc/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 4: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(5), ResDam-I(5), ResDam-I(13), ResDam-I(34)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Parry -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(9), F'dSmite-Dmg/Rchg(9), F'dSmite-Acc/EndRdx/Rchg(31), F'dSmite-Acc/Dmg/Rchg(31), DefBuff-I(31)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(11), Heal-I(11), Heal-I(13), Heal-I(23)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- EndRdx-I(A), EndRdx-I(17), ResDam-I(17), ResDam-I(36)
Level 18: Resist Elements -- ResDam-I(A), ResDam-I(19)
Level 20: Whirling Sword -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(21), C'ngBlow-Acc/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 22: Resist Energies -- ResDam-I(A), ResDam-I(23)
Level 24: [Empty]
Level 26: Disembowel -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(27), F'dSmite-Dmg/Rchg(27), F'dSmite-Acc/EndRdx/Rchg(42), F'dSmite-Acc/Dmg/Rchg(43), S'ngH'mkr-Dmg/EndRdx/Rchg(43)
Level 28: Invincibility -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(36), DefBuff-I(39)
Level 30: [Empty]
Level 32: Head Splitter -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33), M'Strk-Acc/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(46)
Level 47: Laser Beam Eyes -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(48), Ruin-Dmg/Rchg(48), Ruin-Acc/EndRdx/Rchg(48), Ruin-Acc/Dmg/Rchg(50), UndDef-Rchg/EndRdx(50)
Level 49: [Empty]
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(45)
Level 4: Ninja Run

For your remaining power selections, I really recommend the Fighting pool, but Aid Self and Hasten could be good too. Alternately you could go for Leadership and give teams a boost.


 

Posted

Without going into all the different IO Sets you could go with, here's a quick and easy substitution for fitness. Pretty much just added the fighting pool, which bumps up your def and resist a decent bit. Had to bump your physical perfection up to lvl 49 for enhancement purposes.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Machai: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Acc-I(A), Acc-I(3), EndRdx-I(3), RechRdx-I(25), Dmg-I(25), Dmg-I(39)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(19)
Level 2: Slice -- Acc-I(A), Acc-I(7), EndRdx-I(34), RechRdx-I(34), Dmg-I(40), Dmg-I(40)
Level 4: Temp Invulnerability -- EndRdx-I(A), EndRdx-I(5), ResDam-I(5), ResDam-I(31), ResDam-I(42)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7)
Level 8: Parry -- Acc-I(A), Acc-I(9), RechRdx-I(9), RechRdx-I(34), DefBuff-I(37), DefBuff-I(37)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(11), Heal-I(11), Heal-I(23)
Level 12: Combat Jumping -- EndRdx-I(A), EndRdx-I(13), DefBuff-I(13), DefBuff-I(37)
Level 14: Super Jump -- EndRdx-I(A), EndRdx-I(15), Jump-I(39)
Level 16: Unyielding -- EndRdx-I(A), EndRdx-I(17), ResDam-I(17), ResDam-I(36)
Level 18: Resist Elements -- ResDam-I(A), ResDam-I(19)
Level 20: Whirling Sword -- Acc-I(A), Acc-I(21), EndRdx-I(21), RechRdx-I(45), Dmg-I(46), Dmg-I(46)
Level 22: Resist Energies -- ResDam-I(A), ResDam-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Disembowel -- Acc-I(A), Acc-I(27), EndRdx-I(27), RechRdx-I(43), Dmg-I(43), Dmg-I(45)
Level 28: Invincibility -- EndRdx-I(A), EndRdx-I(29), DefBuff-I(29), DefBuff-I(36)
Level 30: Tough -- ResDam-I(A), ResDam-I(31), EndRdx-I(42)
Level 32: Head Splitter -- Acc-I(A), Acc-I(33), EndRdx-I(33), RechRdx-I(33), Dmg-I(40), Dmg-I(43)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(46)
Level 47: Laser Beam Eyes -- Acc-I(A), Acc-I(48), EndRdx-I(48), RechRdx-I(48), Dmg-I(50), Dmg-I(50)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(31)
Level 4: Ninja Run



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Topher Wade lvl 50 Claws/Regen
The Crimson Heroes Society SG
Chaos Faction VG

Official Naturalized Citizen of Justice since 2007

 

Posted

You're going to look at i19 and the incarnate content. With level 50 fast approaching, you should pick up the cardiac boost (basically a 33% end reduction enhancement to all) it'll give you more resistance too if you follow it's path, and probably take your end issues away if you just get the boost. Honestly, a single weekly task force at 50 should get you your booster or close to it.

If you choose then that you want the spiritual enahnce line as you optimize the build (using IO sets to ecke out your end reduction/recov) than you'll know you didn't waste much time on cardiac.

So basically, my power slot recommendations are it's fine how it is, and then however you see fit.


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

Thanks for all the input guys! I'll take a closer look at Fighting and read up some more on inventions and the Incarnate system.


 

Posted

I'm completely ignorant about Invul, but I went and did some further clean up on the build. I just remembered I would 3 slot Weave for def before I would CJ.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Machai: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Acc-I(A), EndRdx-I(3), RechRdx-I(3), Dmg-I(25), Dmg-I(25), Dmg-I(39)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(19)
Level 2: Slice -- Acc-I(A), Acc-I(7), EndRdx-I(34), Dmg-I(34), Dmg-I(40), Dmg-I(40)
Level 4: Temp Invulnerability -- EndRdx-I(A), ResDam-I(5), ResDam-I(5), ResDam-I(31)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(42)
Level 8: Parry -- Acc-I(A), Acc-I(9), RechRdx-I(9), Dmg-I(34), Dmg-I(37), Dmg-I(37)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), Heal-I(15), Heal-I(23), Heal-I(37)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- EndRdx-I(A), ResDam-I(17), ResDam-I(17), ResDam-I(36)
Level 18: Resist Elements -- ResDam-I(A), ResDam-I(19)
Level 20: Whirling Sword -- Acc-I(A), Acc-I(21), EndRdx-I(21), Dmg-I(45), Dmg-I(46), Dmg-I(46)
Level 22: Resist Energies -- ResDam-I(A), ResDam-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Disembowel -- Acc-I(A), Acc-I(27), EndRdx-I(27), RechRdx-I(43), Dmg-I(43), Dmg-I(45)
Level 28: Invincibility -- EndRdx-I(A), DefBuff-I(29), DefBuff-I(29), DefBuff-I(36)
Level 30: Tough -- ResDam-I(A), ResDam-I(31), EndRdx-I(42)
Level 32: Head Splitter -- Acc-I(A), RechRdx-I(33), EndRdx-I(33), Dmg-I(33), Dmg-I(40), Dmg-I(43)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36)
Level 38: Unstoppable -- RechRdx-I(A), RechRdx-I(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Weave -- DefBuff-I(A), DefBuff-I(45), EndRdx-I(46)
Level 47: Laser Beam Eyes -- Acc-I(A), EndRdx-I(48), RechRdx-I(48), Dmg-I(48), Dmg-I(50), Dmg-I(50)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(31)
Level 4: Ninja Run