SS/INV Help!


Hyperstrike

 

Posted

Heres what im thinking for my SS/INV

Good - Bad -Ugly

Tweaks and comments very much appreciated

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (3) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Resistance/Endurance
  • (48) Resist Damage IO
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Dull Pain
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
Level 12: Resist Elements
  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance
  • (37) Aegis - Resistance/Recharge
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Unyielding
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Rage
  • (A) Rectified Reticle - Increased Perception
  • (25) Rectified Reticle - To Hit Buff/Recharge
  • (25) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 20: Resist Energies
  • (A) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance
  • (46) Aegis - Resistance/Recharge
Level 22: Kick
  • (A) Accuracy IO
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 30: Taunt
  • (A) Mocking Beratement - Taunt/Range
  • (39) Mocking Beratement - Taunt/Recharge
  • (46) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Taunt
Level 32: Foot Stomp
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Force Feedback - Chance for +Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod/Accuracy
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Unstoppable
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Regenerative Tissue - +Regeneration
  • (23) Miracle - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - Chance for +End


Code:
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Posted

No one can offer any advice on what this build could do with/without?


Is no news good news? or is there a elephant in the room?! <.< .... >.>


 

Posted

Quote:
Originally Posted by Shady Sam View Post
No one can offer any advice on what this build could do with/without?


Is no news good news? or is there a elephant in the room?! <.< .... >.>
It's heavily focused on endurance and defense slotting, which is pretty nice. With that much attention to endurance, you can go Spiritual Alpha and make up a bunch of recharge on the cheap, too (at least 30% with Spiritual Core Paragon). Working from your plan & budget, here are the changes I might make to the build (assuming Spiritual Core Paragon):

EDIT: see build in next post...


 

Posted

Found a few more points of resistance in there by tweaking Tough & Temp Invuln...

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(19), ResDam-I(48)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(40)
Level 6: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(15), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), BasGaze-Acc/Rchg(13), BasGaze-EndRdx/Rchg/Hold(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(25)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(46)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(31)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31), Rec'dRet-Pcptn(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(48)
Level 38: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg(39), Mocking-Acc/Rchg(42), Mocking-Taunt/Rchg/Rng(46), Mocking-Rchg(46), Mocking-Taunt(48)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), P'Shift-EndMod/Acc(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Unstoppable -- ResDam-I(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), RgnTis-Regen+(23), Mrcl-Heal(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(19), P'Shift-End%(21)


 

Posted

Firstly thank you very much for your reply and ideas Streetlight its very much appreciated

I like what you've done with the build and after investigating a bit as to why you favored Energy/Negative defense over Fire/Cold i found out why

So i took on board alot of what u changed and managed to get to 40% E/N as well as softcaped S/L

Re-jiggled a few slots from Hasten, Invincibility and Taunt ((Love the idea of putting the Perception bonus in Invincibility so it will pulse activate correct? ))

The only thing im not sold on is the choice of Alpha

Despite the heavy end reduction slotting i still feel Cardiac is for me though, the end usage still seems very high and in a long fight against a EB/AV for example if the team needs to regroup i need to be able to fight for as long as possible ... also at tier 3 it grants a bonus to Resistance which sounds very yummy

Well heres what ive done *its not finale* but im feeling very good about it :P

Thanks again for your input maybe theres still things i can improve though?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch

  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (3) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (19) Steadfast Protection - Resistance/Endurance
  • (25) Resist Damage IO
Level 2: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
  • (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance/Recharge
  • (34) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Endurance
Level 6: Dull Pain
  • (A) Doctored Wounds - Heal
  • (15) Doctored Wounds - Recharge
  • (15) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Knockout Blow
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
Level 12: Resist Elements
  • (A) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance/Recharge
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Unyielding
  • (A) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Reactive Armor - Resistance/Endurance
Level 18: Rage
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 20: Resist Energies
  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Recharge
Level 22: Kick
  • (A) Accuracy IO
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Recharge
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
  • (48) Rectified Reticle - Increased Perception
Level 30: Taunt
  • (A) Mocking Beratement - Taunt/Range
  • (39) Mocking Beratement - Taunt
  • (46) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
  • (48) Mocking Beratement - Recharge
Level 32: Foot Stomp
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Multi Strike - Damage/Endurance/Recharge
  • (34) Force Feedback - Chance for +Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Defense/Endurance
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Superior Conditioning
  • (A) Performance Shifter - EndMod
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - Chance for +End
  • (45) Performance Shifter - EndMod/Accuracy
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Unstoppable
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (21) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Regenerative Tissue - +Regeneration
  • (23) Miracle - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (19) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - Chance for +End


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Posted

Okay I understand you're trying to get to the soft cap.

But you also have to consider that you're on a brute. If you're almost completely unhittable, you're going to have a harder time building fury too. Meaning you're expending the same amount of endurance for less damage.

Not saying you SHOULDN'T cap. Just keep this fact in mind.

Also, Maneuvers? NO! BAD! You can use that endurance elsewhere!

But, with that in mind.

Your other problem is that all that extra recharge isn't your friend.

Look at something like this:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(3), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), RctvArm-ResDam:40(19), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 4: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/Rchg:40(40), GA-3defTpProc:50(43)
Level 6: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(15), Dct'dW-Heal/EndRdx:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17)
Level 8: Knockout Blow -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(11), Mako-Dmg/Rchg:35(11), Mako-Acc/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:35(13), Mako-Dam%:35(39)
Level 10: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(45)
Level 12: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx/Rchg:40(31), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/Rchg:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Unyielding -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(37), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam/EndRdx:40(43)
Level 18: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 20: Resist Energies -- Aegis-ResDam:30(A), Aegis-ResDam/EndRdx:40(31), Aegis-ResDam/Rchg:40(40)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(36), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 26: Weave -- DefBuff-I:50(A), DefBuff-I:50(27)
Level 28: Invincibility -- DefBuff-I:50(A), DefBuff-I:50(29), Rec'dRet-Pcptn:20(48)
Level 30: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rchg/Rng:50(39), Zinger-Acc/Rchg:50(42), Zinger-Taunt/Rng:50(46), Zinger-Dam%:50(46)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(43)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 41: Superior Conditioning -- P'Shift-EndMod:50(A), P'Shift-End%:50(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-End%:50(48)
Level 49: Hover -- DefBuff-I:50(A)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(21), RgnTis-Regen+:30(23)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), EndMod-I:50(19), P'Shift-End%:50(21)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 24.13% Defense(Smashing)
  • 24.13% Defense(Lethal)
  • 10.38% Defense(Fire)
  • 10.38% Defense(Cold)
  • 22.25% Defense(Energy)
  • 22.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 16.94% Defense(Melee)
  • 20.69% Defense(Ranged)
  • 10.06% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 7% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 24% FlySpeed
  • 95.58 HP (6.376%) HitPoints
  • 24% JumpHeight
  • 24% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 14.3%
  • MezResist(Terrorized) 4.95%
  • 20% Perception
  • 4.5% (0.075 End/sec) Recovery
  • 10% (0.626 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 29% RunSpeed

------------
Set Bonuses:
Kinetic Combat
(Punch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Steadfast Protection
(Resist Physical Damage)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Reactive Armor
(Resist Physical Damage)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Reactive Armor
(Temp Invulnerability)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Gladiator's Armor
(Temp Invulnerability)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Mako's Bite
(Knockout Blow)
  • MezResist(Immobilize) 3.3%
  • 22.49 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Reactive Armor
(Resist Elements)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Reactive Armor
(Unyielding)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Rage)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.875%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Aegis
(Resist Energies)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Rectified Reticle
(Invincibility)
  • 20% Perception
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.626 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
Eradication
(Foot Stomp)
  • 1.8% Max End
  • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
Performance Shifter
(Superior Conditioning)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Thunderstrike
(Laser Beam Eyes)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




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Also, volunteer for Hami raids. Try to work yourself up a cachet of Enzymes. Six of them will boost your S/L above cap and cut your resting endurance consumption by almost 1/3rd (and in this build it's already below 1 end/sec WITHOUT a cardiac). You could then also relocate one of the slots in Combat Jumping to Hasten to have a fully three-slotted Hasten.


YES, you'll attack slower due to losing all those +Recharge. But you'll be able to mash buttons as fast as they come up for longer because you're not using endurance at such a crazy rate. However you'll be rocking double-stacked Rage a SIGNIFICANT chunk of the time, which should help with overall damage output.

I DID keep the Reticle in there. As that's a VERY neat idea.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Shady Sam View Post
Firstly thank you very much for your reply and ideas Streetlight its very much appreciated

I like what you've done with the build and after investigating a bit as to why you favored Energy/Negative defense over Fire/Cold i found out why So i took on board alot of what u changed and managed to get to 40% E/N as well as softcaped S/L

Re-jiggled a few slots from Hasten, Invincibility and Taunt ((Love the idea of putting the Perception bonus in Invincibility so it will pulse activate correct? ))

The only thing im not sold on is the choice of Alpha

Despite the heavy end reduction slotting i still feel Cardiac is for me though, the end usage still seems very high and in a long fight against a EB/AV for example if the team needs to regroup i need to be able to fight for as long as possible ... also at tier 3 it grants a bonus to Resistance which sounds very yummy
I think you may've been going off of one of the prior builds I posted. I think I posted three all told before settling on the last... LOL! The last build I posted makes a few changes that I really liked overall and ended up at 40% E/N defense. I would like to see 45% E/N on the build. Radiation attacks carry a defense debuff and are pure energy, so that's why I focused there instead of F/C. Also, very few attacks are pure F/C, so that mitigates the impact of focusing on the others more.

Definitely switch Taunt & Hasten unless you're sure you'll need Taunt at level 30. Hasten will have a much more visible impact and it'll help double-stack Rage.

Most builds would go Cardiac, just to get the resists up that much more. It's a great way to go and I couldn't fault you there. However, when I saw the endurance focus, I realized that it could probably get away with Spiritual and benefit from the 30%-45% bump in recharge for everything.

If you do go Cardiac, then you could probably change your build a bit by not focusing so heavily on endurance. You'd want to build some recharge back in and probably slot Boxing as an attack option. This is what my build might look like under those circumstances:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam(45)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(17)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(40)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 12: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(25)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(31)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31), Rec'dRet-Pcptn(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(48)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50)
Level 49: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(5), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)


 

Posted

@Hyperstrike

It was my understanding from other threads that even though your 'dodging' incoming attacks it still builds up fury, the example used was a /SR Brute ... but im not 100% sure as ive only ever seen one discussion about it

As for the rest of your build whilst i like some ideas like fitting in a range attack be it laser beams or hurl i feel you have sacrificed to much s/l resistance to achieve it :S

I also DISLIKE Makeovers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice

I like the ideas of Hami's alot and maybe when i save up for them one day ill have to re-jiggle the build to save space in some of toggles *also u used the PvP 3% Defense! i cannot afford that! can anyone?!*

Thanks for all the feedback guys its really great to hear other peoples view/opinions/tactics when it comes to there toons


 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Okay I understand you're trying to get to the soft cap.

But you also have to consider that you're on a brute. If you're almost completely unhittable, you're going to have a harder time building fury too. Meaning you're expending the same amount of endurance for less damage.

Not saying you SHOULDN'T cap. Just keep this fact in mind.
For reference, Fury builds when you get attacked, not when you get hit. So defense is fine, but some forms of mitigation can slow Fury down (e.g. Terror, Stun, Knockdown/Knockup/Knockback, etc.)


 

Posted

Quote:
Originally Posted by Shady Sam View Post
I also DISLIKE Maneuvers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice
Here is a revision of the Cardiac build without Manuevers or Tactics. Had to shuffle some things around, but I like the end result, I think. It's softcapped to S/L and within a small purp of softcapped for E/N/F/C. Taunt is back in, too. Focused Accuracy is just there to mule the Rectified Reticle IO. I wouldn't recommend running FA unless you're fighting a softcapped opponent (e.g. Captain Mako w/ Elude, Paragon Protector with Moment of Glory, multi-stacked Vengeance on Nemesis, etc.).

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Hard Knocks: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(19), Aegis-ResDam(45)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(17)
Level 4: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(40)
Level 6: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(48)
Level 12: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(37)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(50)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), Rec'dRet-ToHit(25), Rec'dRet-ToHit/Rchg(50)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(43)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(31)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Tough Hide -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx(48)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(45), Mocking-Taunt/Rng(46), Mocking-Rchg(46)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(45)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50)
Level 47: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 49: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(5), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)


 

Posted

...and I just remembered that the Rectified Reticle IO is a global bonus, not a chance for bonus, so it doesn't matter where it gets slotted. Swap the Rectified Reticle Unique in for the Recitified Reticle To Hit Buff IO in Rage and you're set.

Then you can drop FA for, well, anything. Pick up Recall Friend or Super Speed. Keep FA and slot it with an EndRedux. Pick up Stealth and use it to mule a LotG 7.5. Whatever sounds good.


 

Posted

Wow. Some very nice builds in this thread. Thanks to all who shared their ideas.


 

Posted

WOW Streetlight unbelievable job with that build without Maneuvers! ....

Keeping S/L softcapped, Dull pain with maxed charge and heal small end consumption and good resistance regen/end all that good stuff aswell

However our earlier posts with the 40% E/N do sound more appealing to me tbh

Same overall out come end usage wise with the Cardiac and better Res from it

* The idea of the extra power in place of FA is tempting though Super speed for theme or recall friend for quality of life :P

Great stuff though man


 

Posted

Quote:
Originally Posted by Shady Sam View Post
As for the rest of your build whilst i like some ideas like fitting in a range attack be it laser beams or hurl i feel you have sacrificed to much s/l resistance to achieve it :S
HUH?

My build is sitting at 70.3% S/L resistance.
The build you posted immediately above it (from which this is a rework), is sitting at 69.7% resistance.

E/N resistance is identical in value and you've lost half a percent on F/C resist.

Yes, my build sacrifices +HP and +Regen. It makes up for it with generally better defense and endurance efficiency.

Quote:
I also DISLIKE Makeovers and also toyed with a build where i soft capped S/L defense without it , but with the idea of going down cardiac route it makes it viable to sustain in combat and the all round def it offers not just to S/L is nice
I take it you mean Maneuvers. The problem is, the way you're building (sacrificing 4 slots to each and every defense power) when those slots could be used more effectively elsewhere.

Quote:
I like the ideas of Hami's alot and maybe when i save up for them one day ill have to re-jiggle the build to save space in some of toggles *also u used the PvP 3% Defense! i cannot afford that! can anyone?!*
What "afford"? Alignment merits.
If you don't want to throw any cash (save maybe for components) at it, simply do all your tip missions every day for two and a half months. If you want it faster and have a few hundred million inf and regular merits to burn?



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Posted

@Hyperstike

Oh sorry about that thought must have had somthing turned of in mids for your resistance to be lower

Yeah lol i ment Maneuvers* stupid auto correct :P

and yeah im to lazy and lack to commitment to wait for 2 months to get a pvp recipe thats just me

*Edit*

I now also see you have softcapped E/N with hover on aswell very impressive

im not sure if its possible without the pvp IO but im gona give it ago now :P

I feel i undersold your build ^^ its got very impressive figures im just put of by the expense is all


 

Posted

Quote:
Originally Posted by Shady Sam View Post
@Hyperstike

Oh sorry about that thought must have had somthing turned of in mids for your resistance to be lower

Yeah lol i ment Maneuvers* stupid auto correct :P

and yeah im to lazy and lack to commitment to wait for 2 months to get a pvp recipe thats just me

*Edit*

I now also see you have softcapped E/N with hover on aswell very impressive

im not sure if its possible without the pvp IO but im gona give it ago now :P

I feel i undersold your build ^^ its got very impressive figures im just put of by the expense is all
One other thing. That's with ONE enemy in range. Lock Invincibility on and then click and drag the slider bar in the power description and watch how your defenses scale with more enemies.

And yes, it's going to take a bit of doing to build it. But nothing good ever comes easy.



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Posted

Quote:
Originally Posted by Shady Sam View Post
I now also see you have softcapped E/N with hover on aswell very impressive
Fair warning: Footstomp requires that you be on the ground. If you're hovering, you're not going to be able to use it.


 

Posted

Quote:
Originally Posted by streetlight View Post
Fair warning: Footstomp requires that you be on the ground. If you're hovering, you're not going to be able to use it.
Yeah. This is why I prefer Laser Beam Eyes to Hurl, since you need to be on the ground for Hurl too.



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