Rad/Rad Corr assistance please
I'm having basically the exact same problem on my fire / rad. You seem far more commited to the trouble with your build...4 slots in boxing, 6 in lingering rad, 6 in fallout, 5 in web grenade (for more S/L).:
Here's some thoughts:
I would remove recall friend and put in combat jumping instead. This is another 3% defense to all, and immoblize protection. You can then stick a LotG recharge in for fun!
I would also recommend taking web cocoon over web grenade. I do see that its a nice place to get more defense, but just having a hold I find aids in my survivabiliity. Two mobs that I mentioned in my post specifically come to mind...sappers and gunslingers. If nothing else, 6 slot web grenade for a hair more DEF...the power doesnt need that much enhancing to make it worthwhile.
Your last power, I would take the summon disruptor. This will also aid in your survivability, in a less obvious way...the little guy will take some aggro off you and add some more damage..nothing groundbreaking, but something that I've noticed. If you're short on slots, try to get a Acc/Dam/Rec enhance in there.
I do, however, worry about END problems your build may have. You only have one slot in stamina at the moment, and tough, weave, assault, manuvers...none of these are very slotted for END. I find endurance on my toon to be a hard subject...our debuff toggles take TONS.
any advice you have back would be appreciated!
http://boards.cityofheroes.com/showthread.php?t=254531
Another thought would be to alter lingering RAD to use 4 pieces of curtail speed...you'd get the same S/L def with less melee def, and have 2 extra slots to play with.
What do ya feel about this build? It incorporates some of the things I mentioned. It has S/L defense at 46.9 %...above the cap! You said that you wern't a huge fan of the pet...but even if you dont love it, check out the stats it gives you...for 4 slots you get 3% damage and 6.25% recharge. Adding Scorp armor, combat jumping, and a baslisks in the hold give you another yet more recharge and alow you to take it out of other powers. I dropped X-ray beam to 4 slots (still does more damage and gives you damage bonus now). The 7.5% status resist in tough isnt really that useful for ya....if you look, AM gives you 173% resist to most mezes...and having that perma makes other resists not-to-useful. I also dropped lingering to 4 slots using the curtail speed set. Finally, 2 slots were added to venge to give you yet more S/L defense and perception.
The only powers I removed was recall friend and web envelope in favor of combat jumping and web cocoon. I even stuck a slot in some of your toggles to reduce that END drain a bit...though you said it isnt really much of a concern.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(5)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal(9)
Level 2: Radiation Infection -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-%Dam(13), LdyGrey-DefDeb/EndRdx(13), Achilles-ResDeb%(17)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-Acc/Rchg(5), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Knock%(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 10: Assault -- EndRdx-I(A), EndRdx-I(17)
Level 12: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Tough -- S'fstPrt-ResKB(A), Aegis-Psi/Status(29), S'fstPrt-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(31)
Level 20: Enervating Field -- EndRdx-I(A), EndRdx-I(31)
Level 22: Lingering Radiation -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(33), CtlSpd-Acc/EndRdx(33), CtlSpd-Rng/Slow(34)
Level 24: Cosmic Burst -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(31), Decim-Dmg/Rchg(34), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers -- HO:Cyto(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Mutation -- RechRdx-I(A)
Level 35: Fallout -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-%Dam(43), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(46)
Level 38: EM Pulse -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(40), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(42)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(50)
Level 44: Web Cocoon -- BasGaze-Acc/Rchg(A), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(46), BasGaze-Acc/Hold(46)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-Pcptn(50), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
And also, using your advise...Here's an updated version of my build. I took End Redux out of enervating field and removed some of the recharge (though left enough for perma AM and Hasten). It ends up with 43.7% S/L defense, 35% energy (Someday I'll save up enough merits for the 3% defense from the PvP resist set). It also does more damage then my other builds, gets more recharge in Rain of Fire (which is a power I love and when I can stack it my heart explodes in joy), though I do lose the chance for buildup in Fire Blast.
I'm running the musculature radial paragon and I LOVE it. More damage, stronger tohit and defense debuffs, and more end mod? SOOOO perfect for me...as a AoE damage/debuffer. The only downside is the runspeed...though stone tanks will love my AM more I suppose. I used to have massive end troubles but with the end reduxs in the powers and more end mod in AM and stamina...mmmm...
http://www.cohplanner.com/mids/downl...97FD175202EEB3
And one last thing to mention is that while we are looking at defense #s....keep in mind most of our targets should have Radiation Infection on them, debuffing their accuracy by 25-43%..
Been fiddling witih her a little more. Had a bit of a "Eureka!" moment when someone mentioned that I should be slotting for -to hit in Darkest Night. *facepalm*
So, after changing that and a couple of other things, I'm running the build below. I'm still not 100% happy about it but that -to hit has helped.
Thank you for your input. I'm going to see how she fairs for a week or so then revisit her.
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I'm reading all this information and I don't feel it's for me. Your intentionally gimping ur selves at lower lvls so that u can have end game or lvl 50 beast. I'm sure having near unlimited resources and pwr lvl parties in AE and other such places keep you from using such gimped chars at the low lvls. This is a copy from the online planner that doesn't hae free fitness pool powers and I didn't add in any Enh.
+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Corruptor
Primary: Radiation Blast
Secondary: Radiation Emission
+----------------------------------------------------------------
01: X-Ray Beam => Empty(1)
01: Radiant Aura => Empty(1)
02: Radiation Infection => Empty(2)
04: Accelerate Metabolism => Empty(4)
06: Hasten => Empty(6)
08: Assault => Empty(8)
10: Combat Jumping => Empty(10)
12: Irradiate => Empty(12)
14: Super Speed => Empty(14)
16: Maneuvers => Empty(16)
18: Boxing => Empty(18)
20: Tough => Empty(20)
22: Enervating Field => Empty(22)
24: Lingering Radiation => Empty(24)
26: Cosmic Burst => Empty(26)
28: Neutron Bomb => Empty(28)
30: Weave => Empty(30)
32: Mutation => Empty(32)
35: Fallout => Empty(35)
38: EM Pulse => Empty(38)
41: Charged Armor => Empty(41)
44: Power Sink => Empty(44)
47: Summon Adept => Empty(47)
49: Vengeance => Empty(49)
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------
01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)
I'm reading all this information and I don't feel it's for me. Your intentionally gimping ur selves at lower lvls so that u can have end game or lvl 50 beast. I'm sure having near unlimited resources and pwr lvl parties in AE and other such places keep you from using such gimped chars at the low lvls. This is a copy from the online planner that doesn't hae free fitness pool powers and I didn't add in any Enh.
|
Something like this, 3 slots left over, softcap, and 190% recharge. Theres a lot of room to move stuff around to you liking in this build.
EDIT: Didnt relize the last post was a week ago, sorry.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 43 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Radiant Aura -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9)
Level 2: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(50)
Level 4: Radiation Infection -- Achilles-ResDeb%(A), HO:Enzym(15), HO:Enzym(15)
Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(17), Efficacy-EndMod/Rchg(17)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(19), Zephyr-ResKB(19)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(21)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(29), Decim-Acc/Dmg/Rchg(29)
Level 20: Lingering Radiation -- Acc-I(A), Acc-I(31), RechRdx-I(31), RechRdx-I(31), EndRdx-I(33)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Ragnrk-Knock%(50)
Level 28: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 35: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(42)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(50)
Level 49: Super Speed -- Empty(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(48)
Level 4: Ninja Run
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Thank you for taking an interest. I was off on business and been home 24hrs.
This is my current build but playing her she always seems on the edge of death. Solo at 0 x4 is doable but an Apex is just near-perma death even with level shift slotted.
I'd appreciate any ideas/comments/criticisms. Maybe it's my playstyle or I'm teaming with some really lousy brutes/tanks but compared to my D3 she is just SO fragile and frustrating.
Thank you.
CURRENT BUILD
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Villain Profile:
------------
Level 1: X-Ray Beam Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal(9)
Level 2: Radiation Infection LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-%Dam(13), LdyGrey-DefDeb/EndRdx(13), Achilles-ResDeb%(17)
Level 4: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17)
Level 6: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Knock%(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 10: Assault EndRdx-I(A)
Level 12: Irradiate Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Super Speed EndRdx-I(A)
Level 16: Recall Friend Range-I(A)
Level 18: Tough ImpSkn-Status(A), Aegis-Psi/Status(29), S'fstPrt-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31)
Level 20: Enervating Field EndRdx-I(A), EndRdx-I(31)
Level 22: Lingering Radiation ImpSwft-Acc/Slow(A), ImpSwft-Dam%(33), ImpSwft-Dmg/Slow(33), ImpSwft-Acc/EndRdx(34), ImpSwft-Rng/Slow(34), ImpSwft-EndRdx/Rchg/Slow(34)
Level 24: Cosmic Burst Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
Level 26: Neutron Bomb Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers HO:Cyto(A), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Mutation RechRdx-I(A)
Level 35: Fallout ShldBrk-DefDeb(A), ShldBrk-%Dam(43), ShldBrk-Acc/DefDeb(48), ShldBrk-Acc/Rchg(50), ShldBrk-DefDeb/EndRdx/Rchg(50), ShldBrk-Acc/EndRdx/Rchg(50)
Level 38: EM Pulse UbrkCons-Hold(A), UbrkCons-Hold/Rchg(40), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(42)
Level 41: Dark Consumption Oblit-%Dam(A), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45)
Level 44: Dark Embrace TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
Level 47: Vengeance LkGmblr-Rchg+(A)
Level 49: Soul Transfer HO:Perox(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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MORE DEF OPTION
I did consider pumping more def but was concerned about losing the res and the dark APP. I haven't fully finished this option (as you can see by 3 spare slots and one unused power) but it was something I was fiddling with.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Level 50 Science Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: X-Ray Beam Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(3), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-Heal(9)
Level 2: Radiation Infection LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(11), LdyGrey-%Dam(13), LdyGrey-DefDeb/EndRdx(13), Achilles-ResDeb%(17)
Level 4: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17)
Level 6: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Knock%(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 10: Assault EndRdx-I(A)
Level 12: Irradiate Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 14: Super Speed EndRdx-I(A)
Level 16: Recall Friend Range-I(A)
Level 18: Tough ImpSkn-Status(A), Aegis-Psi/Status(29), S'fstPrt-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31)
Level 20: Enervating Field EndRdx-I(A), EndRdx-I(31)
Level 22: Lingering Radiation ImpSwft-Acc/Slow(A), ImpSwft-Dam%(33), ImpSwft-Dmg/Slow(33), ImpSwft-Acc/EndRdx(34), ImpSwft-Rng/Slow(34), ImpSwft-EndRdx/Rchg/Slow(34)
Level 24: Cosmic Burst Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(36), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37)
Level 26: Neutron Bomb Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(39)
Level 28: Weave LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(39)
Level 30: Maneuvers HO:Cyto(A), LkGmblr-Rchg+(40), LkGmblr-Def(40)
Level 32: Mutation RechRdx-I(A)
Level 35: Fallout ShldBrk-DefDeb(A), ShldBrk-%Dam(43), ShldBrk-Acc/Rchg(46), ShldBrk-Acc/DefDeb(48), ShldBrk-DefDeb/EndRdx/Rchg(48), ShldBrk-Acc/EndRdx/Rchg(48)
Level 38: EM Pulse UbrkCons-Hold(A), UbrkCons-Hold/Rchg(40), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(42), UbrkCons-EndRdx/Hold(42)
Level 41: Web Envelope Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(45), TotHntr-Acc/Immob/Rchg(45), Enf'dOp-Acc/Immob/Rchg(45)
Level 44: Scorpion Shield EndRdx-I(A), DefBuff-I(46), DefBuff-I(46), Empty(50), Empty(50), Empty(50)
Level 47: Vengeance LkGmblr-Rchg+(A)
Level 49: [Empty]
------------
Level 1: Brawl Empty(A)
Level 1: Scourge
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
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