Fire/Psi build. Am i missing anything?


BOOCF

 

Posted

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char

  • (A) Lockdown - Accuracy/Hold
  • (3) Lockdown - Recharge/Hold
  • (3) HamiO:Peroxisome Exposure
  • (5) HamiO:Peroxisome Exposure
  • (5) HamiO:Endoplasm Exposure
  • (7) HamiO:Endoplasm Exposure
Level 1: Psionic Dart
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (7) Devastation - Accuracy/Damage/Endurance/Recharge
  • (9) Devastation - Accuracy/Damage
  • (9) Devastation - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Accuracy/Damage/Recharge
Level 2: Mind Probe
  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (13) Mako's Bite - Chance of Damage(Lethal)
  • (13) Hecatomb - Chance of Damage(Negative)
  • (15) Gladiator's Strike - Accuracy/Damage
  • (15) HamiO:Nucleolus Exposure
  • (17) HamiO:Nucleolus Exposure
Level 4: Telekinetic Thrust
  • (A) Kinetic Crash - Accuracy/Damage/Knockback
  • (17) Kinetic Crash - Damage/Knockback
  • (19) Kinetic Crash - Accuracy/Knockback
  • (19) Kinetic Crash - Recharge/Knockback
  • (21) Kinetic Crash - Recharge/Endurance
  • (21) Kinetic Crash - Damage/Endurance/Knockback
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Mental Blast
  • (A) Gladiator's Javelin - Chance of Damage(Toxic)
  • (23) Devastation - Accuracy/Damage
  • (25) Devastation - Damage/Endurance
  • (27) Devastation - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Accuracy/Damage/Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (43) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Miracle - +Recovery
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Drain Psyche
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (31) Touch of the Nictus - Accuracy/Healing
  • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (50) Performance Shifter - Accuracy/Recharge
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
Level 24: Acrobatics
  • (A) Endurance Reduction IO
  • (37) Endurance Reduction IO
Level 26: Assault
  • (A) Endurance Reduction IO
  • (34) Endurance Reduction IO
Level 28: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (33) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Endurance/Damage/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Damage/Endurance
  • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Subdue
  • (A) Trap of the Hunter - Chance of Damage(Lethal)
  • (36) Apocalypse - Chance of Damage(Negative)
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
Level 38: Bonfire
  • (A) Empty
Level 41: Hibernate
  • (A) Recharge Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
  • (45) Red Fortune - Defense/Endurance
Level 47: Hoarfrost
  • (A) Numina's Convalescence - Heal/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 49: Sleet
  • (A) Endurance Reduction IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 8: LEGACY BUILD
------------
Set Bonus Totals:
  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 1.875% Defense(Fire)
  • 1.875% Defense(Cold)
  • 2.813% Defense(Energy)
  • 2.813% Defense(Negative)
  • 5.625% Defense(Ranged)
  • 3.75% Defense(AoE)
  • 2.25% Max End
  • 36.25% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 10% FlySpeed
  • 125.9 HP (12.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 11.5% (0.192 End/sec) Recovery
  • 50% (2.123 HP/sec) Regeneration
  • 12.5% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 13% RunSpeed


 

Posted

Hey it's Pain! I would consider taking mu mastery as it can compliment drain psyche really well and get some sick end drain. You don't really need bonfire and could prolly take psychic wail by taking a few slots off your travel powers. I'll see if I can post a build tomorrow when I get time.


 

Posted

I took bonfire because of MM's. It helps scatter the minions to make bodyguard mode ineffective. Thats a good idea with Mu Mastery, I'm going to make another build with it to help. I didn't even consider that! Thanks pain!


 

Posted

Another thing, is that I have no +to hit other than Tactics which is where sleet really comes in handy. I tend to have ALOT of trouble with Widows and SR and other Defense based toons due to my lack of +to hit. Let me know what you'd take as far as Mu mastery goes because i'm looking at PS, SoP, Charged Armor, and The Guardian.