SS/INV Help!
No one can offer any advice on what this build could do with/without?
Is no news good news? or is there a elephant in the room?! <.< .... >.>
No one can offer any advice on what this build could do with/without?
Is no news good news? or is there a elephant in the room?! <.< .... >.> |
EDIT: see build in next post...
Found a few more points of resistance in there by tweaking Tough & Temp Invuln...
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(19), ResDam-I(48)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(40)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(25)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(46)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(31)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31), Rec'dRet-Pcptn(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(48)
Level 38: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg/Rng(46), Mocking-Rchg(46), Mocking-Taunt(48)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), P'Shift-EndMod/Acc(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Unstoppable -- ResDam-I(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), RgnTis-Regen+(23), Mrcl-Heal(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(21)
Firstly thank you very much for your reply and ideas Streetlight its very much appreciated
I like what you've done with the build and after investigating a bit as to why you favored Energy/Negative defense over Fire/Cold i found out why
So i took on board alot of what u changed and managed to get to 40% E/N as well as softcaped S/L
Re-jiggled a few slots from Hasten, Invincibility and Taunt ((Love the idea of putting the Perception bonus in Invincibility so it will pulse activate correct? ))
The only thing im not sold on is the choice of Alpha
Despite the heavy end reduction slotting i still feel Cardiac is for me though, the end usage still seems very high and in a long fight against a EB/AV for example if the team needs to regroup i need to be able to fight for as long as possible ... also at tier 3 it grants a bonus to Resistance which sounds very yummy
Well heres what ive done *its not finale* but im feeling very good about it :P
Thanks again for your input maybe theres still things i can improve though?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (3) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Resistance/Endurance
- (25) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance
- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Hold
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (A) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (A) Jumping IO
- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Reactive Armor - Resistance
- (40) Reactive Armor - Resistance/Endurance
- (43) Reactive Armor - Resistance/Recharge
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (48) Rectified Reticle - Increased Perception
- (A) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Taunt
- (46) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
- (48) Mocking Beratement - Recharge
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Multi Strike - Damage/Endurance/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Resist Damage IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (23) Regenerative Tissue - +Regeneration
- (23) Miracle - Heal
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (19) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
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Okay I understand you're trying to get to the soft cap.
But you also have to consider that you're on a brute. If you're almost completely unhittable, you're going to have a harder time building fury too. Meaning you're expending the same amount of endurance for less damage.
Not saying you SHOULDN'T cap. Just keep this fact in mind.
Also, Maneuvers? NO! BAD! You can use that endurance elsewhere!
But, with that in mind.
Your other problem is that all that extra recharge isn't your friend.
Look at something like this:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(3), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(19), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 4: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(40), GA-3defTpProc:50(43)
Level 6: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17)
Level 8: Knockout Blow -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(11), Mako-Dmg/Rchg:35(11), Mako-Acc/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:35(13), Mako-Dam%:35(39)
Level 10: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(45)
Level 12: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(37), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx:40(43)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 20: Resist Energies -- Aegis-ResDam:30(A), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/Rchg:40(40)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 26: Weave -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(29), Rec'dRet-Pcptn:20(48)
Level 30: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rchg/Rng:50(39), Zinger-Acc/Rchg:50(42), Zinger-Taunt/Rng:50(46), Zinger-Dam%:50(46)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(43)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 41: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Hover -- DefBuff-I:50(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21), RgnTis-Regen+:30(23)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(19), P'Shift-End%:50(21)
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 24.13% Defense(Smashing)
- 24.13% Defense(Lethal)
- 10.38% Defense(Fire)
- 10.38% Defense(Cold)
- 22.25% Defense(Energy)
- 22.25% Defense(Negative)
- 6% Defense(Psionic)
- 16.94% Defense(Melee)
- 20.69% Defense(Ranged)
- 10.06% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 7% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 24% FlySpeed
- 95.58 HP (6.376%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- MezResist(Held) 3.3%
- MezResist(Immobilize) 14.3%
- MezResist(Terrorized) 4.95%
- 20% Perception
- 4.5% (0.075 End/sec) Recovery
- 10% (0.626 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 29% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Punch)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Resist Physical Damage)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Temp Invulnerability)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Knockout Blow)
- MezResist(Immobilize) 3.3%
- 22.49 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Resist Elements)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.11 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Energies)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Invincibility)
- 20% Perception
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.626 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Foot Stomp)
- 1.8% Max End
- 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
(Superior Conditioning)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Laser Beam Eyes)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
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YES, you'll attack slower due to losing all those +Recharge. But you'll be able to mash buttons as fast as they come up for longer because you're not using endurance at such a crazy rate. However you'll be rocking double-stacked Rage a SIGNIFICANT chunk of the time, which should help with overall damage output.
I DID keep the Reticle in there. As that's a VERY neat idea.
Firstly thank you very much for your reply and ideas Streetlight its very much appreciated
I like what you've done with the build and after investigating a bit as to why you favored Energy/Negative defense over Fire/Cold i found out why So i took on board alot of what u changed and managed to get to 40% E/N as well as softcaped S/L Re-jiggled a few slots from Hasten, Invincibility and Taunt ((Love the idea of putting the Perception bonus in Invincibility so it will pulse activate correct? )) The only thing im not sold on is the choice of Alpha Despite the heavy end reduction slotting i still feel Cardiac is for me though, the end usage still seems very high and in a long fight against a EB/AV for example if the team needs to regroup i need to be able to fight for as long as possible ... also at tier 3 it grants a bonus to Resistance which sounds very yummy |
Definitely switch Taunt & Hasten unless you're sure you'll need Taunt at level 30. Hasten will have a much more visible impact and it'll help double-stack Rage.
Most builds would go Cardiac, just to get the resists up that much more. It's a great way to go and I couldn't fault you there. However, when I saw the endurance focus, I realized that it could probably get away with Spiritual and benefit from the 30%-45% bump in recharge for everything.
If you do go Cardiac, then you could probably change your build a bit by not focusing so heavily on endurance. You'd want to build some recharge back in and probably slot Boxing as an attack option. This is what my build might look like under those circumstances:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam(45)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(17)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(40)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(25)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(31)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31), Rec'dRet-Pcptn(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(48)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50)
Level 49: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(5), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
@Hyperstrike
It was my understanding from other threads that even though your 'dodging' incoming attacks it still builds up fury, the example used was a /SR Brute ... but im not 100% sure as ive only ever seen one discussion about it
As for the rest of your build whilst i like some ideas like fitting in a range attack be it laser beams or hurl i feel you have sacrificed to much s/l resistance to achieve it :S
I also DISLIKE Makeovers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice
I like the ideas of Hami's alot and maybe when i save up for them one day ill have to re-jiggle the build to save space in some of toggles *also u used the PvP 3% Defense! i cannot afford that! can anyone?!*
Thanks for all the feedback guys its really great to hear other peoples view/opinions/tactics when it comes to there toons
Okay I understand you're trying to get to the soft cap.
But you also have to consider that you're on a brute. If you're almost completely unhittable, you're going to have a harder time building fury too. Meaning you're expending the same amount of endurance for less damage. Not saying you SHOULDN'T cap. Just keep this fact in mind. |
I also DISLIKE Maneuvers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice
|
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam(45)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(17)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(40)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(48)
Level 12: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(50)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), Rec'dRet-ToHit(25), Rec'dRet-ToHit/Rchg(50)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(31)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(48)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50)
Level 47: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 49: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(5), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
...and I just remembered that the Rectified Reticle IO is a global bonus, not a chance for bonus, so it doesn't matter where it gets slotted. Swap the Rectified Reticle Unique in for the Recitified Reticle To Hit Buff IO in Rage and you're set.
Then you can drop FA for, well, anything. Pick up Recall Friend or Super Speed. Keep FA and slot it with an EndRedux. Pick up Stealth and use it to mule a LotG 7.5. Whatever sounds good.
Wow. Some very nice builds in this thread. Thanks to all who shared their ideas.
WOW Streetlight unbelievable job with that build without Maneuvers! ....
Keeping S/L softcapped, Dull pain with maxed charge and heal small end consumption and good resistance regen/end all that good stuff aswell
However our earlier posts with the 40% E/N do sound more appealing to me tbh
Same overall out come end usage wise with the Cardiac and better Res from it
* The idea of the extra power in place of FA is tempting though Super speed for theme or recall friend for quality of life :P
Great stuff though man
As for the rest of your build whilst i like some ideas like fitting in a range attack be it laser beams or hurl i feel you have sacrificed to much s/l resistance to achieve it :S
|
My build is sitting at 70.3% S/L resistance.
The build you posted immediately above it (from which this is a rework), is sitting at 69.7% resistance.
E/N resistance is identical in value and you've lost half a percent on F/C resist.
Yes, my build sacrifices +HP and +Regen. It makes up for it with generally better defense and endurance efficiency.
I also DISLIKE Makeovers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice |
I like the ideas of Hami's alot and maybe when i save up for them one day ill have to re-jiggle the build to save space in some of toggles *also u used the PvP 3% Defense! i cannot afford that! can anyone?!* |
If you don't want to throw any cash (save maybe for components) at it, simply do all your tip missions every day for two and a half months. If you want it faster and have a few hundred million inf and regular merits to burn?
@Hyperstike
Oh sorry about that thought must have had somthing turned of in mids for your resistance to be lower
Yeah lol i ment Maneuvers* stupid auto correct :P
and yeah im to lazy and lack to commitment to wait for 2 months to get a pvp recipe thats just me
*Edit*
I now also see you have softcapped E/N with hover on aswell very impressive
im not sure if its possible without the pvp IO but im gona give it ago now :P
I feel i undersold your build ^^ its got very impressive figures im just put of by the expense is all
@Hyperstike
Oh sorry about that thought must have had somthing turned of in mids for your resistance to be lower Yeah lol i ment Maneuvers* stupid auto correct :P and yeah im to lazy and lack to commitment to wait for 2 months to get a pvp recipe thats just me *Edit* I now also see you have softcapped E/N with hover on aswell very impressive im not sure if its possible without the pvp IO but im gona give it ago now :P I feel i undersold your build ^^ its got very impressive figures im just put of by the expense is all |
And yes, it's going to take a bit of doing to build it. But nothing good ever comes easy.
Heres what im thinking for my SS/INV
Good - Bad -Ugly
Tweaks and comments very much appreciated
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Punch
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (3) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Resist Physical Damage- (A) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Resistance/Endurance
- (48) Resist Damage IO
Level 2: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Temp Invulnerability- (A) Reactive Armor - Resistance
- (31) Reactive Armor - Endurance
- (34) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Dull Pain- (A) Doctored Wounds - Heal
- (15) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (39) Basilisk's Gaze - Accuracy/Hold
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
Level 12: Resist Elements- (A) Aegis - Resistance/Endurance
- (36) Aegis - Resistance
- (37) Aegis - Resistance/Recharge
Level 14: Super Jump- (A) Jumping IO
Level 16: Unyielding- (A) Reactive Armor - Resistance
- (37) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage- (A) Rectified Reticle - Increased Perception
- (25) Rectified Reticle - To Hit Buff/Recharge
- (25) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 20: Resist Energies- (A) Aegis - Resistance/Endurance
- (43) Aegis - Resistance
- (46) Aegis - Resistance/Recharge
Level 22: Kick- (A) Accuracy IO
Level 24: Tough- (A) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance
- (36) Reactive Armor - Endurance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance/Recharge
Level 26: Weave- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
Level 28: Invincibility- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
Level 30: Taunt- (A) Mocking Beratement - Taunt/Range
- (39) Mocking Beratement - Taunt/Recharge
- (46) Mocking Beratement - Taunt/Recharge/Range
- (48) Mocking Beratement - Taunt
Level 32: Foot Stomp- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Force Feedback - Chance for +Recharge
Level 35: Tough Hide- (A) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
Level 38: Hasten- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 41: Superior Conditioning- (A) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
Level 44: Physical Perfection- (A) Performance Shifter - EndMod
- (45) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
Level 47: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Unstoppable- (A) Resist Damage IO
------------Level 1: Brawl
- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (23) Regenerative Tissue - +Regeneration
- (23) Miracle - Heal
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina