Fire/Kin/Fire unsure of this build


Dark_Tower

 

Posted

Hiyas -

So this is the first time I've ever put together then posted a build. For the most part I want my lil controller to *gasp* farm (I need money!) and I like to team up sometimes with her as well.

I am not looking for an elite build... I tend to think a farm build shouldn't break the bank to make... who am I kidding? I have no bank to break. Anyway...

I know that earth is fotm. I am not a overly serious min/maxer and am okay with fire... I just like /fire for specific reasons. Aside from that I've a feeling I did some things wrong. I'm over 45% cap and I hear that doing so is a "waste".

I'm sure I could have copied other people's successful builds but there's no way I'd learn from behavior like that. I got as far as my lil mind could take me with this build and now I'm stuck.

Help?


EDIT - Changed build after Dark_Tower's advice (below).

Question - Why are my defenses (not resistance) so much lower than other builds I've looked at? I see defenses in the 70's and higher yet do not see where in the build it's coming from.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Sigh: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Lock-%Hold(A), Lock-Acc/Hold(3), Lock-Acc/Rchg(3), Lock-Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(5)
Level 1: Transfusion -- Theft-+End%(A), Nictus-%Dam(7), Theft-Heal(7), Numna-Heal(9), Numna-EndRdx/Rchg(9)
Level 2: Fire Cages -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(11), Posi-Dam%(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Enf'dOp-Acc/EndRdx(15)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), EndRdx(25)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(25)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Acc/Stun/Rchg(29), Stpfy-Stun/Rng(29), JavVoll-Dam%(31)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 16: Increase Density -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(31)
Level 18: Cinders -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-EndRdx/Hold(33), G'Wdw-Dam%(34)
Level 20: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(34)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Smoke -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(34), DampS-Rchg(36), DampS-ToHitDeb/Rchg/EndRdx(36)
Level 26: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(37), Aegis-ResDam/EndRdx/Rchg(37)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(40), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Rchg(42), Efficacy-EndMod(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(43), RechRdx-I(45), RechRdx-I(45)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dam%(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-Psi/Status(48), Aegis-ResDam/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 47: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod/Rchg(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(17)


 

Posted

So where to start, first fire cages are a major damage dealer for you, slot it for damage not immobilize.

Ring of Fire is a single target immobilize, not to useful for a farmer.

Why is boxing 2 slotted with one empty slot, are planning to use boxing, if not place the slot somewhere else.

Siphon power is your only damage boost until level 38 and even after that is good for another 20% it’s worth the power, just 2 slot it Acc & Recharge, same with siphon speed.

Cinders are your second major AoE hold, slot it, use it, and love it.

I see your running Fighting + Leadership with Hot feet you’re going to be draining your end bar faster than alcoholic at an open bar, even after Transference you’re going to have issues.

Some of your IO slotting is less then optimal, purples make a big difference but I know you can’t afford then yet so here’s my build that I’m working on with purples removed.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(39)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Theft-+End%(34), Theft-Acc/Heal(46)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(27), Enf'dOp-Acc/EndRdx(46)
Level 4: Siphon Power -- RechRdx-I(A), Acc-I(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(25), EndRdx-I(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(36)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(42), Amaze-ToHitDeb%(48)
Level 14: Boxing -- Acc-I(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(37)
Level 20: Speed Boost -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(23)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 26: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 30: Smoke -- DampS-ToHitDeb(A), DampS-Rchg(31), DampS-ToHitDeb/EndRdx(40), DampS-ToHitDeb/Rchg/EndRdx(48)
Level 32: Fire Imps -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(33), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-PetResDam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(40), RechRdx-I(48)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 49: Earth's Embrace -- RgnTis-Regen+(A)
Level 0: Eye of the Magus
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 8% Defense(Melee)
  • 8.313% Defense(Smashing)
  • 8.313% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Ranged)
  • 8% Defense(AoE)
  • 1.8% Max End
  • 55% Enhancement(RechargeTime)
  • 5% Enhancement(Held)
  • 51% Enhancement(Accuracy)
  • 10% FlySpeed
  • 68.67 HP (6.752%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 7.15%
  • MezResist(Immobilize) 2.75%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 4.95%
  • 15% (0.251 End/sec) Recovery
  • 62% (2.633 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15.67% Resistance(Fire)
  • 15.67% Resistance(Cold)
  • 10% Resistance(Energy)
  • 12.5% Resistance(Negative)
  • 15% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed



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Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006