help with my current project please
Skipping 2 of the best powers in the set??? I'd have to say bad idea. VG is my favorite aoe hold because it will continue to grab new baddies and stack mag for bosses and such. QS in addition to its great control use also provides a healthy dose of -def that stacks with your other powers. My earth trollers and Doms would feel very naked without those powers.
PS: the build wont open in mids, might be the sleet bug if you are using an older version of mids.
No VG and QS is just not right. I have these two powers up every time I hit a spawn. The fast recharge on QS makes it possible to keep everything slowed down and debuffed even though it doesnt stack, the base -DEF lasts from patch to patch and is great to keep things occupied so you can shoot EQ, Ice Storm, Stags and other goodies.
One reason I dont really IO slot for sets is because I am afraid of losing signature powers over utility powers for sets. While having 4 LoTG's on is great, not having VG or QS isnt that awesome.
I was on a Tin Mage TF last night and my VG was up so up for every Goliath War Works and it allowed easy stacking of my hold and the other holds on the team...that's something I cant give up so easily.
http://s305.photobucket.com/albums/n...stumes%202011/
I get the benefits of VG but what about quicksand? The reason why I elected to skip 'em was because I'm going for stuns anyway.
I didn't take QS because after laying down Stalagmites, Cages, PS and Quake I needs to get to killing and not using up time and end to lay down something that is pretty moot by then. Especially if I am on a team mowing stuff down. And QS is only -def and slow movement. I don't have a problem hitting stuff, plus other powers have -def, and who needs slow movement from QS when I can use Ice Storm which also slows recharge? and Sleet?
If I toss the snipe for VG then it's still up only every other or every 2nd mob. It's seems like more of an ah crap power, when things are crazy. I have the AOE holds on some of my Trollers and Doms, but hardly ever use them.
Does this data chunck work?
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I'm open to reconsider, but I think I have a pretty strong case. I am trying to make sure I'm not leaving something out. I do appreciate all the inputs, thanks!
Question on VG...doesn't the "afraid" Mag50 make enemies run if they aren't held? and since VG has a duration of 60 seconds, does that mean that the power will make more than one check over the 60 seconds? Or does it only make a check on new targets?
You need to edit your post to incldue the [code] tags in your post, otherwise it gets munged. Also, are you running Mids v1.92?
yeah it's 1.92, I'll try it again tonight
Here we go again - never had this trouble before
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Well I am at work right now so I cant get into mids. Conceptually for me I use QS in several instances:
1. Constant defense debuff/slow since the recharge is maxed at about 2 or three slow IO's This lets me set perimeters of slows for ranged toons to work outside of. It also lets me set up a defense debuff field for my melee players to work inside of.
2. I use QS in conjuction with Stags and cages to simulate a hold on top of the VG that I drop mid-battle. I also use QS in conjuction with Ice Storm and Sleet and Cages.
3. On teams where we need some help escaping I usually set up a trail of Quicksands leading away from the aggro before we start so people can escape. If that seems to fail I also apply cages and sleet so everything is slowed down long enough for my team to make a quick getaway.
4. Using QS and EQ at the same time makes EQ a bit more useful on top of the -tohit so they are distracted and the ones that havent been knocked down get their defense and tohit debuffed.
5. If you are teaming with someone who used Oil Slick Arrow, I usually apply the QS and VG for the ignition of Oil Slick Arrow with the minimal Fire damage from VG and the slow from QS.
If you want, send me a tell @Shadow Wail and well go to the test server.
http://s305.photobucket.com/albums/n...stumes%202011/
I think maybe I'm taking a different approach then you because of our secondaries, Psi vs Ice. I don't doubt the usefulness/mileage you get out of QS and VG. I think that my bread and butter though is in the Stalagmites and PSW combo; to that combo all things are secondary. I see my Salt Crystals (and the lack of sleep resistance) as taking that roll to keep a flanking mob at bay, or to cover a retreat if S-mites and PSW wasn't holding.
I know that the snipe is so marginal I may just swap for VG anyway since it is such a unique AOE Hold.
Yes, drop the Snipe for VG. Put unbreakable constraint in there. Then drop 3 slots out of Stamina, put in IO:EndMod, Performance Shifter:EndMod and the Performance Shifter Proc there. Shave 1 slot off Drain psyche, now use the 4 slots you've freed up to 5-slot Psionic Dart. Drop in the IO set of your choice: Decimation if you want more recharge, Devastation if you want the damage buff, or Apocalypse if you're made of cash and want it all.
With all the recharge you're stacking, VG should be up about every minute, and that's how long it lasts, so I think it's kind of crazy to leave such a strong power out of your build. With that kind of control, you can stack PSW and Stagmites on one group and VG an entire ambush yourself. Then sleep a whole other spawn. Epic.
Ok I worked it out to drop Snipe for VG, to slot Psi Dart, and slot Drain Psyche for regen.
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Very impressive. Looks like you'll be a complete lockdown-style wrecking ball. You'll be devastating on teams and can make farms of anything that throws smashing/lethal damage look like a joke.
right now my Earth/Psi is at level 40 so I'm about to get my Epic pools to open up. And here's what I'm looking at below.
Also what do you earth control guys think about skipping quicksand and volcanic gases?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
------------
Level 1: Fossilize
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Endurance/Recharge/Hold
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(5) Damage Increase IO
(7) Damage Increase IO
Level 1: Psionic Dart
(A) Accuracy IO
Level 2: Mind Probe
(A) Kinetic Combat - Accuracy/Damage
(7) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(9) Kinetic Combat - Damage/Endurance/Recharge
(11) HamiO:Nucleolus Exposure
Level 4: Stone Cages
(A) Enfeebled Operation - Accuracy/Recharge
(11) Enfeebled Operation - Endurance/Immobilize
(13) Enfeebled Operation - Accuracy/Endurance
(13) Enfeebled Operation - Immobilize/Range
(15) Enfeebled Operation - Accuracy/Immobilize/Recharge
(15) Enfeebled Operation - Accuracy/Immobilize
Level 6: Hasten
(A) Recharge Reduction IO
(17) Recharge Reduction IO
Level 8: Salt Crystals
(A) Fortunata Hypnosis - Sleep/Recharge
(19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
(19) Fortunata Hypnosis - Accuracy/Recharge
(21) Fortunata Hypnosis - Sleep/Endurance
(21) Fortunata Hypnosis - Chance for Placate
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 12: Stalagmites
(A) Absolute Amazement - Stun/Recharge
(17) Absolute Amazement - Chance for ToHit Debuff
(25) Absolute Amazement - Accuracy/Stun/Recharge
(25) Absolute Amazement - Accuracy/Recharge
(27) Absolute Amazement - Endurance/Stun
Level 14: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense/Endurance
(23) HamiO:Cytoskeleton Exposure
Level 16: Tactics
(A) Endurance Reduction IO
Level 18: Earthquake
(A) Discouraging Words - To Hit Debuff
(31) Discouraging Words - To Hit Debuff/Recharge
(31) Discouraging Words - To Hit Debuff/Recharge/Endurance
(34) Dampened Spirits - To Hit Debuff/Recharge/Endurance
(34) Dampened Spirits - Recharge/Endurance
(37) Achilles' Heel - Chance for Res Debuff
Level 20: Drain Psyche
(A) Doctored Wounds - Endurance/Recharge
(31) Doctored Wounds - Recharge
(43) Doctored Wounds - Heal/Recharge
(43) Doctored Wounds - Heal/Endurance/Recharge
(46) Doctored Wounds - Heal
(48) Accuracy IO
Level 22: Vengeance
(A) Luck of the Gambler - Recharge Speed
Level 24: Boxing
(A) Accuracy IO
Level 26: Tough
(A) Steadfast Protection - Resistance/+Def 3%
(27) HamiO:Ribosome Exposure
Level 28: Weave
(A) Luck of the Gambler - Recharge Speed
(29) Luck of the Gambler - Defense/Endurance
(29) HamiO:Cytoskeleton Exposure
Level 30: Super Speed
(A) Celerity - +Stealth
Level 32: Animate Stone
(A) Expedient Reinforcement - Accuracy/Recharge
(33) Expedient Reinforcement - Accuracy/Damage
(33) Expedient Reinforcement - Damage/Endurance
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(34) HamiO:Nucleolus Exposure
Level 35: Psionic Lance
(A) Sting of the Manticore - Accuracy/Damage
(36) Sting of the Manticore - Damage/Endurance
(36) Sting of the Manticore - Accuracy/Interrupt/Range
(36) Sting of the Manticore - Damage/Interrupt/Recharge
(37) Sting of the Manticore - Damage/Endurance/Recharge
Level 38: Psychic Shockwave
(A) Armageddon - Damage
(39) Armageddon - Damage/Recharge
(39) Armageddon - Accuracy/Damage/Recharge
(39) Armageddon - Accuracy/Recharge
(40) Armageddon - Chance for Fire Damage
(40) Endurance Reduction IO
Level 41: Sleet
(A) Endurance Reduction IO
(50) Achilles' Heel - Chance for Res Debuff
Level 44: Frozen Armor
(A) Luck of the Gambler - Recharge Speed
(45) Red Fortune - Defense/Endurance
(45) Red Fortune - Defense/Recharge
(45) Red Fortune - Defense/Endurance/Recharge
(46) Red Fortune - Defense
(46) Red Fortune - Endurance
Level 47: Ice Storm
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(50) Positron's Blast - Accuracy/Damage/Endurance
(50) Positron's Blast - Chance of Damage(Energy)
Level 49: Hibernate
(A) Recharge Reduction IO
Level 50: Spiritual Radial Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
(A) Empty
Level 1: Domination
Level 1: Sprint
(A) Endurance Reduction IO
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Miracle - +Recovery
(37) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Efficacy Adaptor - EndMod
(40) Efficacy Adaptor - EndMod/Recharge
(42) Efficacy Adaptor - EndMod/Accuracy/Recharge
(42) Efficacy Adaptor - Accuracy/Recharge
(42) Efficacy Adaptor - EndMod/Accuracy
(43) Efficacy Adaptor - EndMod/Endurance
| Copy & Paste this data into Mids' Hero Designer to view the build |
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