Quasar?
You will need to pop a blue first, but yes, you can refill your end with Stygian. Stygian Circle isn't increasing your recovery, it is just giving you a chunk of endurance and health.
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Cool. It's not like I have toggles to drop, so a single blue and I'm basically on to the next spawn. I can dig that, thanks for the info!
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
One thing that's worth mentioning: There's a very large difference between Quasar and the blaster nukes when it comes to -recovery. A blaster who nukes incurs a -1000% recovery penalty, which nullifies base recovery and nine times that (just in case he had eighteen applications of speed boost).
Quasar only has -100% recovery attached to it, so you only lose your base recovery. Stamina and set bonuses are enough that you maintain a positive endurance gain even after the nuke. Granted, it probably works out to half of base recovery, but any ally boosts on you are also working. There have been times where I went from Quasar to Stygian Circle almost immediately.
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If I explode using 'Quasar', can I refill my end bar with 'Stygian Circle', or is that rendered useless for 20 seconds by negative recovery?
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)