Inv/Em
Hi all. Just logged in to a server I haven't been on in about two years. You now how it is, my main server is filling up, so I decided to look around at some others to see which toons I have.
Well, I found Scarlet Prime, the only tank I was able to get past level 22 back in the day. Since the last time I've played him though, there has been a world of changes. Like, the introduction of IO's, powerset changes to both Inv and Em, and of course inherent stamina. He is sitting at lvl 35 right now, with about 4 bars till 36. 1. Is Inv still good for tanking? I honestly haven't played much in the last few months, and I don't really remember how it was before I left. |
2. How is the damage output of Em now since the changes? |
I've read that the lower tier attacks got changed a bit to compensate awhile back but I haven't played that tanker since issue 12 so I can't comment from personal experience.
3. Didn't they alter the tanker inherent? Something like bruising? Whats that do, hows it work? |
4.Is there anything in particular I should be focusing on? |
Anyone have a build they'd be willing to share. I want him durable, able to deal enough damage to solo at a comfortable pace for when it's slim pickings for teams, since I work such odd hours. The only must have is fly. Part of his concept. Thanks for any and all help. |
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Here's the I19 build for my Invul/EM tank, Watcher's Wrath. He has Fly, is soft-capped to S/L/E/NE and a bit over 40% F/C defense. There are some expensive IOs here, particularly the LotG and the Kinetic Combat, but you could do something similar with less expensive sets if you wish.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Watcher's Wrath: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(3), RctvArm-ResDam/EndRdx/Rchg:35(3), RctvArm-ResDam:35(5)
Level 1: Barrage -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Dmg/EndRdx/Rchg:50(33)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:35(A), Dct'dW-EndRdx/Rchg:35(11), Dct'dW-Heal/Rchg:35(13), Dct'dW-Heal:35(13), Dct'dW-Rchg:35(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(9), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 6: Energy Punch -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(11), KntkC'bat-Dmg/Rchg:30(39), KntkC'bat-Dmg/EndRdx/Rchg:35(43), F'dSmite-Acc/Dmg:40(48)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:35(A), RctvArm-ResDam/Rchg:35(15), RctvArm-ResDam/EndRdx/Rchg:35(17), RctvArm-ResDam:35(17)
Level 10: Taunt -- Mocking-Taunt/Rchg:40(A), Mocking-Taunt:40(23), Mocking-Taunt/Rchg/Rng:40(34), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(46)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(29)
Level 14: Fly -- Flight-I:50(A)
Level 16: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def:40(21)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/Rchg:30(25), Sciroc-Dmg/EndRdx:40(27), Sciroc-Acc/Dmg/EndRdx:40(27)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(31), LkGmblr-Def:50(37), Ksmt-ToHit+:30(37)
Level 28: Build Up -- Rec'dRet-Pcptn:20(A), RechRdx-I:50(29)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(50)
Level 32: Weave -- GftotA-Def/EndRdx:35(A), GftotA-Def/Rchg:35(33), GftotA-Def/EndRdx/Rchg:35(33), GftotA-Def:35(43)
Level 35: Energy Transfer -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), C'ngImp-Acc/Dmg/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(42)
Level 41: Char -- BasGaze-Acc/Rchg:21(A), BasGaze-Acc/EndRdx/Rchg/Hold:27(42), Thundr-Acc/Dmg:50(43), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45)
Level 44: Fire Blast -- Thundr-Acc/Dmg:43(A), Thundr-Dmg/EndRdx:46(46), Thundr-Acc/Dmg/Rchg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(48), Aegis-ResDam:35(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(50), Aegis-ResDam:35(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:40(A)
Level 2: Health -- Numna-Heal/EndRdx:32(A), Numna-Heal:42(36)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(21), P'Shift-End%:50(31)
------------
Set Bonus Totals:
- 16.75% Defense(Smashing)
- 16.75% Defense(Lethal)
- 12.38% Defense(Fire)
- 12.38% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 9.875% Defense(Melee)
- 10.19% Defense(Ranged)
- 7.688% Defense(AoE)
- 7.2% Max End
- 27.5% Enhancement(RechargeTime)
- 21% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 140.56 HP (7.5%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 8% (0.134 End/sec) Recovery
- 42% (3.286 HP/sec) Regeneration
- 6.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Oh, forgot to mention that I have City Traveler, which is why I was able to skip the prereq to Fly. You could easily drop Energy Punch, Barrage or ResEl to fit in Air Sup/Hover; your preference.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks guys.
I have city traveler as well. I was actually messing around in mids and saw something interesting.
Is it an error, or can you actually self cap s/l with the incarnate slot?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Thanks guys.
I have city traveler as well. I was actually messing around in mids and saw something interesting. Is it an error, or can you actually self cap s/l with the incarnate slot? |
Of course in issue 3-4 Invuln could hard cap all resistances but Psi at 90% without Unstoppable. Maybe a bit overpowered but it was nice while it lasted.
It's relatively easy to soft cap S/L defense, you just need to find ~14% in set bonuses. With a bit more work you can also soft cap E/N although F/C will require some considerable sacrifices in the build that aren't, in my opinion, worthwhile.
Invuln is highly effective now; I just about 5 minutes ago got off of an ITF with CMA... I used Dull Pain once during the first beat down of Romy when the autohit nictus was alive and I also used one medium green. Other than that one portion my HP never moved below 95% the entire TF.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Thats what I was thinking of, when invul had capped res to everything. I just took what little inf I had and slotted my shields. At 35 I am capped to s/l res. Gonna go try to earn some inf now. Tanking is starting to sound fun.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Hi all. Just logged in to a server I haven't been on in about two years. You now how it is, my main server is filling up, so I decided to look around at some others to see which toons I have.
Well, I found Scarlet Prime, the only tank I was able to get past level 22 back in the day.
Since the last time I've played him though, there has been a world of changes. Like, the introduction of IO's, powerset changes to both Inv and Em, and of course inherent stamina.
He is sitting at lvl 35 right now, with about 4 bars till 36.
1. Is Inv still good for tanking? I honestly haven't played much in the last few months, and I don't really remember how it was before I left.
2. How is the damage output of Em now since the changes?
3. Didn't they alter the tanker inherent? Something like bruising? Whats that do, hows it work?
4.Is there anything in particular I should be focusing on?
Anyone have a build they'd be willing to share. I want him durable, able to deal enough damage to solo at a comfortable pace for when it's slim pickings for teams, since I work such odd hours. The only must have is fly. Part of his concept.
Thanks for any and all help.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?