Fire/Kin dusted off


FreakofFate

 

Posted

Hey,

About a year ago a made a fire/kin with the intention of making enough money for my self that i could actually IO out my toons as planned ...

but then it took about 6 months of from CoH before returning i have since made enough money from TF drops *2 purples * to finish my MA/SR build and IO out my perma PA ill/rad build *thanks local man*

now money is tight again and with my earth doms 50 just around the corner i needz moneyz ^^

How do u think this build would fair as a farmer? im thinking the old skool battle maiden type maps in PI

I can see the cardiac alpha is pretty much needed and any other advice would be very helpful to this novice farmer

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Sam Kin: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Recharge/Hold
  • (31) Basilisk's Gaze - Accuracy/Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (34) Touch of the Nictus - Accuracy/Healing
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (3) Enfeebled Operation - Endurance/Immobilize
  • (3) Enfeebled Operation - Accuracy/Endurance
  • (5) Enfeebled Operation - Accuracy/Immobilize
  • (5) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (23) Gravitational Anchor - Chance for Hold
Level 4: Ring of Fire
  • (A) Damage Increase IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Hot Feet
  • (A) Obliteration - Chance for Smashing Damage
  • (9) Scirocco's Dervish - Chance of Damage(Lethal)
  • (9) Eradication - Chance for Energy Damage
  • (11) Impeded Swiftness - Chance of Damage(Smashing)
  • (11) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 10: Siphon Speed
  • (A) Accuracy IO
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Accuracy/Stun/Recharge
  • (15) Stupefy - Endurance/Stun
  • (17) Stupefy - Accuracy/Endurance
  • (17) Stupefy - Stun/Range
  • (19) Recharge Reduction IO
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Defense Buff IO
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Endurance/Recharge/Hold
  • (21) Basilisk's Gaze - Recharge/Hold
Level 20: Speed Boost
  • (A) Endurance Modification IO
Level 22: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
  • (34) Impervium Armor - Resistance/Endurance
  • (50) Impervium Armor - Resistance
Level 26: Weave
  • (A) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense
  • (29) Red Fortune - Endurance
  • (50) Luck of the Gambler - Recharge Speed
Level 28: Inertial Reduction
  • (A) Winter's Gift - Slow Resistance (20%)
Level 30: Maneuvers
  • (A) Endurance Reduction IO
  • (34) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Call to Arms - Accuracy/Recharge
  • (36) Call to Arms - Accuracy/Damage
  • (36) Call to Arms - Damage/Endurance
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (37) Call to Arms - Endurance/Damage/Recharge
  • (37) Soulbound Allegiance - Chance for Build Up
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (37) Efficacy Adaptor - EndMod/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (39) Efficacy Adaptor - Accuracy/Recharge
  • (39) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (40) Recharge Reduction IO
Level 41: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge
Level 44: Rock Armor
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense
  • (46) Red Fortune - Endurance
  • (46) Luck of the Gambler - Recharge Speed
Level 47: Earth's Embrace
  • (A) Healing IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Super Jump
  • (A) Jumping IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (25) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
  • (15) Endurance Modification IO


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Posted

This is a fairly cheap build that i have found and worked on a bit.. With the build you linked, the only problem I see is that your not Perma haste, and you have only one real attack. Granted the AoE is an awesome attack for farming, but the seismic smash is awesome for bosses on your farms.. the initial blast from flashfire rarely diorients the bosses, and if they get a hit off, it will hurt.. a lot.. like i said.. this build is fairly cheap.. might be just that I already have all the purples that are in it.. but still.. those purps are cheap on WW too.. compaired to the rest anyway.. but perma aste prior to your alpha lets you take muscular instead, and that will increase dmg and later up the tier, you can increase immobilization duration as well. ohh and the inertial reduction.. same a s super jump, but it will hit your imps and any party members with you.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(15), UbrkCons-EndRdx/Hold(17)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(5), Nictus-Acc/EndRdx/Heal/HP/Regen(5), Nictus-Heal/HP/Regen/Rchg(15)
Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(7), GravAnch-Immob/Rchg(13), GravAnch-Immob/EndRdx(13)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-%Dam(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Rchg(37)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(21), LkGmblr-Def/EndRdx/Rchg(23)
Level 12: Flashfire -- Amaze-ToHitDeb%(A), Amaze-EndRdx/Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(23)
Level 14: Siphon Speed -- Acc-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam(29), RctvArm-EndRdx(31)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(34), Acc-I(34)
Level 20: Weave -- Ksmt-ToHit+(A), LkGmblr-Rchg+(29), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34), Ksmt-Def/EndRdx(36)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(43)
Level 26: Vengeance -- Krma-ResKB(A)
Level 28: Inertial Reduction -- Jump-I(A)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(37), S'bndAl-Build%(46)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dam%(43), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/EndRdx(45)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Acc/Dmg(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(50)
Level 49: Earth's Embrace -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal/Rchg(50), Mrcl-EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(31)
Level 4: Ninja Run