NW Help appreciated and needed.


Commando

 

Posted

Hey all, just hit 47 with my NW and i am looking for some much needed help, have looked at various threads on NW pvp spec and some have helped some have confused me even more.

Being that i have been absent of pvp since pre I13 i have alot to catch up on. While pvping i have noticed most taking multiple phases and self heals, seem to be slotting for HP first and then what ever their specs primary meant for.

For this reason i have went for HP and DEF then some rec on my build, basically im looking for some critique on the current build im looking at, which will be for zonal (sirens/warburg/rv) and arena, im prepared to graft for the recipes and cash but anything in the excess of 10bill may be a push.

Anyways here is the build:

http://www.cohplanner.com/mids/downl...6EFF056622E864

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

D1C3: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Poison Dart -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(7)
Level 1: Combat Training: Defensive -- LkGmblr-Def/Rchg(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 6: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(15)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
Level 20: Tactical Training: Leadership -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(31), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33)
Level 22: Foresight -- Ksmt-ToHit+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def(34), LkGmblr-Rchg+(48)
Level 24: Mask Presence -- RechRdx-I(A), SW-ResDam/Re TP(46)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/Rchg(36), Oblit-%Dam(36)
Level 28: Mental Training -- Run-I(A)
Level 30: Mind Link -- HO:Membr(A), HO:Membr(37), HO:Membr(37)
Level 32: Placate -- RechRdx-I(A), RechRdx-I(37)
Level 35: Tough -- GA-ResDam(A), GA-End/Res(39), GA-3defTpProc(40)
Level 38: Elude -- HO:Membr(A), HO:Membr(39), HO:Membr(39)
Level 41: Web Envelope -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(42), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(43), TotHntr-Acc/Immob/Rchg(43), TotHntr-Dam%(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-End%(42)
Level 4: Ninja Run
------------



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Posted

Did you already read the good thread on NW for PvP? There is at least one, and I don't know if you have read all of them.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

Quote:
Originally Posted by Commando View Post
Did you already read the good thread on NW for PvP? There is at least one, and I don't know if you have read all of them.
I did buddy tnx, at least three threads I looked at.

Here is the newest version:

http://www.cohplanner.com/mids/downl...A4FD1735F2E5E9

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

D1C3: Level 46 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Poison Dart -- GJ-Acc/Dmg(A), GJ-Dam/Rech(3), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(7)
Level 1: Combat Training: Defensive -- LkGmblr-Def/Rchg(A), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 6: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(15)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 10: Indomitable Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
Level 20: Tactical Training: Leadership -- Rec'dRet-Pcptn(A), GSFC-ToHit(31), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33)
Level 22: Foresight -- Ksmt-ToHit+(A), LkGmblr-Def/Rchg(33), LkGmblr-Def(34), LkGmblr-Rchg+(48)
Level 24: Mask Presence -- RechRdx-I(A)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/Rchg(36), Oblit-%Dam(36)
Level 28: Mental Training -- Run-I(A)
Level 30: Mind Link -- HO:Membr(A), HO:Membr(37), HO:Membr(37)
Level 32: Placate -- RechRdx-I(A), RechRdx-I(37)
Level 35: Tough -- GA-ResDam(A), GA-End/Res(39), GA-3defTpProc(40)
Level 38: Elude -- HO:Membr(A), HO:Membr(39), HO:Membr(39)
Level 41: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43), GravAnch-Hold%(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-End%(42)
Level 4: Ninja Run
------------


 

Posted

A few things to consider...

- You only have poison dart as a ranged attack, I'd recommend grabbing Mental Blast as well; at least then you'd almost always have a ranged attack available.
- You don't have double tactics so you won't be able to see stalkers, which is one of the prime reason to play a VEAT.
- Your hp is a little low.


Otherwise not a bad build. Defense numbers look very good. Recharge bonus is a bit more than I would shoot for; with DR you won't be able to get hasten up nearly all the time like mids says.

My recommendations...
- Switch out CT:O for Mental Blast. Steal slots from boxing for MB.
- Drop Eviscerate, Take Maneuvers in place of it, take tactics where you have maneuvers currently.
- Leave just the single slot in tactics and move the perception IO over there.
- I'm not a fan of 6 slotting glad javs. I prefer to 3 slot for the hp bonus and split with another 3 slot hp bonus, or go with 4 slots for the hp/range def and frankenslot the other 2 with enhancements needed or another proc depending on the power its in. 3 glad jav, 3 apoc works very well on builds with only 2 ranged attacks.

Eviscerate doesn't do enough damage for its activation time. You already have a long animating high-damage attack in shatter armor. Mental blast gives you the range attack chain, and tactics lets you see stalkers. Leaving it with the single slot doesn't waste any, as its use is situational when you're up against stalkers. This leaves you with several slots to do as you choose. More hp and accuracy would be good.


 

Posted

Quote:
Originally Posted by LuxunS View Post
A few things to consider...

- You only have poison dart as a ranged attack, I'd recommend grabbing Mental Blast as well; at least then you'd almost always have a ranged attack available.
- You don't have double tactics so you won't be able to see stalkers, which is one of the prime reason to play a VEAT.
- Your hp is a little low.


Otherwise not a bad build. Defense numbers look very good. Recharge bonus is a bit more than I would shoot for; with DR you won't be able to get hasten up nearly all the time like mids says.

My recommendations...
- Switch out CT:O for Mental Blast. Steal slots from boxing for MB.
- Drop Eviscerate, Take Maneuvers in place of it, take tactics where you have maneuvers currently.
- Leave just the single slot in tactics and move the perception IO over there.
- I'm not a fan of 6 slotting glad javs. I prefer to 3 slot for the hp bonus and split with another 3 slot hp bonus, or go with 4 slots for the hp/range def and frankenslot the other 2 with enhancements needed or another proc depending on the power its in. 3 glad jav, 3 apoc works very well on builds with only 2 ranged attacks.

Eviscerate doesn't do enough damage for its activation time. You already have a long animating high-damage attack in shatter armor. Mental blast gives you the range attack chain, and tactics lets you see stalkers. Leaving it with the single slot doesn't waste any, as its use is situational when you're up against stalkers. This leaves you with several slots to do as you choose. More hp and accuracy would be good.
Thats some really great advice, thanks. Looking at making those adjustments now. One thing i was looking at was possibly switching out the figthing pool for the healing pool to get a self heal, do you think this would also be worth while?

Ok here in the new build:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

D1C3: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Poison Dart -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(9), GJ-Acc/Dmg/End/Rech(11), GJ-Dam%(13), GJ-Acc/End/Rech(13)
Level 1: Combat Training: Defensive -- LkGmblr-Def/Rchg(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 2: Mental Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), GJ-Dam/Rech(15), GJ-Acc/Dmg/End/Rech(15), GJ-Dam%(17)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(21), GSFC-Build%(21)
Level 10: Indomitable Will -- EndRdx-I(A), EndRdx-I(40)
Level 12: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(39)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(27)
Level 16: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 22: Foresight -- LkGmblr-Def/Rchg(A), LkGmblr-Def(34), LkGmblr-Rchg+(34)
Level 24: Mask Presence -- RechRdx-I(A)
Level 26: Mental Training -- Run-I(A)
Level 28: Mind Link -- HO:Membr(A), HO:Membr(36), HO:Membr(36)
Level 30: Tactics -- Rec'dRet-Pcptn(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36)
Level 32: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 35: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(37), GA-End/Res(37), GA-3defTpProc(50)
Level 38: Elude -- HO:Membr(A), HO:Membr(39), HO:Membr(39)
Level 41: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(43)
Level 44: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(48)
Level 49: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(25), P'Shift-End%(25)
Level 4: Ninja Run
------------