Nerve Alpha question
Hi all,
I have a Fort that is currently sitting at softcapped ranged defense, just shy of that in melee defense, and about 25% in AoE defense (without Mind Link active). As I get more money to throw at recipes that will hopefully get better. I have been thinking of going the Nerve Alpha route as it will help with defense buff enhancement, but it occurs to me that a significant portion of my defense is being supplied with IO set bonuses. Does anybody know how much of a difference the alpha will make for my defense levels? Would I be better served going a different route? I don't really need the accuracy bonus. Right now it's very hard to die from anything except when I am fighting DE, but I haven't taken her on any of the new TFs yet and I'm worried that, if fighting level 54 enemies, she will get squashed. |
And for what it's worth, some of the DE (bosses in particular) have higher than normal to-hit values...
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If you are getting some def from manuvers and weave or double manuvers, then the bonus gained from the rare/very rare is about 2-3%. Not really a game changer unless you are on the edge of softcap.
DE lt's drop the quartz that gives 100 to-hit. Basically they have a 95% chance to hit you after that, even if you have 45 def. There's no real counter to it besides killing the crystal, and running at a lower setting than normal (since gaining an extra 100 defense isn't terribly likely).
As for +4 enemies, enemies do not gain any to hit for being +4, so adding more defense to be safer from +4's will do absolutely nothing unless the enemy has naturally higher to hit (or to hit buffs). Enemies do not gain to hit just for their level until you get to +6. Note that +4 enemies do have a higher chance to hit you than even levels, but it's not something defense can overcome.
Thanks Fritz and Ocasta. I guess I won't worry about it too much then, and instead concentrate on defense from set bonuses. Maybe I'll stick with Cardiac. I had a Tier 1 cardiac slotted before I started going down Nerve, and it meant I never EVER ran out of endurance. That's pretty nice.
Jazra -- Level 50 Illusion/Radiation Controller
Swayvill -- Level 50 Plant/Psi Dominator
Droshalla -- Level 50 Warshade
Latro Dectus -- Level 50 Fortunata
Starseeds -- Level 50 Elec/Storm controller
Yeah, I have found I get great use of the cardiac on my toons. I tend to build for high recharge and, even having some end redux from sets in the powers, I was still chewing blues in long fights (EB/AV/GM/fast paced team). With the cardiac that's a thing of the past.
Hi all,
I have a Fort that is currently sitting at softcapped ranged defense, just shy of that in melee defense, and about 25% in AoE defense (without Mind Link active). As I get more money to throw at recipes that will hopefully get better.
I have been thinking of going the Nerve Alpha route as it will help with defense buff enhancement, but it occurs to me that a significant portion of my defense is being supplied with IO set bonuses. Does anybody know how much of a difference the alpha will make for my defense levels? Would I be better served going a different route? I don't really need the accuracy bonus.
Right now it's very hard to die from anything except when I am fighting DE, but I haven't taken her on any of the new TFs yet and I'm worried that, if fighting level 54 enemies, she will get squashed.
Jazra -- Level 50 Illusion/Radiation Controller
Swayvill -- Level 50 Plant/Psi Dominator
Droshalla -- Level 50 Warshade
Latro Dectus -- Level 50 Fortunata
Starseeds -- Level 50 Elec/Storm controller