KM Accuracy
Bad luck on the NRG. My MA/ has consistantly missed every third attack some days even when I'm constantly glancing at the Last To Hit stat which always shows 95%.
KM isn't less accurate than everything else, just a string of bad luck.
Best of luck while leveling, though.
Doesn't the streakbreaker force you to hit after fewer than 11 misses in a row? ...
I didn't notice any acc issue on my KM I leveled recently. Especially after getting PS and CS; together, PS is nearly always up and running.
I think the streak breaker kicks in before 11. This reminds me of a person I teamed with last night who kept complaining about missing and then admitted they hadn't slotted for acc even though they could have slotted DOs by then. If KM had accuracy issues, it would have been caught much earlier.
Doesn't the streakbreaker force you to hit after fewer than 11 misses in a row? ...
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If you slot a level 5 training origin accuracy at 2 and keep it until level 6, then switch to a level 10 training origin accuracy:
1 = 90.0% - two misses allowedSo chances are good that the OP is making up numbers for emphasis, or is bad at counting misses. Bloody Strike, if you really DID miss 11 times in a row on a white minion, then I apologize, and you've discovered a bug. Go reproduce it and send the combat log to the devs along with an explanation of your level, slotting, powers used and so on. Or run Herostats for a while and send them that file with similar explanation.
2 = 95.0% - one miss allowed
3 = 95.0% - one
4 = 94.6% - one
5 = 93.1% - one
6 = 92.4% - one
7 = 93.1% - one
8 = 91.7% - one
9 = 90.2% - one
10 = 88.8% - two
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Bloody Strike, if you really DID miss 11 times in a row on a white minion, then I apologize, and you've discovered a bug. Go reproduce it and send the combat log to the devs along with an explanation of your level, slotting, powers used and so on. Or run Herostats for a while and send them that file with similar explanation.
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Many have claimed it, but even though this is one of the easiest game bugs to catch in theory, no one ever has. I would actually love to investigate the first one that turned out to be real.
To miss eleven times in a row requires your net tohit on the target to be less than 20%. One of the most interesting things about the streakbreaker I've found is that not many people know its there, and it makes certain kinds of observations basically impossible. People who do not know this will sometimes post a made up observation they didn't really see, but think is reasonable when its actually impossible. I don't know if the OP is one of them, but I am absolutely certain many people do this, and severely damage their observational credibility in the process.
My advice to new posters has always been: never make up an observation you didn't actually specifically see. Never pass along a story you heard from someone else as your own without first hand experience. If you are not an expert at the game's mechanics, you will likely make up an observation that is either extremely unlikely or impossible. That never helps your cause. Never think the truth is not good enough to help your cause. You're just not good enough to make something up that won't eventually be uncovered as fiction. If you were, you wouldn't be asking questions. The truth is usually good enough, or bad enough, to make your case. And if its not, you have no case.
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I like the part where he edited that out :O
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
In any case, two sets tend to be accused of having bad accuracy at low levels: Dark Melee and (now) KM. The reason is that most other scrapper primaries have some boost in ability to hit the target built in: Martial Arts has intrinsic accuracy boost (although its tiny: +5% accuracy), the swords debuff defense which makes it easier to hit follow up attacks, Claws and Dual Blades has, well, follow up. KM and DM before it don't have such things, so they are stuck at base tohit.
But to be honest, with beginner's luck bonuses, its hard to really miss often at the low levels. What tends to happen is that any miss, given how few attacks you have, tend to get amplified psychologically. You just remember them more because you have to wait longer after a miss for an attack to become available again. You probably miss just as often at level 50, but you don't have to wait as long for another attack to become immediately available, and you tend to more quickly forget misses. Its easier to dwell on misses in the early levels when you have nothing to do after a miss than basically wait.
Plus too, even for me who still runs normal missions and reads the text if I haven't done the mission a gazillion times recently, it doesn't take long to level from 1 to 10. Heck: the last time I leveled from one to ten was actually my KM scrapper in Praetoria, and that went by pretty quick even considering it was Praetoria. So I'm not sure how to explain leveling one to ten being anything but fast, whether you are using KM or something else.
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There's one way to get eleven misses in a row with 95% accuracy: if you've got a damage aura. If the aura keeps hitting, it keeps resetting the streakbreaker. The hits aren't that obvious, though, so it looks as if you activated eleven powers in a row, and missed every time.
There's one way to get eleven misses in a row with 95% accuracy: if you've got a damage aura. If the aura keeps hitting, it keeps resetting the streakbreaker. The hits aren't that obvious, though, so it looks as if you activated eleven powers in a row, and missed every time.
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Granted, the point is moot because it didn't happen.
In any case... slot for accuracy in your powers... I hate missing... I always try to push the limits, and i'm always counting on that attack to do what it does... so when I miss, bad things happen.
I'm curious if how good our RNG is. Does it evenly distribute well? Or does it tend to be streaky? Is it only evenly destributed over an extremely large sample? Is it truely evenly distributed? It would be bad if it had a tendency to produce edge cases with higher frequency. Although when I say bad, it's really not bad... the game is not broken... i'm just curious.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
Is it just me or does Kinetic Melee have terrible accuracy, it's been a nightmare leveling my KM/WP 1-10 due to the constant missing.