soul mastery and brutes
Quote:
That depends upon what you're fighting. If you want to fight 54s in the new TFs then that 17% is instantly cut to 11% by the +3 level difference. But a level 54 AV will resist 87% of that, leaving you with just 1.44% of debuff. So, call it 1-17% provisional Def, depending on the circumstances.
hi all, i have a ss/sd brute with positional defenses soft capped (49%)with energy mastery (physical perfection and superior conditioning).
i made this same build except with soul mastery. concept wise, i like it but endur draining wise its lacking even with my 3rd tier incarnate slot. i got soul tentacles and the -to hit toggle. i hardly get hit now at all and when i do, it hurts alot less. when i start running low on endur, i detoggle weave. when i drop weave, im down to about 40% defense. what i was going to ask is this: how much defense could i afford to lose and expect my debuff toggle to make up for it? i have the -to hitt at about 17%. what i was thinking was, going with range defense soft capped even with weave on. since only people in melee range are the ones affected by this debuff toggle, i would need more defense for people at range. on my energy mastery build, i have no endur problems but tend to get hit alot still and when i do man it hurts. |
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
oh duh huh, should have said what im fighting...just normal mishs set at +2 +6, i like fightint cot, council, longbow.
RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.
Quote:
Council have some light -Def from those that use Assault Rifles or Submachineguns. Note that all of the -Def is from Ranged attacks.
oh duh huh, should have said what im fighting...just normal mishs set at +2 +6, i like fightint cot, council, longbow.
|
CoT can have significant amounts from those using Earth powers (Earth Thorn Casters, Ruin Mages, Ruin Arch-Mage, some Possessed Scientists), but the typical high level Ice Thorn/Behemoth/Death Mage crowd has none. All the -Def is from Ranged attacks or location powers (Quicksand and Earthquake) which are autohit debuffs.
Longbow has a ton of critters that do small amounts of -Def with their guns plus the Officers and Empathy Wardens can buff ToHit and the Rad-using Longbow Wardens can shred Defense. Most of the -Def is Ranged, but there's one AoE in there from the Rad Warden (Electron Haze).
So, at +2 you're Darkest Night is about a -13.5% ToHit debuff. At capped Ranged Def you can probably avoid taking more than about a 9% DeBuff from the Council, most of which you'll resist. But they could spike you a couple of times and so I'd want a little margin with DN. So against Council and CoT (the latter unfortunately don't like to melee, and will probably have to be herded) you can probably get bye with around 37-40% Melee Def, but will want soft-capped Ranged.
The Longbow are a different story. First, they have more -Def, and second, once they start hitting you they have -Res and can put a world of hurt on you in a hurry. Most of the time you can probably make do with that 37-40%, but if there's a Officer, Emp Warden or Rad Warden in the mix, things can get ugly fast. If you're not inclined to slow down to identify them before attacking then you're going to want a larger margin of error. Probably that full 49% plus Darkest Night.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
awesome, thanks for the info. i forgot council did -def. where did u get the info to make this answer? id like to learn about the math involved.
RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.
Quote:
Well, some of it I just know from in game experience or from older sources (such as the Purple Patch info and the Council's and CoT's -Def), but much of it I verified or looked up at ParagonWiki. Some is a rough estimate from experience, like the estimated percentages large Council spawns can be expected to debuff a soft-capped toon. Anyway, here are some of the links I checked:
awesome, thanks for the info. i forgot council did -def. where did u get the info to make this answer? id like to learn about the math involved.
|
Purple Patch - this tells how effects scale with level differences.
Arch-villains - this tells you why AVs sneer at many debuffs.
And the various mobs can be found by searching for the group name such as... Longbow
Another source of good data is City of Data.
And, Mids' Hero Designger can be handy too when you're talking about your own numbers. Some of the numbers it gives are off, such as those for Lysosome HOs in Rad Inf (something I noted recently when respec'ing my Rad Def and saving money by using Lysos instead of Enzymes). But then so are some of the numbers Real Numbers give, such as the average damage for Jolting Chain.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
You can post your build in the brute forum, and see if someone there can help with the endurance problem by slotting differently.
hi all, i have a ss/sd brute with positional defenses soft capped (49%)with energy mastery (physical perfection and superior conditioning).
i made this same build except with soul mastery. concept wise, i like it but endur draining wise its lacking even with my 3rd tier incarnate slot. i got soul tentacles and the -to hit toggle. i hardly get hit now at all and when i do, it hurts alot less. when i start running low on endur, i detoggle weave. when i drop weave, im down to about 40% defense. what i was going to ask is this: how much defense could i afford to lose and expect my debuff toggle to make up for it? i have the -to hitt at about 17%.
what i was thinking was, going with range defense soft capped even with weave on. since only people in melee range are the ones affected by this debuff toggle, i would need more defense for people at range.
on my energy mastery build, i have no endur problems but tend to get hit alot still and when i do man it hurts.
RED CAP DAGGERS: if you want them red side on infinity, send a pm i have the mission to get them for dual blades.