Thoughts on crab build?


Khaelon

 

Posted

It's been a while since I played (GR but before Incarnate stuff). The free fitness pool is a very nice change so any old builds I had for my crab are pretty much pointless, so I tried making a new one. I don't have anything made yet (I quit playing before I finished leveling the char entirely) so I'm open to pretty much anything. Money wise anything but the expensive purple sets should be fine.

I was trying to get a fair amount of recharge, while still soft capping ranged and getting high melee/aoe numbers (and I end up with nice type defense as well). I'm not sure how critical high melee defense is, but while leveling my crab with 40% ranged defense but only 28% melee defense, I find that I get beat up pretty good still if I can't keep things immob and out of melee. Slotting out immob helped a lot there, so maybe I have overkill on melee defense (if the melee defense is pointless I could swap out the immob set to a purple one for more recharge and free up a slot as well).

One of the biggest problems is that without purples, I end up with so many 6.25% recharge set bonuses, and I ended up taking ruin for some ranged attacks just for the little bit of defense since the recharge from decimation would be wasted. I'm still one over the rule of 5, but I'd rather not drop a positron's set because I like the accuracy bonus and proc. I suppose one option would be looking into using hami's for the spiderlings (since they don't really need the recharge slotting) and saving a slot, but I don't know where I'd put it to good use. Maybe achilles proc in attacks, is it worth it?

For PPP, I went with soul since it has a great single target attack, a fairly nice aoe attack, and from what I understand, the soul pet is the best one.

Would appreciate any thoughts or comments. I know a lot of options in terms of crab builds come down to personal preference, but I'm open to opinions on what you feel works and what doesn't work. Thanks!

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Posted

i didnt choose any incarnate as i feel thats a very personal choice

here is a softcapped build for all 3 positions (based on your powerpicks)

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here is a build for more rech to get pets and hasten perma(2 immobpowers and still softcapped to ranged and aoe)

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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Appreciate the input. The one thing I dislike is the shield breaker set in suppression, it's such a nice attack I'd really like it slotted for damage. I switched things around a little more again from your suggestions. Overall I gain a little defense (like 2% more melee and aoe capped) with the same recharge, so nice increase. Still a bit over ranged cap, but not sure where I can drop any without going under 45. It's not bad to be a little over anyway because of how common defense debuffs are.

As for incarnates, I'll have to see how things pan out. If my endurance is bad, I'll go cardiac, otherwise I'll probably go spiritual to perma hasten and the other pets.

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Posted

here is a build with 2 immobpowers to stack (bes thung to instantly immob bosses)
its capped to all 3 positions. i think you will have good aoe damage without dark olit as soul tentacles give you some damage too

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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

i swapped a few things around, trying to get a bit better endurance. tough tho. very tight build . anyway, i was wondering if i could have your opinions on it. not much changed, most slotting is the same. im over cap on ranged but cant see where to steal it from. ideas?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(3), Decim-Dmg/Rchg:40(37), Decim-Dmg/EndRdx:40(40), Decim-Acc/Dmg:40(40)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(3)
Level 2: Longfang -- Entrpc-Heal%:35(A), Entrpc-Dmg/EndRdx/Rchg:35(5), Entrpc-Dmg/Rchg:35(19), Entrpc-Dmg/EndRdx:35(46), Entrpc-Acc/Dmg:35(46)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Suppression -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Acc/Dmg:50(9), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rng:50(13)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Venom Grenade -- Det'tn-Acc/Dmg/EndRdx:50(A), Det'tn-Dmg/EndRdx/Rng:50(15), Det'tn-Dmg/Rng:50(15), Det'tn-Acc/Dmg:50(17), Det'tn-Dmg/Rchg:50(17)
Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 16: Wide Area Web Grenade -- Enf'dOp-Acc/EndRdx:50(A), Enf'dOp-EndRdx/Immob:50(21), Enf'dOp-Acc/Immob:50(21), Enf'dOp-Acc/Rchg:50(23), Enf'dOp-Acc/Immob/Rchg:50(23), Enf'dOp-Immob/Rng:50(25)
Level 18: Boxing -- Acc-I:50(A)
Level 20: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(34), TtmC'tng-EndRdx/Rchg:50(34), TtmC'tng-ResDam/EndRdx/Rchg:50(34), TtmC'tng-ResDam:50(37), TtmC'tng-EndRdx:50(37)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Fortification -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(25)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Serum -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(33)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Tactical Training: Assault -- EndRdx-I:50(A)
Level 35: Summon Spiderlings -- BldM'dt-Acc:50(A), BldM'dt-Dmg:50(36), BldM'dt-Acc/Dmg:50(36), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(43), BldM'dt-Acc/Dmg/EndRdx:50(50)
Level 38: Call Reinforcements -- C'Arms-Acc/Rchg:30(A), C'Arms-Acc/Dmg:30(39), C'Arms-Dmg/EndRdx:30(39), C'Arms-EndRdx/Dmg/Rchg:30(39), C'Arms-Acc/Dmg/Rchg:30(40), C'Arms-+Def(Pets):30(43)
Level 41: School of Sharks -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Immob/Rchg:50(50)
Level 44: Arctic Breath -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx/Rng:50(45), Det'tn-Dmg/Rng:50(45), Det'tn-Acc/Dmg/EndRdx:50(45), Det'tn-Dmg/Rchg:50(46)
Level 47: Summon Guardian -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Rchg:50(48), ExRmnt-Acc/Dmg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-Dmg/EndRdx:50(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:40(19), Numna-Heal/EndRdx:50(33)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod:50(7), P'Shift-EndMod/Acc:50(33)
------------





 

Posted

swap the numina heal/end for a miracle +recovery


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

you think the endurance will be more useful? possible. its only 20 hp and a little bit of regen. probably a good idea.


 

Posted

hey vernichterhelge, i wanted to thank you. you really know your way around a crab. and no matter what tweaking goes on for different preferences, you really started out with a good suggestion, and nice tight build. thanks a lot for the help.


 

Posted

Below is the crab build I'm working on. Incarnate is set for Cardiac Core Paragon for the End management and Range buff. I play at range and want my cone attacks (4 in all) to be as wide as possible (thus more range). IO Sets are trying to emphasize range/AoE defense and recharge. I think this build has a decent balance of both and is respectable. I don't need perma-pets as sometimes I don't even realize they are not there.

http://www.cohplanner.com/mids/downl...DDFD059967EFBE


 

Posted

My apologies, first time attempting to post a build on forums. I don't know what the export options are I need for the nicely formatted 'import' code.

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|-------------------------------------------------------------------|


 

Posted

Turn ON combat jump and weave....apparently I had them shut off during the export. Again, my apologies.