Have Fun at the Dev Hosted Sneak Peek?


Baeleos

 

Posted

Great! But now it's time to do some work

Head over to this thread and leave your feedback about the Lambda Trial.

  • What did you like?
  • What did you dislike?
  • What would you change?
  • What other suggestions do you have?

The more feedback we leave, the more worthwhile the entire event will have been for the dev team, and the more likely they'll be back to the EU Test Server in future.


 

Posted

Woot - First post!!

What did you like?

Liked the new animation style of the Incarnate powers. The Flame Power for Judgement looks nice, very eldritch and more realistic.



What did you dislike?

While I do like that the new Trials need thinking and strategy to complete, I feel a little annoyed that if we dont succeed within the time limit, then we fail. It makes us feel rushed, and can end up resulting in time wasted. Is a time limit required considering it is such a hard task - (Lambda Sector)

What would you change?
Time limit on Lambda Sector, and perhaps reduce the strength of some of the ambushes.

What other suggestions do you have?
I like the new powers, but some of my friends have said they would like other elemental choices for Judgement etc, other than fire, ice, electric and dark.
Will there be any gravity related powers?
Gravity is always fun to play with as a controller/dominator, love the way it interacts with physx stuff, can we have more playful and stylish powers too?


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor

 

Posted

Liked...

  • Getting a look at the new incarnate powers...
  • Treading unexplored ground ergo the trial itself...
  • Seeing the Devs actually logged in EU side...
Disliked...
  • Codes being given out mid testing...
  • Everything of recent being timed...
  • The League UI's visual style and complication against the existing team window...
What I would change...
  • Increase the time allotted for gathering the temporary powers...
  • Decrease the HP on the storage units for the temporary powers, or let them tank Marauder for us given their bonkers stats.
  • Making the Incarnate salvage ONE set of salvage with different rare / very rare components for the slots, all new salvage per power is... ughh...
Suggestions...
  • Read all the feedback threads and impliment our requested changes.
  • Dont give out codes during fights in progress, or whilst people are testing and not present...
  • League "Nicknames" that we can choose for the League UI



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by Baeleos View Post
What did you dislike?

While I do like that the new Trials need thinking and strategy to complete, I feel a little annoyed that if we dont succeed within the time limit, then we fail. It makes us feel rushed, and can end up resulting in time wasted. Is a time limit required considering it is such a hard task - (Lambda Sector)
I think you're totally missing the point of the timer - if there was no time limit, the raid would be pretty easy - the League would simply have to close all the doors with the acid grenades, cutting off any new reinforcements, and then could take as long as they liked to clear up the remaining mobs, and then all dogpile Marauder.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think you're totally missing the point of the timer - if there was no time limit, the raid would be pretty easy - the League would simply have to close all the doors with the acid grenades, cutting off any new reinforcements, and then could take as long as they liked to clear up the remaining mobs, and then all dogpile Marauder.
If the minimum number of people to complete is the minimum number to start i.e 8 then its hard to set up a "failable" situation that doesnt result in a time limit that would also challenge 32 players.

If we look at STF, if doesn't need a time limit, its 8 players Max, at any one time, and thus the fights can be a balanced challenge around 8 people, and failable if the team can't handle the AVs in the last fight.

But going back to lambda, it would be hard to create an encounter that 8 people could reasonably achieve (even 8 massively IOd characters with shifts) versus 32 people, and still feel both have an equal chance of failing.

Now 8 people start the trial knowing theres not some insurmountable enemy at the end they can't possible beat on their own, they just have to work very very quickly.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
If the minimum number of people to complete is the minimum number to start i.e 8 then its hard to set up a "failable" situation that doesnt result in a time limit that would also challenge 32 players.

If we look at STF, if doesn't need a time limit, its 8 players Max, at any one time, and thus the fights can be a balanced challenge around 8 people, and failable if the team can't handle the AVs in the last fight.

But going back to lambda, it would be hard to create an encounter that 8 people could reasonably achieve (even 8 massively IOd characters with shifts) versus 32 people, and still feel both have an equal chance of failing.

Now 8 people start the trial knowing theres not some insurmountable enemy at the end they can't possible beat on their own, they just have to work very very quickly.

Note - This thread is asking what we each think, in our opinions could do with some improvement. There are no right or wrong answers here.

In my Opinion, having been in 3 Lambda Trials, which all failed at the last hurdle, with a full team in each occasion. I do think there is room for some tinkering, and this is nothing to berate anyone about, the reason we were invited to see a sneak peak was so we could give feedback. It is entirely possible that the trial is harder than the developers intended it to be.

Now - I will be devils advocate and say this.
Those trials are probably designed with the idea of Incarnate powers being used to even the odds.
eg - 16 Incarnate players, each with Judgement, Lore, Destiny and Interface Powers would be immensely useful.
So I do feel fair in saying that,
Yes - The trial may be TOO difficult at the moment for players to complete,
but that is only because we have yet to level up to a point where it will be within our ability to complete.
In a sense, I guess that means that the Sneak Peak wasnt an authentic look and feel of the Lambda Sector trial, my Opinion of the trial will likely change as my Character gets more Incarnate powers to help him survive.


Azmodan - 50 - Storm/Energy Blast Defender
Baaleos - 50 - Gravity/Power Blast Dominator
Orici - 50 - Fortunata
Psi'on - 44 - Kinetics/Psionic Defender
Azazeel - 40 - Warshade
Bloody-Ice - 31 - Ice/Cold Domination Corruptor