Looking for imput
There was a thread recently about a Fire/SS Tanker soloing ITF. Try looking in there for some ideas on how to improve your build.
You should aim for either S/L and E/N defense (F/C if farming fire-based critters), or get melee, ranged, and AoE defenses. Don't try to raise both positional and typed defenses because they usually overlap each other and the game only takes your highest defense into account.
The three important levels of defense are 45%, 32.5%, or 20%. At each of the two levels below 45%, it takes one more small purple inspiration to soft cap. I would suggest aiming for 32.5% defense if you want to do damage and have an easy time being hard to kill. The person in the solo ITF thread went for 20% defense, but had more inspiration room for doing damage because they had Rage and didn't need reds to boost damage as much as you might.
Good general advice from Syntax.
Specifically, for your build:
No Steadfast +Def! Get one right away and slot it in one of the armors.
The fifth slots in the RA sets are a waste, the F/C def bonus is tiny and those slots can be used elsewhere. Pull the End/Rchg. Titanium Coating is a poor choice for typed defense, too many slots for too little return. Put another RA set in Tough instead.
Obliteration is another not-so-great choice for typed defense. Plus, even 6-slotted it's underslotted for end reduction and therefore a terrible choice for Blazing Aura. I think slotting Eradication for the E/NE defense bonus is a much better choice.
The attacks slotted with Kinetic Combat need an additional slot to provide adequate accuracy and damage.
Temperature Protection is a flat-out useless choice, all it provides is some superfluous Fire resistance. Since you have an additional power pool available, I'd drop it and consider picking up Maneuvers instead for the defense bonus. Just be sure to slot it well for end reduction since it's a high-end toggle. It'll also give you another place to put a LotG +Recharge.
Weave is underslotted for both defense and end reduction. I'd give it another slot, preferably two.
Here's a quick redo of your build with S/L/E/NE def at 32%. You could push on to get soft-capped to S/L, but it would be expensive and very difficult to soft-cap both S/L and E/NE.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:30(5), S'fstPrt-ResDam/Def+:30(5), S'fstPrt-ResKB:30(48)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Knock%:35(11), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:30(46), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(34), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(36)
Level 4: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 6: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Rchg+:50(7)
Level 8: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(34), Efficacy-EndMod/Acc/Rchg:50(37), Efficacy-Acc/Rchg:50(37), Efficacy-EndMod/Acc:50(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), Ksmt-ToHit+:30(23)
Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam/EndRdx:40(15), S'fstPrt-ResKB:30(45)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Thunder Strike -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(17), M'Strk-Dmg/EndRdx:50(19), M'Strk-Acc/Dmg/EndRdx:50(19)
Level 18: Burn -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(23), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Rchg:30(31), M'Strk-Dmg/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(45)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(25), RctvArm-ResDam/EndRdx/Rchg:40(25), RctvArm-ResDam:40(48)
Level 26: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), Erad-%Dam:30(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Acc/Dmg/EndRdx:50(33)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 30: Chain Induction -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(31), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 32: Rise of the Phoenix -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Lightning Rod -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-Acc/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), M'Strk-Dmg/Rchg:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-End%:50(A)
Level 47: Taunt -- Zinger-Taunt/Rchg/Rng:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:30(40), RgnTis-Regen+:30(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43), EndMod-I:20(46)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 19.25% Defense(Energy)
- 19.25% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 11.13% Defense(Ranged)
- 3% Defense(AoE)
- 7.2% Max End
- 6% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 22.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 309.22 HP (16.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 11.55%
- MezResist(Sleep) 4.95%
- 3% (0.05 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 5% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
thank you so much. one question why the multi-strike all it gives is sleep resist?
thank you so much. one question why the multi-strike all it gives is sleep resist?
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Another option is Cleaving Blow, but normally I don't recommend it because it has only one IO with end reduction. However, if you want to replace the Erad Acc/Dam/Rchg with the Eradication quad, (which is much more expensive) you could probably get away with using CB Dam/End and another CB IO to pick up the recovery bonus.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I would like to soft cap with decent recharge but so far i am way off. I have no mids skill but i did put together something just looking for places to get better. i cant afford all purples but i could swing one maybe two eventually.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(5), S'fstPrt-ResKB(48)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal(34), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36)
Level 4: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 6: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), S'fstPrt-ResKB(11)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(34), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Plasma Shield -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam(15)
Level 14: Super Jump -- Zephyr-Travel(A)
Level 16: Thunder Strike -- Oblit-Dmg(A), Oblit-%Dam(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23)
Level 18: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(31)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(25), TtmC'tng-EndRdx(25), TtmC'tng-ResDam(48), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-EndRdx/Rchg(50)
Level 26: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Rise of the Phoenix -- Oblit-Acc/Dmg/EndRdx/Rchg(A)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40), RgnTis-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(46)
Level 4: Ninja Run
Any help is appreciated thank you very much.