SS/EA/Soul Brute
1 slot stamina might hurt.
The build would be better if the s/l defense can be closer to 50% such that you can take a defense debuff, and softcap f/c defense. The latter point is not really too big a deal most of the time, but it's not really hard to do so. Do you take hurl just to softcap negative energy defense? If so, you can drop it, and maybe take a travel power instead. The defense can be obtained elsewhere. The net recovery is a little low, but I believe it is ok with energy drain. The issue is that you might need energy drain for endurance a bit too much, and spend time finding a few mobs beside you to drain, in particular if you solo 8-people missions.
I reworked your build a bit. The changes are mostly minor, probably just to improve the quality of life in my opinion.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(11), P'ngFist-Acc/Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Dmg/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(19), RechRdx-I(19)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(25), S'fstPrt-ResDam/Def+(27)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(27)
Level 26: Stimulant -- Empty(A)
Level 28: Energy Drain -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(31), Numna-Heal(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod(33)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(40), IntRdx-I(43)
Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(34), Erad-Dmg(34), M'Strk-Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(37)
Level 35: Taunt -- Zinger-Dam%(A)
Level 38: Overload -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39)
Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Energy Protection -- Aegis-Psi/Status(A), Aegis-ResDam(48), Aegis-ResDam/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Thank you for the look. At one point I had my Sm/Le at 56% and my En/Ne at 58% in order to get close to the cap on those newer critters with 64% to-hit. I backed off some to bolster my ranged defense, which should help vs. a lot of the psi and toxic attacks I am currently weak to (I was trying to get to 32.5% ranged so a small purple would cap me, but I did not quite make it.)
I will definitely be using some of the concepts from the build you posted as they mesh well with where I want to end up.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
You can take a glance at my long-winded EA guide. You can find it in the sticky brute guide in the forum and in my signature. I have a suggested build there, which is probably not quite relevant to you as it uses fiery melee instead of super strength. However, there are discussions below the build which explains the slotting. Maybe you'll find some of the discussions useful. For mobs with 60 something to-hit, I think it is better to overcome it by darkest night rather than pushing your defense by brute force. This way, your build doesn't need to focus that much on defense and forgo other IO bonuses.
Final Build
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Maximum Pain: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(13), T'Death-Dam%(50)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(13)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Stimulant -- EndRdx-I(A)
Level 14: Aid Self -- RgnTis-Heal/Rchg(A), Dct'dW-Heal/Rchg(15), H'zdH-Heal/Rchg(15), IntRdx-I(19), IntRdx-I(34)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(39), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(43), Mocking-Rchg(43)
Level 18: Rage -- HO:Membr(A), HO:Membr(19)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(31)
Level 22: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(37)
Level 24: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Energy Drain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx(29), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(40)
Level 30: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(36)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34), FrcFbk-Rechg%(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Overload -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), RechRdx-I(39), Numna-Heal(42)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(48), DarkWD-ToHitDeb/EndRdx(48), DarkWD-Rchg/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Brawl -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Finally getting my brute up into the 40s and am preparing to do my respec to include inherent fitness. I mostly team and will likely only rarely EX, so teaming on 40+ content is my primary use. I usually play at +1 or +2 and on big teams.
Advice is welcome.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Maximum Pain: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(11)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(13)
Level 6: Boxing -- Empty(A)
Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Stimulant -- EndRdx-I(A)
Level 14: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(15), H'zdH-Heal/Rchg(15), IntRdx-I(19), IntRdx-I(34)
Level 16: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(31)
Level 22: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(37)
Level 24: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Energy Drain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/EndRdx(29), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(40)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(40), Mocking-Rchg(40)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(36)
Level 38: Overload -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39), RechRdx-I(39)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Brawl -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.