My Human only Warshade plan


Microcosm

 

Posted

I ended up rambling a bit, but hopefully it will help give an idea of where I want to go with my build and why.

I ran an ITF and I found that even with capped resists, the Romans were hacking me into little pieces very fast. However, running the Numina and then the ITF I got from level 40 to level 43, and I had a great time (I always have fun playing my Warhsade, but I always end up leaving him gather dust for weeks and sometimes months at a time).

My current build is decent for leveling up and frankenslotting, but now I want to start getting serious about the build. I have read the MFing guide as well as AlienOne's human guide.

I have a playstyle that prefers to stay in the center of the spawn and frequently team with buffers, so I generally can survive well (on that ITF, I was teamed with a Sonic, which actually does not mesh very well, since they are not giving me anything I could not get from Eclipse and since I was getting owned even at 85% resistance, but Sonic is actually an uncommon teammate).

I have not yet respecced since I19, so I have a lot of changes I can make. Currently, I have Provoke and Gravitic Emanation, both powers I have very much enjoyed while leveling. However, Provoke has seen less and less use as I level and ranged cone powers are not conducive to a center of the spawn playstyle (but I kept Gravitic Emanation anyway, because I have trouble imagining life without it). I dropped Provoke, not because I did not have room for it, but because I wanted to use the slots elsewhere (I originally had Provoke where Combat Jumping is and had it slotted up well).

I do not currently have Inky Aspect, but I want to try it out which is why I plunked it in early in the build.

While on the ITF, I noticed that if I dropped 2 lucks before heading into spawn, I would do very well, so I wanted to try to get ~25% defense. Of course, recharge is my build priority, including the Spiritual (which has so many nice adds for a Warshade, slows, stuns, healing, even jump if you use the phase). I gave a nod to watching for +HPs as well.

Thank you for any advice or ideas.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Cranky Carl: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(40)
Level 1: Absorption -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42)
Level 2: Gravity Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
Level 4: Orbiting Death -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Shadow Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(37), Ruin-Acc/Dmg/Rchg(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Boxing -- Empty(A)
Level 12: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 14: Sunless Mire -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 18: Gravity Well -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(43)
Level 20: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(23), Efficacy-EndMod/EndRdx(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(29), Ragnrk-Dmg(29)
Level 28: Inky Aspect -- Amaze-Stun(A), Amaze-Acc/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 32: Dark Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 41: Gravitic Emanation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Range-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
------------



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I'd rather go Spiritual Core to get a bit more recharge with a loss to slow movement/tohit buff.

Otherwise I don't really see any "problems" with the build, just playstyle differences. Dark Extraction would like some more recharge though. Also, I like to fit in a Winter's Gift Slow Res in a travel power, as well as an Aegis Unique in Absorption. But let's see what human-only players have to say...


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
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Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

OK. I pulled the trigger on my respec, with a few modifications to the above build.

As much as I loved the cone, I decided to forgo it and try to play without it. I was able to get 2% more HPs, 0.26 more end recovery, 3% more range defense, and better slotting for the pets. I did lose 6% recharge and 9% Accuracy, the Accuracy was superfluous and I think I can live with the recharge level as is.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Cranky Carl: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Ebon Eye -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(40)
Level 1: Absorption -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42)
Level 2: Gravity Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
Level 4: Orbiting Death -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(40)
Level 6: Shadow Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Entrpc-Heal%(37), Ruin-Acc/Dmg/Rchg(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Boxing -- Empty(A)
Level 12: Dark Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
Level 14: Sunless Mire -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(42)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 18: Gravity Well -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(43)
Level 20: Shadow Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(34)
Level 22: Stygian Circle -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(23), EndRdx-I(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Unchain Essence -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(27), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(29), Ragnrk-Dmg(29)
Level 28: Inky Aspect -- Amaze-Stun(A), Amaze-Acc/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-EndRdx/Stun(45), Amaze-ToHitDeb%(46)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37)
Level 32: Dark Extraction -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Rchg(46), ExRmnt-+Res(Pets)(48)
Level 35: Stygian Return -- RechRdx-I(A)
Level 38: Eclipse -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 41: Nebulous Form -- Winter-ResSlow(A)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- Range-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), P'Shift-EndMod/Acc(45)
------------



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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Not taking Penumbral or Twilight Shield will make you very squishy if Eclipse is down and obviously requires more mobs to get you to the RES cap.

Personally I dropped Nebulous form a while back because its cast time makes it ineffective as a panic button and with Shadow Cloak and either a Stealth Proc or SS you don't need its stealth - I guess you could use it as a pseudo travel power.


Omnes relinquite spes, o vos intrantes

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