Plant/Fire/Fire - I-19 Rebuild


DarkCurrent

 

Posted

So I finally got around, over the weekend, to trying to respec Mr. Plantastic, my long-dormant 50 Plant/Fire/Mu dom for I-19.

This is what I settled on, and while I had perhaps 60% of these IO's it has ended up expensive. I am open to suggestions as endurance useage seems pretty high based on recent testing. Was thinking of going spiritual for more heals and rechage but now may alpha slot Cardiac to deal with the endo issues.

Keys:
1) Permadom @ 77.5% recharge pre Hasten (Hasten has ~130 sec recharge)
2) 32.9% ranged def -- which should let me soft-cap ranged with 1 small purple inspi (similar for E/N, though slightly lower at 29%)
3) Went for Fire APP instead of Mu to maximize Embrace of Fire buffage -- for Fireball and Rain of Fire (Roots taken to hold stuff in place for Rain)
4) Creepers slotted best I could find -- 2 acc/dmg hamis, 2 recharge, and Impeded Swiftness (has most chances to proc)
5) I like Incinerate for dmg so left it in attack chain -- Blaze, blast, incin up close or Blaze, bast, ball/breath afar.


Problems:
1) Recovery & Endo use are lower than I like - bottoms our of endo pretty quick -- maybe Cardiac will solve this



Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Mr. Plantastic: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Strangler -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-EndRdx/Hold(7), UbrkCons-Acc/Rchg(27), UbrkCons-Acc/Hold/Rchg(31)
Level 1: Flares -- Acc-I(A)
Level 2: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dam%(5), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(43)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(13), Posi-Dam%(23)
Level 6: Roots -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(19), GravAnch-Hold%(36), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(43)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(9), CoPers-Acc/Conf/Rchg(9), CoPers-Conf/EndRdx(17), CoPers-Acc/Rchg(37), CoPers-Conf%(40)
Level 10: Fire Blast -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Kick -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(37), ExStrk-Dam%(43)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(21)
Level 22: Vines -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Acc/Hold(34)
Level 24: Aid Other -- Heal-I(A)
Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(27), RechRdx-I(36), RechRdx-I(36), ImpSwft-Dam%(46)
Level 28: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(50)
Level 32: Fly Trap -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg(34), Achilles-ResDeb%(46)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(48)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(50)
Level 44: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(50)
Level 47: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- Heal-I(A)
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(25)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;681;1362;HEX;|
|78DA6593D972124114867B0608920D08640F4B80102061124A2FADB2ACAC5A99481|
|9BD53718A8C308A430AC632B9F32DBC72BDF0055C6F7D0797A750A396462F2C3CFC|
|A7835850C57CD37FFFA7CFE93E3DFAFEEAA010F7CE08C5BF52339ACDD26AFDB6651|
|B4EBDE1D18D8A551ED61B5ABC58336CC7683A56D92B8488752CA595BAED34EA350D|
|86E351D7FCD966D3B85373B475CB6C1C1C8F82E7ECAAD9306D473B7EE92FD669919|
|D3DD3DC1DC2EBBA55A93A965DE1916EEE5A65CB360731DA328D3D9A9A5EDBB3CA64|
|6C98259D4A6BAFDFC93B4155A6E9BFE112F2D7728B5555888250D780BE4D606A038|
|8AE033FD48E5D8829D1967E92A4B0E4516E40522B80FB16305205266E02390B38A2|
|2897CCEB7ACEF61740DF4B60F01530F606D824AF47DA3D4594327209485E0652178|
|1DC0E709EEC5E5993F70AA4135719D780C0758E2A01F306F08B9E3E19E57B84BCFD|
|8F194FB8A6A75CD30320FA104850A2011C404B1D588034FC1F926418926736E443A|
|6DFF4F4B3A4F8D91560A8640EF28C1ABC4BB69048ED03B903C0458610A75342E3F4|
|1211E19CD20EDDA24D8F72A86BF4BDDA9E897F00663F32DE01115A615CD6339E425|
|69D4227E5F14E9E26B8A9BB9249B90B46FE1952C6688D6959E6F405A49FD966E880|
|9B0C11792A915148D130500800DB94322653C6BEE354E2DF185F81D94320FF16DB1|
|EA3F51272DB095E6F292ADAA5FCA1F939D9B539EE4C9A3B93E61EA6B987F3DCC379|
|EEA19F0E3923A3327CFFB27CFFB27CFFB27CFFF2AF8182EC28452DC8A217386A91A|
|316396A51DAF9D606C8AEC943D0342E9A7BB5940782645896AD58E656CCB8BBBEB0|
|16FD44A2ADF02AAD5CCFEC728F52E8514EF628A77A94AD1EA5E8EE7CD84281E20B7|
|43EDAD6A77E9A55E46C1EA57FE99678379FBBA50CA4C37F92AAC421851913F7D1F1|
|B5103DE57EFF02E4C4EB5A|
|-------------------------------------------------------------------|


 

Posted

Wow. Total crickets? Figured this was a topic of at least some interest lol.


 

Posted

Just an aside -- I ran this build for 20 mins clearing the Cim wall and it was super easy. Seeds, creepers, the FE-boosted breath/ball/rains ... fun times.


 

Posted

i have an ice/fire/fire i recently speced into the fire epic. he works relatively similar.

i didn't take the tough/weave route, so i had room for consume (which does help a lot with my similar end problems), but even so, my consumption is very high due to RoF+fireball+fire breath+AoE control, EVEN with cardiac. i'm not quite into perma-dom yet, but i want to see where i'm at with perma dom and a miracle and numina proc before i settle into cardiac forever.


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
i have an ice/fire/fire i recently speced into the fire epic. he works relatively similar.

i didn't take the tough/weave route, so i had room for consume (which does help a lot with my similar end problems), but even so, my consumption is very high due to RoF+fireball+fire breath+AoE control, EVEN with cardiac. i'm not quite into perma-dom yet, but i want to see where i'm at with perma dom and a miracle and numina proc before i settle into cardiac forever.
Really took Weave only as a way to push Ranged Def into the #s where it will soft cap with one small purple inspi, which I find useful on TFs.

Permadom really helps with end probs as well.


 

Posted

I think the cardiac alpha would do more for this build than the nerve. You'd get end redux for those high end fire aoes, dmg resist for your two shields, and the range boost for everything except incinerate.

Standard IO slotting and your level shift should provide enough acc and to hit for most situations.


Please buff Ice Control.

 

Posted

Thanks for the build idea.

I dropped some recharge on my Plant/Fire/Fire to add some Defense. I can absolutely tell a difference.