KM/Inv build help
Ok, now I have access to Mids, so I put this together. It focuses on regeneration, with a decent amount of typed defense. I didn't try to close /invuln's psi hole. Should I?
Any other ways this could be improved?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Aemilia Lacera: Level 50 Science Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Quick Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (46) Force Feedback - Chance for +Recharge
- (A) Aegis - Resistance
- (5) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (A) Pounding Slugfest - Disorient Bonus
- (7) Pulverizing Fisticuffs - Accuracy/Damage/Recharge
- (9) Pounding Slugfest - Damage/Endurance
- (9) Pounding Slugfest - Damage/Recharge
- (11) Pulverizing Fisticuffs - Accuracy/Damage
- (11) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Resistance
- (19) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (21) Numina's Convalescence - Heal/Recharge
- (23) Panacea - +Hit Points/Endurance
- (23) Panacea - Heal/Endurance/Recharge
- (25) Panacea - Hea/Recharge
- (A) Stagger - Accuracy/Recharge
- (13) Stagger - Endurance/Stun
- (27) Pounding Slugfest - Accuracy/Damage
- (27) Stagger - Accuracy/Endurance
- (29) Pounding Slugfest - Damage/Endurance
- (39) Pounding Slugfest - Damage/Recharge
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Annoyance - Taunt
- (31) Annoyance - Taunt/Recharge
- (31) Annoyance - Taunt/Recharge/Range
- (A) Run Speed IO
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Endurance
- (A) Eradication - Accuracy/Recharge
- (34) Eradication - Damage/Recharge
- (34) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (36) Scirocco's Dervish - Damage/Endurance
- (36) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
- (A) Aegis - Resistance
- (25) Aegis - Resistance/Recharge
- (37) Aegis - Resistance/Endurance
- (A) Accuracy IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Recharge Speed
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Rectified Reticle - Increased Perception
- (40) Rectified Reticle - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (43) Recharge Reduction IO
- (45) Endurance Reduction IO
- (A) Aegis - Resistance
- (42) Aegis - Resistance/Endurance
- (45) Aegis - Resistance/Recharge
- (A) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (46) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Recharge Speed
- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Endurance Modification IO
- (50) Endurance Modification IO
- (A) Devastation - Accuracy/Damage
- (50) Devastation - Damage/Endurance
- (50) Devastation - Chance of Hold
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Endurance Reduction IO
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Numina's Convalescence - Heal
- (15) Miracle - +Recovery
- (15) Miracle - Heal
- (17) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Endurance Modification IO
- (17) Endurance Modification IO
Set Bonus Totals:
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 12.38% Defense(Energy)
- 12.38% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 7.688% Defense(Ranged)
- 9.875% Defense(AoE)
- 1.8% Max End
- 9% Enhancement(Accuracy)
- 22.5% Enhancement(RechargeTime)
- 163.04 HP (10.88%) HitPoints
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 2.2%
- 20% Perception
- 5% (0.084 End/sec) Recovery
- 118% (7.385 HP/sec) Regeneration
- 22% RunSpeed
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i just deleted my 50 km/invul brute to reroll as a scrapper. Much better on damage output and about the same survivability minus about 600 hp and some regen. But damage output should def be worth it.
If i were you id lose the cheap IO's in the powers and slot for s/l def so your at 45 s/l with like 2-4 in range of invincibility. And imo aid self really helps for when DP is recharging and then u can lose the t9 and its horrible crash, just go get demonic for a OH CRAP clicky.
Heres what id slot for a brute, take spiritual alpha for more HP and rech. Hasten 5 sec off perma with Tier 4 alpha.
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I added the data chunk to the first post.
Ok, I originally posted this on the same thread as the first question I asked, which apparently wasn't the right place because I haven't gotten any replies yet.
I've prepared a draft of a build (difficult to do in Excel - I can't run Mid's on my Mac).
This is mostly to decide which set bonuses and procs/uniques I want--I can choose which enhancements I want from each set as I go.
With the set bonuses I focused on regeneration and defense against S/L and E/NE.
I exemp a lot with this character when reviewing AE arcs, so I'm planning to use relatively low-level enhancements so that I don't lose too much. Hence the lack of purples.
Any feedback? If someone could look over this I'd really appreciate it.
Aemilia Lacera
Science Brute
Kinetic Melee/Invulnerability/Energy Mastery
Pools: Fighting, Speed
Kinetic Melee:
Quick Strike (6 slots): 3 Pulverising Fisticuffs + 3 Pounding Slugfest
Body Blow (4 slots): 4 Kinetic Combat
Smashing Blow (6 slots): 3 Pulverising Fisticuffs + 3 Pounding Slugfest
Power Siphon: (3 slots): 2 Rectified Reticle + 1 Recharge
Taunt (4 slots): 4 Perfect Zinger
Burst (6 slots): 2 Sciroccos Dervish + 4 Eradication
Focused Burst (3 slots): 3 Devastation
Concentrated Strike (6 slots): 4 Kinetic Combat + 1 Recharge + 1 EndRedux
Invulnerability:
Resist Physical Damage (2 slots): Steadfast Protection (Resist/Defense global) + 1 Resist
Temporary Invulnerability (4 slots): 4 Reactive Armor
Dull Pain (6 slots): 2 Numinas Convalescence + 3 Panacea (including unique proc) + 1 Recharge
Unyielding (4 slots): 4 Reactive Armor
Resist Energies (2 slots): 2 Resist
Resist Elements (2 slots): 2 Resist
Invincibility (6 slots): 3 Luck of the Gambler (including global) + 2 Shield Wall + Perfect Zinger (Damage proc)
Tough Hide (2 slots): 2 Luck of the Gambler (including global)
Unstoppable (4 slots): Either 3 Reactive Armor + 1 recharge or 4 Reactive Armor (not sure yet)
Energy Mastery:
Superior Conditioning (2 slots): 2 EndMod (or a set)
Physical Perfection (4 slots): 2 Numinas Convalescence + 2 EndMod (or a set)
Fighting:
Boxing (1 slot): 1 Accuracy (dont plan to use it)
Tough (3 slots): 3 Reactive Armor
Weave (3 slots): 3 Luck of the Gambler (including global)
Speed:
Hasten (2 slots): 2 Recharge
Superspeed (1 slot): 1 Run Speed
Fitness:
Swift (1 slot): 1 Run Speed
Hurdle (1 slot): 1 Jump
Health (5 slots): 2 Numinas Convalescence (including unique) + 2 Miracle (including unique) + Regenerative Tissue Unique
Stamina (2 slots): 2 EndMod (or a set)