Corruptor power Lingering Radiation -runspeed is bugged


Intrinsic

 

Posted

Lingering Radiation is one of my favorite debuffs. I used it all the time back when I played my old rad defender, and I'm trying to love it when I play my fire/rad corruptor. There's one problem though: it is not properly debuffing runspeed. The purpose of this post is to detail as much information as possible about the problem. The best way to do that was to craft some Analyzer Mk III's and see what was going on, so the following is a little pic-heavy. I apologize in advance for the size, but I figured that it was better to break the scroll-lock than to post fuzzy screenshots.

First of all, I checked out the defender version of LR for comparison purposes, and to make sure that it wasn't bugged across all of the archetypes. Note that both my defender and corruptor are level 50.

This is how it is supposed to look when LR is working properly. All of the movement values are floored. The mobs barely crawl around. The defender version is working correctly.

Next up is the corruptor:

As you can see, flight and jump speeds are being correctly debuffed. However, run speed is not. This matches what I observed in-game; mobs would still run around at full speed.

Now, here's the interesting part. From the previous pic it would appear that LR isn't debuffing run speed at all, but that isn't quite the case. Look at what happens when I use LR on a level 44 mob:

Run speed is reduced, but the stats window doesn't attribute it to my debuff as it did with the defender version; it just shows a lower run speed. For whatever reason, LR won't debuff runspeed at all unless the mob is at least 5 levels lower. I can't floor a mob's runspeed until somewhere around L-8.

There is one more oddity, which I found mentioned in a six-month-old post. LR will work if it is stacked with another speed debuff. I tried this using LR and Rain of Fire:

Runspeed is floored. Once again, the stats window doesn't list LR, just RoF.

All of this can be easily reproduced in-game. Note that I've only tested LR in PvE. I don't know if it is working in PvP.


 

Posted

Ah, I haven't been following the info coming from the beta. Thanks for the heads-up, good to know that it's (hopefully) fixed.