WP/NRG/NRG Build Critique/Advice?


Aoide Muse

 

Posted

As someone who really doesn't have much experience playing a Tanker (I've always felt more comfortable with Blasters/Defenders) I'd like to ask for a slight critique of this build, and any advice people are willing to give.

Also, as a note, I wanted to go with set bonuses I usually wouldn't go with on my Blasters, hence Regen/HP bonuses, and I'm trying to stay 'on a budget' hence the lack of a lot of Purples/PvP sets (or any high demand IOs not already in the build, since I have those sitting around from past random reward rolls).

Thanks in advance for any help/advice!

-Aoide Muse

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Emereld Elf: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Numina's Convalescence - Heal/Endurance
  • (5) Numina's Convalescence - Heal
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (15) Titanium Coating - Resistance
  • (17) Titanium Coating - Resistance/Endurance
  • (17) Titanium Coating - Resistance/Recharge
Level 1: Barrage
  • (A) Perfect Zinger - Accuracy/Recharge
  • (40) Perfect Zinger - Taunt
  • (40) Perfect Zinger - Taunt/Recharge
  • (42) Pounding Slugfest - Accuracy/Damage
  • (42) Pounding Slugfest - Damage/Recharge
Level 2: Fast Healing
  • (A) Numina's Convalescence - Heal
  • (3) Numina's Convalescence - Heal/Endurance
  • (3) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Bone Smasher
  • (A) Perfect Zinger - Taunt
  • (39) Perfect Zinger - Accuracy/Recharge
  • (39) Perfect Zinger - Taunt/Recharge
  • (39) Pounding Slugfest - Accuracy/Damage
  • (40) Pounding Slugfest - Damage/Recharge
Level 6: Indomitable Will
  • (A) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
Level 8: Rise to the Challenge
  • (A) Discouraging Words - To Hit Debuff
  • (9) Discouraging Words - To Hit Debuff/Recharge
  • (11) Numina's Convalescence - Heal
  • (11) Numina's Convalescence - Heal/Endurance
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Discouraging Words - To Hit Debuff/Recharge/Endurance
Level 10: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (13) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
Level 12: Recall Friend
  • (A) Range IO
Level 14: Teleport
  • (A) Endurance Reduction IO
Level 16: Whirling Hands
  • (A) Perfect Zinger - Taunt
  • (31) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Recharge
  • (31) Annoyance - Taunt/Recharge
  • (34) Annoyance - Taunt
Level 18: Quick Recovery
  • (A) Efficacy Adaptor - EndMod
  • (19) Efficacy Adaptor - EndMod/Recharge
  • (19) Efficacy Adaptor - EndMod/Accuracy
Level 20: Heightened Senses
  • (A) Serendipity - Defense/Endurance
  • (21) Serendipity - Defense
  • (21) Serendipity - Defense/Endurance/Recharge
Level 22: Taunt
  • (A) Perfect Zinger - Accuracy/Recharge
  • (34) Perfect Zinger - Taunt
  • (34) Perfect Zinger - Taunt/Recharge/Range
  • (36) Annoyance - Taunt
  • (36) Annoyance - Taunt/Recharge/Range
Level 24: Boxing
  • (A) Pounding Slugfest - Accuracy/Damage
  • (27) Pounding Slugfest - Damage/Endurance
Level 26: Resurgence
  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (27) Efficacy Adaptor - EndMod/Recharge
Level 28: Build Up
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 30: Tough
  • (A) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance/Endurance/Recharge
Level 32: Strength of Will
  • (A) Titanium Coating - Resistance/Endurance
  • (33) Titanium Coating - Resistance
  • (33) Titanium Coating - Resistance/Recharge
Level 35: Energy Transfer
  • (A) Bruising Blow - Accuracy/Damage
  • (36) Bruising Blow - Damage/Endurance
  • (37) Bruising Blow - Damage/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (37) Pounding Slugfest - Damage/Recharge
Level 38: Total Focus
  • (A) Bruising Blow - Accuracy/Damage
  • (43) Bruising Blow - Damage/Endurance
  • (46) Bruising Blow - Damage/Recharge
  • (48) Pounding Slugfest - Accuracy/Damage
  • (48) Pounding Slugfest - Damage/Recharge
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 44: Physical Perfection
  • (A) Regenerative Tissue - Heal/Endurance
  • (45) Regenerative Tissue - Heal/Recharge
  • (45) Regenerative Tissue - +Regeneration
  • (45) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Recharge
Level 47: Laser Beam Eyes
  • (A) Devastation - Accuracy/Damage
  • (50) Devastation - Accuracy/Damage/Endurance/Recharge
Level 49: Weave
  • (A) Serendipity - Defense/Endurance
  • (50) Serendipity - Defense
  • (50) Serendipity - Defense/Endurance/Recharge
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (25) Numina's Convalescence - Heal/Endurance
  • (25) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy


@Aoide Muse

Arc IDs: #3571 Digital Love, #182068 The Rikti Roll, #334016 The Null Earth Saga: A Reflected Web

 

Posted

At the very least, you can improve the slotting on whirling hands by switching the two Annoyance enhancements for two Rope A Dope enhamcents. That'll get you another 2% regeneration.

But what I'd recommend is dropping the Discouraging Words from Rise to the Challenge, get Whirling Hands up to 6 slots, and do 4 Eradication and 2 Sirocco's Dervish. It lowers your regeneration slightly, but the extra health actually improves your hit points per second healed. For similar reasons, I'd suggest trying to get three slots of Devastation into Laser Beam Eyes.

That third slot of recharge in build-up makes a difference of four seconds, you might find a better use for it elsewhere.


 

Posted

IMO, you've got way, way too many non-damage sets slotted in your attacks. Tanker attacks should be slotted as ATTACKS, not just as another means to taunt. Being able to do decent damage is far more important than reaching stupid-high levels of regen; you're not going to be able to defeat foes by standing around regenerating hit points.

I also think that trying to increase your S/L defense is a better way to increase survivability than trying to max out regen/HP. Soft-capping S/L def is likely to be quite expensive, but you could probably reach the 30's without breaking the bank, and IMO defense in conjunction with high regen is a better overall strategy.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
IMO, you've got way, way too many non-damage sets slotted in your attacks. Tanker attacks should be slotted as ATTACKS, not just as another means to taunt.
The attacks are slotted with taunt sets primarily to get "stupid amounts of regeneration" because none of the single target melee sets provide 10% regeneration.

Yes, there are better ways to get more survivability from a Willpower tank, but that isn't what Aoide Muse has asked for help doing. She/he has said that he/she wants to build a tank with lots of +health and lots of +regen.


 

Posted

Okay, so this build has about 27% more regeneration and about 140 more health (also less damage slotting on attacks)

Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx(15), TtmC'tng-ResDam/Rchg(15)
Level 1: Barrage -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(37), Zinger-Acc/Rchg(37), Zinger-Taunt/Rchg/Rng(40), Zinger-Taunt/Rchg(40)
Level 2: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(3), RgnTis-Regen+(5), Heal-I(5)
Level 4: Bone Smasher -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(42), Zinger-Acc/Rchg(43), Zinger-Taunt/Rchg/Rng(43), Zinger-Taunt/Rchg(43)
Level 6: Indomitable Will -- S'dpty-Def(A), S'dpty-Def/EndRdx(9), S'dpty-Def/Rchg(11)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(23)
Level 10: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17)
Level 12: Recall Friend -- TSM'n-EndRdx(A), TSM'n-Rng(29)
Level 14: Teleport -- TSM'n-EndRdx(A), TSM'n-Rng(31), TSM'n-Stlth(33)
Level 16: Whirling Hands -- Erad-Dmg(A), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(29)
Level 18: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc(19)
Level 20: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Taunt -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt/Rchg(46), Zinger-Acc/Rchg(46), Annoy-Taunt(48), Annoy-Taunt/Rchg/Rng(50)
Level 24: Boxing -- Rope-Acc/Rchg(A), Rope-Acc/Stun/Rchg(34)
Level 26: Resurgence -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(34)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/Rchg(31)
Level 32: Strength of Will -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(33)
Level 35: Energy Transfer -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(36), B'ngBlow-Acc/Dmg(36), B'ngBlow-Dmg/EndRdx(36), B'ngBlow-Dmg/Rchg(37)
Level 38: Total Focus -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(39), B'ngBlow-Acc/Dmg(39), B'ngBlow-Dmg/EndRdx(39), B'ngBlow-Dmg/Rchg(40)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit(42)
Level 44: Physical Perfection -- Tr'ge-Heal/EndRdx(A), Tr'ge-Heal/Rchg(45), Tr'ge-Heal/EndRdx/Rchg(45), Efficacy-EndMod(45), Efficacy-EndMod/Acc(46)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(48)
Level 49: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/Rchg(50)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(9)


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
The attacks are slotted with taunt sets primarily to get "stupid amounts of regeneration" because none of the single target melee sets provide 10% regeneration.

Yes, there are better ways to get more survivability from a Willpower tank, but that isn't what Aoide Muse has asked for help doing. She/he has said that he/she wants to build a tank with lots of +health and lots of +regen.
Understood. But the OP also said that he/she had little experience playing a tank and wanted general build advice. Under the circumstances, I think it's appropriate to point out that focusing so exclusively on regen/HP and ignoring damage and other forms of mitigation is a very bad idea.

EDIT: if using the phrase "stupid high" hit the wrong note, my apologies, that was not my intent. However, I do feel strongly that there are times that it's better NOT to give someone what they're asking for.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
I do feel strongly that there are times that it's better NOT to give someone what they're asking for.
Fair enough, but this build is cheap enough, it's not unplayable, and when Aoide Muse has more experience playing tanks, she/he will have a better idea of what he/she wants to do with the tank.

I'll certainly agree that one of the first realizations will be "Wow, I wish I did more damage with Barrage and Bone Smasher."

However, I'm not convinced that this build is lacking in durability. Yes, it could be stronger, but that doesn't imply that it's currently weak. Yes, resistance and defense act as force multipliers for regeneration, and the build would probably be stronger after replacing the Titanium Coating for Reactive Armour and then some Smashing Haymakers or Kinetic Combats.

BUT: With Rise to the Challenge active with one enemy in melee, it regenerates more hit points per second than a regeneration stalker with Instant Healing active. Willpower already has layered mitigation as well, it's not like the build skips Mind over Body. It even takes Tough and Weave.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
Fair enough, but this build is cheap enough, it's not unplayable, and when Aoide Muse has more experience playing tanks, she/he will have a better idea of what he/she wants to do with the tank.

I'll certainly agree that one of the first realizations will be "Wow, I wish I did more damage with Barrage and Bone Smasher."

However, I'm not convinced that this build is lacking in durability. Yes, it could be stronger, but that doesn't imply that it's currently weak. Yes, resistance and defense act as force multipliers for regeneration, and the build would probably be stronger after replacing the Titanium Coating for Reactive Armour and then some Smashing Haymakers or Kinetic Combats.

BUT: With Rise to the Challenge active with one enemy in melee, it regenerates more hit points per second than a regeneration stalker with Instant Healing active. Willpower already has layered mitigation as well, it's not like the build skips Mind over Body. It even takes Tough and Weave.
My argument was never that it wasn't durable, though I would say it's not as durable as a build with more defense would be. My argument is that it ignores an important part of tanking--and an important source of damage mitigation--by neglecting damage in favor of more and more regen.

What I really object to is the idea that you can't have adequate amounts of both. I don't know where the OP got the idea that you have to or should give up damage enhancement for durability, but it's simply not true that it's necessary or even desirable for a tanker to do so.

Here's my take on the OP's build, (the link to your build isn't working, Decoy) it has about 25% less regen and 100 fewer hit points, but the defense is higher and all the attacks are adequately enhanced for damage. Nothing is super expensive other than the LotGs, and the OP had one posted in the original build. Personally, I would also use Reactive Armor sets instead of Titanium Coating, and if possible, use Kinetic Combat instead of Smashing Haymaker, but it's certainly playable as is.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!
Emereld Elf: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(5), Numna-Heal/Rchg:50(5), ResDam-I:50(15), ResDam-I:50(17), S'fstPrt-ResDam/Def+:30(17)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx/Rchg:35(27), S'ngH'mkr-Dmg/EndRdx:35(40), S'ngH'mkr-Dmg/Rchg:35(40), P'ngS'Fest-Acc/Dmg:30(42), P'ngS'Fest-Dmg/Rchg:30(42)
Level 2: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(3)
Level 4: Bone Smasher -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(27), S'ngH'mkr-Dmg/EndRdx:35(39), P'ngS'Fest-Dmg/Rchg:30(39), P'ngS'Fest-Acc/Dmg:30(39)
Level 6: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(9), Numna-Heal:50(11), Numna-Heal/Rchg:50(11), Taunt-I:50(13), Taunt-I:50(43)
Level 10: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(13), TtmC'tng-ResDam/Rchg:50(15), TtmC'tng-ResDam/EndRdx/Rchg:50(33)
Level 12: Recall Friend -- Range-I:50(A)
Level 14: Teleport -- EndRdx-I:50(A)
Level 16: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 18: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(19), Efficacy-EndMod/Acc:50(19)
Level 20: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(21), S'dpty-Def/EndRdx/Rchg:40(21), S'dpty-Def:40(50)
Level 22: Taunt -- Zinger-Acc/Rchg:50(A), Zinger-Taunt:50(34), Zinger-Taunt/Rchg/Rng:50(34), Zinger-Taunt/Rchg:50(36), Zinger-Taunt/Rng:50(36), Zinger-Dam%:50(50)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(40), TtmC'tng-ResDam/EndRdx/Rchg:50(45), TtmC'tng-ResDam:50(46)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(33), S'dpty-Def/EndRdx/Rchg:40(33), S'dpty-Def:40(48)
Level 32: Strength of Will -- ResDam-I:50(A)
Level 35: Energy Transfer -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37), P'ngS'Fest-Dmg/Rchg:30(37), P'ngS'Fest-Acc/Dmg:30(42)
Level 38: Total Focus -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(43), S'ngH'mkr-Dmg/Rchg:34(43), S'ngH'mkr-Dmg/EndRdx/Rchg:34(46), P'ngS'Fest-Acc/Dmg:30(48), P'ngS'Fest-Dmg/Rchg:30(48)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Heal-I:50(A), Heal-I:50(45), P'Shift-EndMod:50(45), P'Shift-End%:50(46)
Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(50)
Level 49: Resurgence -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/Rchg:50(25), Numna-Regen/Rcvry+:50(25)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-End%:50(23)
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 8.313% Defense(Melee)
  • 13.63% Defense(Smashing)
  • 13.63% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.125% Defense(Energy)
  • 6.125% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.563% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 12% Enhancement(Heal)
  • 20% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 337.33 HP (18%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 4.4%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 1.5% (0.025 End/sec) Recovery
  • 150% (11.74 HP/sec) Regeneration
  • 10% RunSpeed


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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yes, Aoide Muse did have one set of Luck of the Gambler that, according to the post, is something she/he already had. But every enhancement in that set (aside from End/Rech) is on the pricier end, so I wasn't terribly comfortable adding more. Though, I don't really keep up to date on the prices. I wasn't sure if Eradication was horribly expensive or not. For the most part, I added pieces I knew were available for somewhere around 1000 influence each.

I can't do anything about that broken link, I didn't save the build and I have absolutely no desire to re-create it.

You forgot to slot the Regenerative Tissues: +Regeneration that's in the original build.