Heroic / Villainous Voices (CoX Teamspeak)


AlienOne

 

Posted

Quote:
Originally Posted by Man_From_AUNTIE View Post
When I "Browse"d the folder it was installed. Didn't have to do any 'super geek' regedit stuff.
That's provided you know what folder though. What I explained is how to find that out if you don't.


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

Posted

At the time of writing I've heard from 49 people what their experience with this is.
Amongst those are 46 confirmed cases of no problem whatsoever, but also 3 people having issues I'm still looking into with them.
If people do choose to use this service for a properly coordinated TF or hami raid or simply to have a fun chat about everyday life with their friends from the game (- yes, that works too -) I want it to be accessible to as many people as possible whilst minimizing the risk of interference from outsiders - a realistic issue I've witnessed in practice as well in the past.

The website to accompany all this isn't up yet, the support is unstructured and the plugin - although working as intended for a vast majority - is suboptimal.

Why?

Well, I only have 2 hands, 10 fingers and I can only effectively use 1 keyboard at a time to its full potential.
The website and a new version of the plugin, which from a coding perspective won't really have anything in common with the current one, are supposed to be presented to you together once done.
However, this is still a little while away which is the whole reason I made the current plugin in the first place - to bridge that gap.

At the same time I would like to keep this thread tidy and have it serve both as a place for announcements to be posted from my side and feedback from your side.
Support inquiries I'd like to keep out of this and in addition it would be much more convenient and manageable to have them consolidated anyway.
Hence CoX Teamspeak : Support - registration is not required, for convenience sake you can post as a guest.

I may not be a spider (neither crab nor bane) and I may be working on a much better version of the 'product', but I'm still going to do anything I can to help people who do find themselves having a problem getting any of this to work.
So if you have an issue, please don't assume it's going to be too much hassle to do anything about it, but post it there and I'll do my best to get it sorted.


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

Posted

I was one of those 3 people. Which now makes the tally: 2.

I'm all sorted now, I completely overlooked the fact that TS had decided to remove the 'auto' from my nickname thing under my bookmarks. Can't believe I overlooked that.


 

Posted

Quote:
Originally Posted by AlienOne View Post
Has the 64-bit problem been fixed?
The current version doesn't work with 64-bit TS it seems and unfortunately it's not just a matter of changing an option and recompiling in this case.
This most probably has to do with the way in which I made .NET code interface with native code to meet TS' expectations.

Changing that isn't high up the priority list atm, but 32-bit TS can be used on 64-bit systems just fine and in all honesty for TS it matters little to nothing in terms of performance.


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

Posted

Removed post and posted it to TeamSpeak help



Help Dirk Knightly the freelance detective solve a case in Arc ID:368097

 

Posted

Not much has happened around this for quite some time. Partly because there was little reason to walk down this path any further as it seemed after a brief peak in which a good number of people made use of the Teamspeak server it quickly fell quiet.
The lesson learned for me is it needs to be easier. I've noticed there was plenty interest, but too much hassle made folks not bother after a little while.

So, time for change.

Today I took the Teamspeak server down and replaced it with Murmur - the server software used in conjunction with the Mumble client.
Programmatic verification of being an active player of this game is off the table. The new server doesn't require access tokens or anything of similar nature to connect to.

To ensure it doesn't become a mess, we'll simply need more admins around to keep everything in check. This is of no concern for the moment yet though. If activity grows I'll look into candidates for this task as the amount of people using Mumble increases.

Getting started is easy now.

Quote:
Originally Posted by TriAngel_EU View Post
Getting started in three easy steps:
  1. Download Mumble
  2. Install Mumble
  3. Click here
At present the server doesn't have a lot of channels. It has a general chat channel, afk channel, a bunch of team channels and a number of league channels.
For those of you who are familiar with Mumble's features: The league channels have subchannels for their subteams and all these channels support linking. This will make it more convenient to work with leagues where each team has a separate task as all the team leaders can link themselves into the parent channel.

If you have any suggestions for other channels please post them here.
Additionally, if you have any questions or issues feel free to post those here as well.

And last, but not least, I'd advise everyone to take the audio tuning wizard that runs the first time you start Mumble serious. The wizard uses quite a solid approach and if everyone follows the instructions properly it'll save many people a headache and an hour of fiddling to get their volumes right.


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

Posted

i just tried right now to access the mumble server and it didnt connect