Help With New AT Idea: Gadget/Manufacture Blast


icemanstryketh

 

Posted

I have been having constant mental iterations of a basic "Gadget Blast" AT flowing through my head for quite a while. The basic premise is, an AT that is based on swarms of small short lived high damage pets.

It started as kind of like, "Oh hey Seeker drones that are targetable." Then as I thought more and more into it I started to get a lot of interesting methods of delivery and innovation.

This is a very loose concept, and I'm basically going to vomit letters onto the screen, but I wanted to kind of get this out in the public for cogitation, because I have basic ideas but a lot of empty spaces. Here Goes.

Player essentially creates "constructs"

Constructs are not powered until you use a type of on/off switch ability, IE: "Power Constructs"

Once you turn everything on it all jumps to life and drains your endurance, more per construct active.

This gives the opportunity to set up multiple constructs and activate them all at once.

Power like "Laze target" or something could be used to direct bursts of constructs toward a particular target. You could through a beacon at someone and it floats over their head or something.

Examples of constructs would be:
Mini-turrets- Throw a cluster of mini turrets (they basically look like tiny red space observation telescopes in my head) which are un controllable and fire steady streams of bullets. I'm thinking this would be a good starter power.

Mini-Automaton Factories- Factories are a key mechanic for this AT. You build a factory which is stationary and once you power it with "power construct" it begins to manufacture a given type of automaton or whatever kind of gadget.

The type of automaton build would correspond to the factory, like you would build a basic automaton factory and a "stunner" automaton factory. This would allow you to mix effects of different swarm pets. Like stunners would cause knockdown and blow up on contact whereas normal automatons would have a basic melee attack.

That's just a basic overview of the factory concepts, continuing with other constructs.

Power Reclamator- You build this next to your other constructs and everytime one of your automatons is destroyed you are refunded some endurance, for example. Possible other ways to "HARVEST" endurance through constructs could be viable as well.

Stationary Sentry Turret- Yes we all knew and hated it in "Devices" but this would would summon fast, recharge fast, and use the endurance draining "Power Constructs" ability to work. It could have a number of effects.

Any other ideas for constructs? The more I think of this the more it seems like I'm making a tiny RTS that you control in the battlefield. There are unit creation and resource management.

The nuke would probable be something along the lines of: "Overload Constructs". All constructs in the area become twice as endurance efficient, twice as fast, and explode once you hit 0 Endurance.

I need help developing this idea. I like the burst potential and I like the tiny mini-game type of gameplay.

Possibly there would be a way to move factories easily so they don't get cumbersone like the original devices turret. Maybe a "Reclaim Resources" button.

I was also toying with the idea of crafting the constructs a ahead of time using large amounts of endurance (or even low-grade salvage for that matter) to "charge" before battle so they can be placed instantly later on.

Power Customization would be cool as well. This would automatically work thematically well with tech or science types, but you could possibly select like voodoo dolls or "sack boys" and wooden materialization boxes through which you "channel" endurance into your constructs for more of a magical theme.

I'm seeing the ability to lay down a small field of mini turrets, plant a factory, laze a target. Then power constructs and watch as they are manufactured and march into the mobs. BUT I was thinking instead of marching one by one you could have them just begin to muster around the factory when a target is not designated. That way you could power your factories and build up a small army of them which could then be sent all at once for great burst. In order to balance this I guess the more active automatons or turrets you have out the heavier the endurance maintenance costs.

I'm guessing there could be a number of balance mechanics like that put in place, as well as QOL mechanics to allow for greater mobility, like difference modes, different manufacturing speeds, all with their own penalties and such. Maybe if you're on the fly you could bypass the factories altogether and throw one-off automatons. I think though that the mini-turret clusters would be a good fast staple for mobile damage just throw a handful down and power them.

I'm curious to see what other ideas you guys could think of to flesh out this concept. What other types of constructs/powers could we include? What kind of mechanics? Remember dual pistol and it's ammo swap ability. There is always room for unique inherent powers outside of the basic 8.


 

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Apparently, no one else thought so. xD


 

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I see nothing to complain about, and I see nothing to interest me. My opinion matters little, good luck though!


 

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Quote:
Originally Posted by Remaugen View Post
I see nothing to complain about, and I see nothing to interest me. My opinion matters little, good luck though!
Lol best reply ever.