Curious about Regen...
Here's the end game build for the km/regen scrapper I'm currently leveling. 30% melee defense and 62.5% global recharge are the highlights. Tier 4 Spiritual Core gets near perma hasten.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(46)
Level 1: Fast Healing -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(23), Numna-Heal(42), Numna-Heal/EndRdx(48)
Level 2: Smashing Blow -- T'Death-Acc/Dmg(A), T'Death-Dam%(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(46)
Level 4: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(15), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
Level 6: Power Siphon -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(15), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit(43)
Level 8: Boxing -- Acc-I(A)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
Level 14: Hover -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17), Numna-Heal/Rchg(21), EndRdx-I(50)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(45)
Level 20: Resilience -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(45)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Cyto(25), HO:Cyto(43)
Level 26: Focused Burst -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Acc/Dmg(27), Dev'n-Dmg/EndRdx(31), FrcFbk-Rechg%(36)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Concentrated Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dam%(46)
Level 35: Revive -- RechRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- HO:Centri(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(48), HO:Cyto(48)
Level 49: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(50), GSFC-ToHit(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
How's the build handle, Infini? In ITFs, LGTF, the incarnate TFs, and in taking on AVs (regardless if you have the DPS to take them down, can you stand toe to toe with them)
BrandX Future Staff Fighter
The BrandX Collection
IMO, the only way you're going to stand completely toe-to-toe with AVs wthout support is to leverage Parry/Divine Avalanche. I have a DM/Regen/Soul with 35/21/21% M/R/A and a DB/Regen/Moot* with 35/21/18%. I run TFs all the time. I rarely die with them.
Regen is simply not a great choice for something like tanking at least some AVs, even with high defense, because it's still subject to sudden death due to extreme damage, especially from exotic damage types that Tough cannot mitigate. In that regard WP is slightly preferable because it's got some broad-spectrum DR to fall back on.
When I say I rarely die, that is partly because I don't try things like tanking AVs unless I (a) have to, and (b) even then I fall back on insps or Demonic to fend off high burst damage. On teams my defenses are high enough that I'm pretty easily softcapped with fairly typical defense buffs, especially to melee. I don't shy away from big foes at all, but I do pay attention to my placement where appropriate. Standing on the side opposite the person with AV aggro, for example, is just good practice.
*I don't have any powers from an epic pool on the DB/Regen.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Builds cycling Moment of Glory and Shadow Meld are the best I've seen for defensive Regeneration. Obviously, those hurt your DPS a lot.
...has anyone created a High Defense, High DPS (by this I mean about 180-190+) Regen Scrapper?
I've been wracking my brains on a /Regen build (and primary right now, though I was thinking MA), trying to go this route, to change things up from well, my main DB/WP.
But I have yet to get the defenses at a level I think would work for things such as high level TFs and AV soloing, and be as tough as my WP, but frankly...more fun!
WP is very tough, but it's toggle and go! It gets boring, I need a clickie in my defense! Regen has many!
BrandX Future Staff Fighter
The BrandX Collection