elec/firealittle help


Lucky666

 

Posted

got this build for a brute yes i know scrappers forum yada yada but you guys seem so to have a lot of knowledge. I finished the build then realized I hadn't slotted burn so any recomendations would really help. What I was shooting for was smash/lethal 1 purple away from the soft cap with some recharge and hp on the side.

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Thanks for any help!


 

Posted

It looks like you're mixing melee defense (Obliteration) with S/L defense (Kinetic Combat) which is a waste of slots. Only your highest applicable defense category is taken into account when you are attacked, and most melee attacks have a S/L component to them, so the melee defense is wasted.

If you are sure you want Electric/Fire, search the forums for Fiery Aura builds and adapt a good one to work for Electric Melee.


 

Posted

Well I was using the oblits because while the melee def was higher for them they still geve the best s/l def I could get for those powers.

I will look around the forums see if I can't find something thxs.


 

Posted

I decided on my Elec/FA scrapper to ignore defense and go all out on recharge. BU>FE>LR>Burn>Fire Ball is enough to kill everything. Everything. Ok, maybe there will be some bosses left over, but since the FE buff lasts longer than Build Up you can lay down a Thunder Strike and some ST attacks (I suggest Gloom since you're on a Brute) to finish off the survivors.

Feel free to build the way you want, but IMO the strength of Elec/Fire is getting those AoEs to recharge as fast as humanly possible. A dead spawn can't fight back and you end up having to make so many build concessions on an elec/fire to build for defense it starts to not be worth it anymore.

Here's a somewhat expensive build for you to consider. Power choices and slotting are pretty solid. It's perma-hasten with the Spiritual Core Paragon.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(3), FtnHyp-Acc/Sleep/Rchg(7), FtnHyp-Acc/Rchg(39), FtnHyp-Sleep/EndRdx(40)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(34)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 4: Healing Flames -- Mrcl-Heal(A), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(5), Mrcl-EndRdx/Rchg(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(37)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(46)
Level 22: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(34)
Level 30: Super Jump -- Empty(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21)