Origin Powers Idea
While it's a nice idea, I don't think it would be used much. Those powers basically exist to give players another attack at low levels, since it takes so long to defeat foes early on. But with the preponderance of vet powers even that's pretty unnecessary. Also keep in mind that once you decide to go IO slotting, your origin is pretty meaningless.
You know those low level origin powers you get that give next to no damage from the beginning of the game? You know, like:
Science--Tranq Dart Natural--Throwing Knives Mutation--Mutagen Technology--Taser Magic--Something's Charm(??I forget) I figure why not, at some high level, get a chance to either max them out to make them stronger, or just replace them with stronger powers to deal more damage? You may add a longer recharge, if you wish. BUT it will be worth the damage, you know? What do you all think of this idea? |
Having said that I wouldn't mind seeing these 5 powers "de-linked" from specific origins so that we ourselves can choose which of ANY of them we'd want to use. For instance why can't my Mutant character use Throwing Knives or a Taser just as well as anyone else? Players should have the choice to decide what powers fit their character concepts, not the Devs.
Basically if they allowed these 5 powers to become a new Generic Power Pool open to all characters then maybe your idea of allowing them to become stronger as you gain level might be doable. You could include Brawl into this new pool thus allowing us to have six choices for a Brawl-like minor attack instead of just Brawl by itself.
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--{=====> Virtue ♀
It is very sad & frustrating that they do not give us enough power choices. How we must give up ones we want in order for another one we also want. I wish I had ideas that would work & ppl would not mind saying "yes" to.
I wish I had ideas that would work & ppl would not mind saying "yes" to.
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Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
This idea could have been a neat alternate way to implement the Incarnate System. Unlike many people I don't have a problem with the way it's been implemented story-wise, but it still would have been cool to have it tie directly into your origin.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Thanks, Shark, but my builds are already gimped/nerfed, so I don't see how having more powers can make one gimped.
You know those low level origin powers you get that give next to no damage from the beginning of the game? You know, like:
Science--Tranq Dart
Natural--Throwing Knives
Mutation--Mutagen
Technology--Taser
Magic--Something's Charm(??I forget)
I figure why not, at some high level, get a chance to either max them out to make them stronger, or just replace them with stronger powers to deal more damage? You may add a longer recharge, if you wish. BUT it will be worth the damage, you know? What do you all think of this idea?