2 Domi Questions (elec + sleet)
I ended up slotting Jolting Chain with three damage procs, the -end proc, the hold proc, and an accuracy IO.
As far as Sleet, I do not believe it's auto hit. From what I know it has a very high accuracy.
Here's what I was thinking about....
Thoughts please.
Villain Plan by Mids' Villain Designer 1.91
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Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Icy Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(11)
Level 1: Ice Bolt -- Empty(A)
Level 2: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(50)
Level 4: Ice Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(11)
Level 8: Kick -- Empty(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Jolting Chain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Conductive Aura -- P'Shift-EndMod/Acc(A), EndMod-I(27), Efficacy-EndMod/Acc(27), Acc-I(29)
Level 18: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(23), FtnHyp-Acc/Sleep/Rchg(23), FtnHyp-Acc/Rchg(25), FtnHyp-Plct%(25)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 22: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(34)
Level 26: Paralyzing Blast -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(36), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(37), UbrkCons-EndRdx/Hold(37)
Level 28: Chilling Embrace -- EndRdx-I(A), Slow-I(34)
Level 30: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Conf%(39), CoPers-Acc/Rchg(40), CoPers-Conf/EndRdx(43)
Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Rchg(33), HO:Nucle(43)
Level 35: Ice Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), HO:Nucle(42)
Level 38: Super Speed -- Run-I(A)
Level 41: Sleet -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), Achilles-ResDeb%(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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Consciousness: that annoying time between naps.
Donna, I don't have access to Mid's at the moment so my comments will be minimal.
I noticed that you slotted an end mod set in JC. From what I am aware end drain in that power does not affect mobs beyond the initial target. If this is still true (it may have been fixed) IMO beyond a set mule it's a waste.
As a side note I like slotting Sleet with damage procs, but for a Dommie its not as critical.
In Elec control how are we meant to slot jolting chain to make the most of it, and is Sleep from APP auto hit?
Consciousness: that annoying time between naps.