Running on Water.
This has been asked for before (though not usually with a specific speed in mind). The problem is, the geometry can't tell how fast you are going, and determine how to interact with you based on that. Basically, with the way the game works, there would only be two things to do: 1) What we have now, with everyone swimming, or 2) if anyone has a +runspeed power, then run on the water, even if standing still. Obviously, number 2 is fairly dumb, as if you stop running, you wouldn't sink.
There may be other technical hurdles to it as well, but the Devs have looked into it before, and it's a lot tougher to do than you might think.
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~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
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Thanks for the response. I'm sure it has been asked before (since beta no doubt) but didn't want to necro an old post. Alot things have happened to the game and the development team since it was first asked. Things that were 'impossible' or not in the tech, have come to realization. Thought I'd just re-request as it'd be a nice QoL feature.
This has been asked for before (though not usually with a specific speed in mind). The problem is, the geometry can't tell how fast you are going, and determine how to interact with you based on that. Basically, with the way the game works, there would only be two things to do: 1) What we have now, with everyone swimming, or 2) if anyone has a +runspeed power, then run on the water, even if standing still. Obviously, number 2 is fairly dumb, as if you stop running, you wouldn't sink.
There may be other technical hurdles to it as well, but the Devs have looked into it before, and it's a lot tougher to do than you might think. |
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Or 3) make a Ninja run like power which uses the run on water animation. Also you could have it not change the idle in water animation so it appeared our characters dropped back into the water when they stop moving.
This has been asked for before (though not usually with a specific speed in mind). The problem is, the geometry can't tell how fast you are going, and determine how to interact with you based on that. Basically, with the way the game works, there would only be two things to do: 1) What we have now, with everyone swimming, or 2) if anyone has a +runspeed power, then run on the water, even if standing still. Obviously, number 2 is fairly dumb, as if you stop running, you wouldn't sink.
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Or 3) make a Ninja run like power which uses the run on water animation. Also you could have it not change the idle in water animation so it appeared our characters dropped back into the water when they stop moving.
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Excellent alternative suggestion! Maybe a "Water Run" power could be added to a future booster pack?
I would love to be able to run up vertical surfaces too, maybe even up a wall and across the ceiling of a room, but I doubt that will ever happen!
I've done a little research (apparently this question gets asked a lot) and you need to be booking 47 mph (75 km/h) to pull it off given a size 9 shoe and an average mass.
It would be nice if we were running more than 50 mph (or some other magic number), we ran on the surface. If the speed drops below that, we resume swimming.
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