Not sure what to do with this guy (plant/earth)
I don't know about the rest of the build, but ideally, you want the Force Feedback proc in an AoE power. It has a chance to fire from every foe it. However, it cannot be stacked, and somethreads have stated that if it's fired again within the duration of a previous proc effect, it'll proc, but not continue the effect beyond the original's timer, but the next proc's timer continues, but the effect doesn't. Essentially, the proc block's itself continuously.
I don't know if that's correct, but the ideal situation is to then use the proc in an AoE that would have to be applied every 10 seconds if you're counting on the proc for its recharge speed for the rest of your build.
Yeah force feedback proc is currently on my 'not sure about it' list. It does trigger relatively often, on the other hand fissure is the only power I've got that I can stick that in thats an aoe and doesn't need all 6 slots for 1 set. Being 10 foot guys have to be fairly clumped.
Anyway I hit 50 and finished IO'ing and thought I would post a follow up. Changed the epic to ice for sleet/ice storm insanity and it turned out to be a good choice. 45% smash/lethal and perma hasten/dom makes for a pretty sturdy back end.
I went into this combo having a vague idea of plant, I played a plant/fire to about 16ish a few years back, but never really got into it. Decided to revisit plant and pick a secondary I didn't know a thing about, and it worked out pretty good. Ton's of aoe and very nice single target damage as well.
What I ended up going with build wise:
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
5: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Stone Spears -- HO:Nucle(A)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(7), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Immob(9)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Dam%(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 8: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(23), CoPers-Acc/Rchg(25), CoPers-Conf/EndRdx(25), CoPers-Conf%(27)
Level 10: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/EndRdx(27), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), ImpSwft-Dam%(39)
Level 28: Seismic Smash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 30: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 32: Fly Trap -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-Acc/Dmg(42)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), FrcFbk-Rechg%(45)
Level 41: Sleet -- RechRdx-I(A), LdyGrey-Rchg/EndRdx(46), UndDef-Rchg/EndRdx(46)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50), ImpSwft-Dam%(50)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(11), EndMod-I(13)
Level 4: Ninja Run
Haven't decided on a alpha yet, still need to play a bit more to see what needs shoring up.
Been running up my plant/earth dom lately and I enjoy it well enough so I've been planning a level 50 IO build.. and its tricky to say the least. I spend all of my time in melee and thats fine with me, seeds + roots + knockdown keeps me fairly safe.
Anyway to not make a long story longer my focus is on S/L def and recharge. I'm willing to skimp under the S/L cap if it means ganking more recharge, but I'd prefer a good balance.
build I'm toying with (definitely not tied to the APP, so open to ideas there too):
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
2: Level 50 Natural Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(7)
Level 1: Stone Spears -- HO:Nucle(A)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(13)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), HO:Nucle(17), FrcFbk-Rechg%(19)
Level 6: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(48)
Level 8: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(34), FtnHyp-Sleep/EndRdx(34)
Level 10: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(19), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(27), CoPers-Conf%(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13)
Level 14: Boxing -- HO:Nucle(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(43)
Level 18: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(23), FrcFbk-Rechg%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36), ImpSwft-Dam%(37)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), C'ngImp-Acc/Dmg(31), Mako-Dam%(31), C'ngImp-Dmg/Rchg(31)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Dmg(40), S'bndAl-Dmg/Rchg(42), S'bndAl-Build%(42)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), FrcFbk-Rechg%(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
Level 44: Super Speed -- Zephyr-ResKB(A)
Level 47: Personal Force Field -- LkGmblr-Rchg+(A)
Level 49: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Dmg/EndRdx(50)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)
Level 4: Ninja Run
Really unsure about the end usage, and it could be a issue. I could switch to cardiac, but that would mean I would have to find a slot somewhere for hasten to be perm. Could be overkill on the force feedbacks as well, I've never used them but from the numbers the proc chance seemed low.
Strangler and Vines may seem underslotted, but I find I don't use them much other than when I'm caught off guard just to stall a mob momentarily.
Didn't take spirit tree as I couldn't really fit it and I had other powers of higher priority.
Pretty open to any better ideas, I've never played a dom before so this is all a leaning experience.