Yet another BS/SD


bAss_ackwards

 

Posted

Looking across the first page, I see 3-4 BS/SD help threads, however, they are either a few days old, or have moved subjects. So here is my first complete attempt at a build. I feel like it is about as messy and ineffective as if a blind person click randomly around the screen and came up with this.

The goal with this, is to be able to tackle more AoE situations rather than the solo AV killer. Here goes...

Edit: I know I farked up one of the slots on Weave.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Teeton: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)
Level 1: Deflection
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Recharge
  • (46) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance
Level 2: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Chance of Damage(Lethal)
Level 4: Battle Agility
  • (A) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Slice
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Damage/Recharge
  • (19) Scirocco's Dervish - Accuracy/Recharge
  • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (21) Scirocco's Dervish - Chance of Damage(Lethal)
Level 8: True Grit
  • (A) Harmonized Healing - Heal
  • (23) Harmonized Healing - Heal/Recharge
  • (23) Harmonized Healing - Heal/Endurance
Level 10: Build Up
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance/Recharge
Level 14: Super Jump
  • (A) Unbounded Leap - Jumping
  • (48) Unbounded Leap - Endurance
Level 16: Active Defense
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 18: Parry
  • (A) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
Level 20: Against All Odds
  • (A) Endurance Reduction IO
Level 22: Phalanx Fighting
  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 24: Boxing
  • (A) Empty
Level 26: Tough
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance
  • (34) Aegis - Psionic/Status Resistance
Level 28: Whirling Sword
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Chance for Smashing Damage
Level 30: Disembowel
  • (A) Mako's Bite - Accuracy/Damage
  • (36) Mako's Bite - Damage/Endurance
  • (37) Mako's Bite - Damage/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (39) Mako's Bite - Chance of Damage(Lethal)
Level 32: Head Splitter
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 38: Weave
  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Endurance/Recharge
Level 41: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 44: One with the Shield
  • (A) Healing IO
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy
------------
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
Level 4: Ninja Run



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Thanks in advance!


 

Posted

Going forward, feel free to use the other relevant threads. It never hurts to refocus the discussion. The less clutter when viewing topics, the better!

First of all, will you not be getting +HP and +Endurance Accolades on this character? What about Incarnate powers?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Slotting Phalanx is a waste of slots. Move elsewhere.

You're probably overenhanced for defense. Particular with parry. Parry doesn't need +def boosting, just slot it up for damage.

Hack can go. You don't need it in your attack chain.

You didn't take grant cover -- you'll be wanting that for the debuff resistances it gives you. The team bonuses it grants are gravy. 1x end redux IO, or a gambler6 as you prefer.


 

Posted

Here is something I threw together real fast, Its far from perfect but should provide some ideas. (No Purps, No PvPs, full time soft cap to all positions)

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Slash -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/EndRdx/Rchg(9), Acc/Dmg/EndRdx/Rchg(9), Dam%(11)
Level 1: Deflection -- Rchg+(A), Def/EndRdx/Rchg(3), Def(5), DefBuff-I(5)
Level 2: Battle Agility -- Rchg+(A), Def(3)
Level 4: Slice -- Acc/Dmg(A), Dmg/EndRdx(11), Dmg/Rchg(13), Acc/EndRdx(13), Acc/Dmg/EndRdx(15), Dmg/EndRdx/Rchg(46)
Level 6: True Grit -- Heal/EndRdx(A), Rcvry+(21), Heal/Rchg(21), Heal/EndRdx/Rchg(23), Heal(23)
Level 8: Build Up -- ToHit(A), ToHit/Rchg(15), ToHit/Rchg/EndRdx(17), Rchg/EndRdx(17), ToHit/EndRdx(19), Build%(19)
Level 10: Active Defense -- HO:Enzym(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 14: Super Speed -- EndRdx/RunSpd(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Dmg(A), Acc/Rchg(25), Dmg/Rchg(34), Acc/Dmg/Rchg(34), Acc/Dmg/EndRdx/Rchg(37), %Dam(39)
Level 20: Phalanx Fighting -- Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam/Def+(A), EndRdx/Rchg(25), ResDam/EndRdx(42), Psi/Status(42), ResDam(43), ResDam/EndRdx/Rchg(43)
Level 26: Weave -- Rchg+(A), HO:Enzym(27), Def/EndRdx(27), DefBuff-I(43)
Level 28: Disembowel -- Acc/Dmg(A), Dmg/EndRdx(29), Dmg/Rchg(29), Acc/EndRdx/Rchg(31), Acc/Dmg/EndRdx/Rchg(31), Dam%(31)
Level 30: Combat Jumping -- Rchg+(A), DefBuff-I(50)
Level 32: Head Splitter -- Acc/Dmg(A), Dmg/Rchg(33), Acc/Rchg(33), Acc/Dmg/EndRdx(33), Dam%(34), Dmg/Rchg(50)
Level 35: Shield Charge -- Dmg(A), Acc/Rchg(36), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Acc/Dmg/EndRdx/Rchg(37), %Dam(37)
Level 38: Provoke -- Acc/Rchg(A)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Acc/Dmg(A), Dmg/EndRdx(45), Dmg/Rchg(45), Acc/Dmg/Rchg(45), Acc/Dmg/EndRdx(46), Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Acc/Dmg(A), Dmg/EndRdx(48), Dmg/Rchg(48), Acc/Dmg/EndRdx(48), Dam%(50)
Level 49: Melt Armor -- Acc-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Regen+(A), Regen/Rcvry+(40), Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod/Acc(39), EndMod/EndRdx(39)



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Posted

Sorry for the long wait, posted that just before sleep, a full day of work.

Bass Ackwards, I almost always have the intent of getting the alcolades, but I almost always never end up getting them. And (49 right now) once he hits 50, he will be going for the incarnate things.

Taking some of the suggestions (And a lot of Fritzdog's build it seems), I through together this:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Teeton: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), DefBuff-I(9)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/Rchg(11)
Level 4: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15)
Level 6: True Grit -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx(19), Mrcl-EndRdx/Rchg(19)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- RedFtn-Def/EndRdx(A), RedFtn-Def(23)
Level 14: Super Jump -- ULeap-Jump(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(43)
Level 20: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(33), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- HO:Enzym(A), DefBuff-I(34), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
Level 28: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 30: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/Rchg(50)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(43)
Level 38: Phalanx Fighting -- DefBuff-I(A)
Level 41: Char -- Acc-I(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(48)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50), Posi-Dam%(50)
Level 49: Melt Armor -- LdyGrey-DefDeb/Rchg/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25)



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Posted

Looking good!
I was rethinking dropping Parry though. When you exemp down that extra defense could be mean life or death.
I'd probably just 1 or 2 slot it for acc and take it at an early level. Melt Armor or Grant Cover are probably powers I could live without so I'd choose one of those to drop and then adjust the build.
Unless of course you don't expect to exemp much, then its dead weight.

I think I'm going to have to roll one of these now, looks like fun!

P.S. Also take Hack instead of Slash. I just noticed it does better damage.

Edit: Here is a revised build with parry, along with many other changes. It also uses stealth (could be swapped for Manuvers but would use slightly more end) so make sure you set the options (options>Config>Effects&Maths>check box for attacked) correctly or it can be very misleading. I'd love to find a bit more recharge but without using Purps and PvPs I can't seem to squeak out any more.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/Dmg/EndRdx(9), Dmg/EndRdx/Rchg(9), Dam%(11)
Level 1: Deflection -- Rchg+(A), Def/EndRdx/Rchg(3), Def(5), DefBuff-I(5)
Level 2: Battle Agility -- Rchg+(A), Def(3)
Level 4: Slice -- Acc/Dmg(A), Dmg/EndRdx(11), Dmg/Rchg(13), Acc/EndRdx(13), Acc/Dmg/EndRdx(15), Dmg/EndRdx/Rchg(46)
Level 6: True Grit -- Heal/EndRdx(A), EndRdx/Rchg(21), Heal/Rchg(21), Heal/EndRdx/Rchg(23), Heal(23), Regen/Rcvry+(46)
Level 8: Parry -- Acc/Dmg(A), Dmg/EndRdx(15), Dmg/Rchg(17), Acc/EndRdx/Rchg(17), Acc/Dmg/EndRdx/Rchg(19), Dam%(45)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 14: Super Speed -- Travel/EndRdx(A), Travel(19), ResKB(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Dmg/EndRdx(A), Acc/Rchg(25), Dmg/Rchg(34), Acc/Dmg/Rchg(34), Acc/Dmg/EndRdx/Rchg(37), %Dam(39)
Level 20: Phalanx Fighting -- Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam/Def+(A), EndRdx/Rchg(25), ResDam/EndRdx(42), Psi/Status(42), ResDam(43), ResDam/EndRdx/Rchg(43)
Level 26: Weave -- Rchg+(A), HO:Enzym(27), Def/EndRdx(27), DefBuff-I(43)
Level 28: Disembowel -- Acc/Dmg(A), Dmg/EndRdx(29), Dmg/Rchg(29), Acc/EndRdx/Rchg(31), Acc/Dmg/EndRdx/Rchg(31), Dam%(31)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(45)
Level 32: Head Splitter -- Acc/Dmg(A), Dmg/Rchg(33), Acc/Rchg(33), Dmg/EndRdx(33), Acc/Dmg/EndRdx(34), Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- Dmg(A), Acc/Rchg(36), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Acc/Dmg/EndRdx/Rchg(37), %Dam(37)
Level 38: Stealth -- HO:Enzym(A), EndRdx-I(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Combat Jumping -- Rchg+(A), Def(46), ResSlow(50)
Level 47: Physical Perfection -- EndMod(A), EndMod/Acc(48), EndMod/EndRdx(48)
Level 49: Grant Cover -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Regen+(A), Rcvry+(40), Heal(40), Heal/EndRdx(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod/Acc(39), EndMod/EndRdx(39)



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Posted

Quote:
Originally Posted by Rhysem View Post
Hack can go. You don't need it in your attack chain.
Ack! No! Hack is the best attack in the set after Headsplitter. Skip Slash instead.

Melt Armor isn't very useful on a scrapper, the debuff is too small. You might consider One with the Shield instead.

Battle Agility is underslotted, skipping 1 slot there costs you almost 2% ranged and AoE defense, which it looks like you have to then scramble to make up elsewhere.

Minor slotting changes:
The Steadfast unique could move from Tough (where it's mostly wasted over the ED cap) to Deflection for a greater benefit. The Scirocco's proc in Shield Charge doesn't do you much good (average 14 extra damage on a 500 damage attack, and the only set bonus you'd lose is 3% psi defense). Grant Cover is overslotted IMO - you're a scrapper, not a defender; 3% extra defense in a 15 yard radius isn't worth the slots, so just stick in one endurance reducer (or possibly a LotG 7.5) and leave it be. Also, the recharge half of the def/rech LotG's you have scattered is useless in a toggle, replace those with either pure defense LotG's or global recharge LotG's. Replace the Miracle end/rech in True Grit with a heal/end/rech.


 

Posted

Took Sydd's last build and swapped things around a bit. Much better Recharge, Regen and HP all in all. Swapped out Melt Armor for OWtS. Swapped Shield Charge and Slice's Slotting, adding a Achilles Heel Proc for res debuffs. I'd advice taking Cardiac as an Alpha for End Reasons, but it's a start.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Teeton: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Slash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Rchg+:50(9)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(11)
Level 4: Slice -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(11), Sciroc-Dmg/EndRdx:50(13), Sciroc-Dmg/Rchg:50(13), Sciroc-Acc/Rchg:50(15), Achilles-ResDeb%:20(15)
Level 6: True Grit -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(17), Mrcl-Heal/Rchg:40(17), Mrcl-Heal/EndRdx:40(19), Mrcl-EndRdx/Rchg:40(19)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(21), GSFC-ToHit/Rchg/EndRdx:50(21), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(45)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23)
Level 14: Super Jump -- Winter-ResSlow:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(43)
Level 20: Whirling Sword -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-EndRdx/Rchg:50(33), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33), Aegis-ResDam:50(34), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 26: Weave -- HO:Enzym(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/Rchg:50(36)
Level 28: Disembowel -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Dmg/Rchg:50(37), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(39)
Level 30: Grant Cover -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Def/Rchg:50(50)
Level 32: Head Splitter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 35: Shield Charge -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Dmg/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Acc/EndRdx:50(42), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/Dmg:50(43)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 41: Char -- Acc-I:50(A)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dam%:50(50)
Level 49: One with the Shield -- Aegis-Psi/Status:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod/Rchg:50(25)
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 8.938% Defense(Smashing)
  • 8.938% Defense(Lethal)
  • 12.38% Defense(Fire)
  • 12.38% Defense(Cold)
  • 11.75% Defense(Energy)
  • 11.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.88% Defense(Melee)
  • 16.75% Defense(Ranged)
  • 17.06% Defense(AoE)
  • 5% Enhancement(Heal)
  • 52% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 14% FlySpeed
  • 160.63 HP (12%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.05%
  • 9.5% (0.159 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 19% RunSpeed
  • 2.5% XPDebtProtection




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Posted

Quote:
Originally Posted by Hopeling View Post
Ack! No! Hack is the best attack in the set after Headsplitter. Skip Slash instead.
Er, whoops. That's indeed what I meant to say.