My DB/Regen Build


Astral_Storm

 

Posted

I've had this character awhile, and decided recently to get a build ready to respec into since she still has Pool Fitness in her live build. Right now she's lv22, and my favorite of my scrappers......but I only know what good def/res numbers look like, basing a characters survival off of the Regen rate is something I don't know what I'm doing with. I looked through a few threads here before this post and it looks like I had the right guidelines; high recharge, high "heal".

I really like the extra tactics the DB set has with it's combo's, so unless I really have too I'd like to keep all the DB attacks.

I originally had her setup for Body Mastery with Focused Acc, Eye Beam, and Energy Torrent, but I saw a post about Shadow Meld and found a way to get Dark into my concept (but Ancil customization to turn it pink would still be great). Energy Torrent was the main concept power of the Body idea, but that is replaced with Soul Storm and I think I'll like it better.

I usually only slot the confuse/sleep/stun/ranged ST purples, but purples are a great source of recharge, so I'll figure out how to get the damage ones if I play her to 50(too. many. alts )

http://www.cohplanner.com/mids/downl...79FE01A4ACDDA3

Did I do anything horribly wrong with this? I realized when the build was mostly done that although the power info panel shows hardly any change in Regen% slotting heals into Integration/Instant Healing, when I opened the totals window I saw that I was missing a major opportunity for 20-30% extra regen so I fixed that.

btw this is what I call in my planning process the "first draft", the chosen powers and # of slots/IOs and sets are all what I will be using live, but the powers aren't sorted into what order they'll be taken or when slots will be given yet.



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Posted

I have a level 50 db/regen scrapper that I just got shadow meld on. One thing I can point you to on your build is defense. Your defense is woefully lacking. Most of your time will be spent in melee range so that is what you'd want to build on. Shadow meld helps a lot with the alpha mob, but you won't get it until quite late on in your build. With more defense than you have I have died a lot taking on a mob's initial attack wave. Survive that and I'm awesome. Just my 2 cents.


 

Posted

Mobs of what difficulty? (I know scrappers like to raise it up ). Two things I noticed about the build this morning though was that I had 2 sets of Doctored Wounds slotted with under 5slots, so the idea was they were cheap, and the bonuses were irrelevant, but I realized Numina's give 12% regen with only 2slotted, so I changed both of those over and got myself above 700% base Regen.

I was considering taking Tough, but that's 2 powerchoices and I'm not sure what I'd pull out.



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Posted

The thing is that once you engage a mob, they all fire at you at the same time. I usually run at +1 X2 and can get clobbered by the alpha. If I get past that, then it's all good. Considering all the purple I saw in your build, you're going to spend a lot on your build.

This is sort of a dream build I have. Kinetic Combats are going for a premium, but I gotta believe it's not too much more/less than your build.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 1: Fast Healing -- RgnTis-Regen+(A), Mrcl-Rcvry+(5), Numna-Regen/Rcvry+(5)
Level 2: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 4: Reconstruction -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(34)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 8: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(13), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(40)
Level 10: Dull Pain -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(43)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 14: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 16: Integration -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(23), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(45)
Level 18: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 20: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 22: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-Psi/Status(46)
Level 26: Vengeful Slice -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33)
Level 28: Resilience -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam(48)
Level 30: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(50)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(50)
Level 35: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(43)
Level 38: Moment of Glory -- RechRdx-I(A)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48)
Level 49: Revive -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(43)


 

Posted

Nice. I've been re-working sets in my build getting s/l/melee and overall Defense up trying not to sacrifice my recharge, and my defense numbers are very similar to yours. Is the 23% s/l resistance critical to that build being successful? Mine is about 6%. Is the taunt power usually skipped on most scrappers? I see you left it out of yours, I have it 1slotted in mine, but pulled out Revive for maneuvers. I really wanted that Revive, I'd switch it for Confront in a heartbeat.

http://www.cohplanner.com/mids/downl...40FF006B25D2E9



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Posted

20-25% of either melee or L/S defense is a good low-water mark for a Regen build. If you can get it higher without sacrificing too much in other areas, you should. Regen builds that get that high usually include Weave and Combat Jumping.

The main set bonuses to build for on a Regen with Inventions are recharge and defense, probably in that order. Your strongest damage recovery and mitigation powers are all clicks, so having them back as fast as possible is paramount. Making foes miss more often lets you increase the average time before you need to use one of those clicks again.

Don't focus on regen set bonuses on a Regen. Focus on slotting our your +Regen powers decently and then getting good recharge and defense. I like 60% recharge on my Regens, and 25-30% defense. To do that I sometimes skimp on my smaller +regen powers, like Health and Fast Healing. I always go for ED max heal slotting in Integration.I usually slot Instant Healing for recharge (3 slots), and usually only slot it for healing when I have enough slots to 5-slot Doctored Wounds in it.

The only DB combo I use is Attack Vitals, so my DB/Regen doesn't have all the DB attacks, which frees up room for things like Tough and Weave.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Woot I guess I did good then, mine has 75% recharge and 24.6% s/l defense. I put all the powers/slots in order, and pulled confront for revive instead. I changed maneuvers to CJ(dropped my defall by .3), I hate leadership toggles and try to avoid them(activation/endhog), I might even move CJ up to replace Revive at lv35 and make Revive the last power in the build, i'll decide later though.

http://www.cohplanner.com/mids/downl...E5FF0180F2CE8F



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Posted

Oh, I forgot to respond to one of your questions. Yes, the vast majority of Scrappers I know of skip Confront (or its equivalent) in their build. The forums are the only place I see folks with it from time to time. The reasons people skip it are various, ranging from feeling aggro control isn't a Scrappers primary job (dead foes don't need to be taunted!) to wanting to eke out every iota of power choices to survive (or defeat) more and more foes.

If you like having Confront and have slots to spare for investment in it, some of the Taunt sets have fairly nice bonuses.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

How was my build in my previous post, with the modified slotting for defense? I think it looks pretty good, and am ready to respec into it, but I'd like at least one nod first lol.



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Posted

Looks good to me.. Expensive, but good... Good Luck with it


 

Posted

Quote:
Originally Posted by Astral_Storm View Post
Looks good to me.. Expensive, but good... Good Luck with it
yeah it'll be expensive lol. But I don't buy up all IOs required for a build and store them until they can be slotted like I think some people do, I keep 50/50+ SOs slotted at 50, and fill in IOs as I craft them. This character is only level 22 and still has "legacy fitness" burning 3 powerchoices and it's already fun, so I don't see being without those major sets for awhile as being a problem



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Posted

Hi,
By the looks of your build, it seems like you have a lot of powers to save yourself from a bad situation. Reconstruction, Dull Pain, Instant Heal, Moment of Glory and Shadow Meld, plus DB knockup and/or sweep combo, inspiration and your teammates.

Your Shadow Meld is probably perma with a 140+ recharge rate, do you need MoG?

Or lose the Soul Mastery Pool and take Body Mastery. Focused Accuracy with a set of Gaussian's since it's not slotted in Blinding Feint; Laser Beam Eyes for your set of Apocalypse purps and Physical Perfection for extra reg/rec (Toss a Regenerative Tissue +regen IO in there).

You can probably get your Melee, Ranged and AoE def up to around 30% which would be an improvement over just S/L.

Good luck!


 

Posted

Quote:
Originally Posted by ricohdah View Post
Hi,
By the looks of your build, it seems like you have a lot of powers to save yourself from a bad situation. Reconstruction, Dull Pain, Instant Heal, Moment of Glory and Shadow Meld, plus DB knockup and/or sweep combo, inspiration and your teammates.
Very true
Quote:
Your Shadow Meld is probably perma with a 140+ recharge rate, do you need MoG?
definitely not true... and yes, MoG is more awesome than Shmeld.

Quote:
Or lose the Soul Mastery Pool and take Body Mastery. Focused Accuracy with a set of Gaussian's since it's not slotted in Blinding Feint; Laser Beam Eyes for your set of Apocalypse purps and Physical Perfection for extra reg/rec (Toss a Regenerative Tissue +regen IO in there).
Shmeld is awesome, especially in builds like that that can't get that much defense.
If you're slotting a gaussian's set in BF, you're doing it wrong. Also that set is mostly used for positional defenses, not typed ones. So no, that'd be a bad idea.
He's already swimming in bluebar and regen, why would he want more from PP?

Quote:
You can probably get your Melee, Ranged and AoE def up to around 30% which would be an improvement over just S/L.
Definitely not true.
If you could make a build with 30% m/r/a def on a db/regen, I'd definitely like to see it.

~~~

To the OP: I made some revisions you may be interested in. The build does make use of a Spiritual Core Paragon, so the recharge and regen rates are much higher than before.
Since you're stuck on wanting all the attacks (and flying), that definitely rules out getting tough and weave (which do definitely help on a regen). If you wanted to make sacrifices for them, I'd say drop nimble (because it's used in the two lame combos), soul storm, and hover/fly (while picking up SJ).

That aside, however, this is the build, with all your power-picks, save revive (switched for maneuvers).

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(43)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Heal-I(5)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(37), Achilles-ResDeb%(46)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(17)
Level 6: Typhoon's Edge -- Oblit-%Dam(A), Oblit-Dmg(7), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Blinding Feint -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(36)
Level 10: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(15), Dct'dW-Heal(34)
Level 12: Hover -- LkGmblr-Rchg+(A), HO:Enzym(42)
Level 14: Fly -- Winter-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(37)
Level 20: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(46)
Level 22: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39)
Level 24: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(43)
Level 26: Sweeping Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(36), FotG-ResDeb%(40)
Level 28: Instant Healing -- Numna-Heal/Rchg(A), Mrcl-Heal/Rchg(29), Dct'dW-Heal/Rchg(50), H'zdH-Heal/Rchg(50)
Level 30: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(40)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(42), Ksmt-ToHit+(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45), HO:Membr(50)
Level 47: Soul Storm -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)



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The only thing I don't like is that shmeld doesn't quite get you over 45% (all). That's ok, and even expected without fighting. got the s/l defense over 32.5 though, meaning you're softcapped to them with 1 luck.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

By taking powers like Maneuvers, Combat Jump, Stealth and Weave; using IOs like Steadfast Protection +3 def, Gladiator's Armor +3 def, a full set of Gaussian's and other miscellaneous set bonuses. Any character can have a 30% defense in Melee, Ranged and AoE.


 

Posted

Like Elegost, I think you need to post a build that illustrates that. I have builds with everything you mention except Stealth, and I am looking at around 25% Ranged and 20% AoE defense, and that's after tossing in a few set bonuses. I don't see Stealth making up that gap, especially not suppressed. Sure, I get kind of close on Ranged, but I'm way out there on AoE.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

This isn't my actual build but altered to obtain around 30% Melee, Ranged and AoE defense.

Detailed slotting info:

Power Slice: 2 acc/dam HamiOs2
Fast Healing: 6 Numina's Convalescence (Full Set)
Reconstruction: 3 Numina's Convalescence (heal/rec, heal/end/rec and heal), rec IO
Quick Recovery: 6 Performance Shifter (Full Set)
Typhoon's Edge: 6 Obliteration (Full Set)
Blinding Feint: 6 Gaussian's Synchronized fire Control (Full Set)
Dull Pain: 1 Doctored Wounds (heal/rec) 2 rec IO's
Stealth: 2 Luck of the Gambler (def/end, def and def/7.5% global)
Maneuvers: 4 Luck of the Gambler (def/end, def/rech, def and def/7.5% global)
Integration: 2 Numina's Convalescence (heal/end and heal) 2 heal IO's
Kick: 1 acc/dam HamiO
Vengeful Slice: 6 Hecatomb (Full Set)
Tough: 3 Aegis (res/end, res/end/rec and res)
Weave: 6 Red Fortune (Full Set)
Sweeping Strike: 6 Obliteration (Full Set)
Instant Healing: 2 Numina's Convalescence (heal/rec and heal), 1 rec IO's
Resilience: 1 Steadfast Protection (res/3% def), 1 Gladiator's Armor (tp protect/3% def)
Combat Jump: 2 Luck of the Gambler (def, def/7.5% global)
One Thousand Cuts: 5 Armageddon (dam, dam/rec, acc/dam/rec, acc/rec and dam/end), 1 Fury of the Gladiator (chance for res debuff)
Ablating Strike: 2 acc/dam HamiOs
Moment of Glory: 2 Luck of the Gambler (def/rec and def/7.5% global)
Conserve Power: 1 rec IO
Physical Perfection: 3 Panacea (heal/end, heal/rec and heal), 1 Regenerative Tissue (+Regen)
Focused Accuracy: 2 HamiO's (end/to hit)

Sprint: 1 Celerity (+ stealth)
Rest: 1 rec IO
Swift: 1 run IO
Hurdle: 1 jump IO
Health: 1 Miracle (+rec), 2 Numina's Convalescence (heal/rec and heal)
Stamina: 1 end IO

Melee Def: 33.4%
Ranged: 32.2%
AoE: 30.6%
Regeneration: 815%
Max HP: 128.6%
Max HP w/ Dull Pain: 179.9%
Endurance Recovery: 248% - 4.55end/s
Endurance Used: 2.05end/s
Max Endurance: 110%
Recharge: 65%
ToHit: 7%
Accuracy: 77%
Damage Bonus: 13%

Notes:
Spiritual Core Paragon slotted
4 Accolades included (Freedom Phalanx, Portal Jockey, TF Commander and Atlas Medal)
With Dull Pain, the hit point cap will be reached at 2409.5 and is perma (But should be used as an additional heal)
Attack Vitals and Sweep are the only usable DB combos with this build. Blinding Feint should be activated between each combo for max damage:

Blinding Feint - Ablating Strike - Vengeful Slice - Sweeping Strike
Blinding Feint - One Thousand Cuts - Power Slice - Typhoon's Edge

Recharge is fast enough so that only one set of combos can be consistently used without hesitation

Hope this helps.


 

Posted

Looking at it, I'm not seeing where it's getting an extra 9% AoE defense over mine. I appreciate you posting it, but I really wish you could have posted a Mid's link or data chunk, for ease of comparison.

My build has all the sources of +Def(All) that your does, except Stealth. I have Weave, Combat Jumping, Maneuvers, six-slotted Gaussians, plus the Steadfast and Glad. Armor's uniques. Like you, I have 3 slots of Aegis in Tough.

Are you perhaps counting the unsuppressed value of Stealth? Stealth loses half its defense value when you are in combat. Combined with picking up a point here and there from a couple of places where your build has more aggressive enhancement of +defense powers, that would probably explain the difference.

Edit: It's an aside, but I can almost hear the cringing some of the other folks in this forum would have at the slotting you have there in Dull Pain and Reconstruction. Those are going to recharge a lot more slowly than I think they would in a "typical" recommended build.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Sorry, I didn't know how to create the datalink until now. I made a couple slight changes to boost AoE defense and regen a little more:

http://www.cohplanner.com/mids/downl...D7F83FFC4BDA8E

Stealthed:

Melee: 33.4%
Ranged: 32.1%
AoE: 33.7%

Stealth suppressed:

Melee: 30.7%
Ranged: 29.5%
AoE: 31%

There's a couple of ways to bump Ranged defense up to above 30% but it would mean losing some of the recharge bonus.

My DB/Regen scrapper has Hasten but lately I have been running without activating it to see how bad I actually need it. My play style hasn't changed and feels pretty much the same.

Having a higher defense and regeneration, using the knockdown (Vengeful Slice, One Thousand Cuts) and sweep combo means that I use healing powers a little less than most DB/Regen players and makes up for the lack of recharge. It really helps with my style of gameplay.

Taking the Nerve Core Alpha instead of the Spiritual would boost defense powers by 20%, maybe Combat Jump or Stealth can be swapped for Hasten with 30% def in Melee, Ranged and AoE maintained. But healing, regen and hitpoints (Dull Pain) would suffer on this build without. I haven't played around with that concept yet.


 

Posted

A couple of suggestions that I think improve on that build.

  • Move the six-slotted Numi set to Integration. You get more end reduction in something that costs end.
  • Change the slotting in Recon to five pieces of Doctored Wounds. You lose a few percent of recharge on that power and gain 5% on everything else. You lose a small amount of +HP and +Regen, but the HP/sec change is minuscule and you should be able to perma DP, especially if you put Hasten in the build. (I normally use all the pieces except for the Heal/End.)
  • Personally, I don't think you really need a full 30% AoE defense for most of the game. Consider sacrificing the two extra Aegis slots you added to Tough and moving them into Dull Pain, and slot 5 pieces of Doctored Wounds in that for better +HP slotting (a very big deal to a Regen) and an extra 5% global recharge. Adding Doc Wounds to this and Reconstruction should get you back to the same recharge on these powers that you have now. You'll still have some pretty nice AoE defense.
  • I would put something else in there instead of Physical Perfection. Seriously, I think it's just about the absolute last thing in the world a Regen needs. In my own build those slots would be in Hasten, though I realize you'd need to drop a pool to do that. If you're worried about the loss of +Recovery, move the two extra slots that have Numina's in them out of Health and into Stamina.
  • That's a tremendous sacrifice you've made there slotting Blinding Feint like that. You've lost a significant part of your DPS there. In my build, Gaussian's is slotted in Tactics, and BF has a melee damage set in it.
  • You've done something ... odd with your Regen Tissue. The way that's slotted right now you'll only benefit from it when you rez. Is that really what you wanted?
If you follow the above advice you'll end up with less +HP bonuses and less +Regen, but a bit more recharge, and much more +HP from Dull Pain a bit more often (or a fair bit more often if you take Hasten).

Edit: I would never consider anything but the Spiritual Alpha for a Regen. It's just too good. The few % defense gained from the only powers that would actually benefit from Nerve are not worth the tradeoff in +heal and +recharge, for both Regen's clicks or most primary's DPS chains.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Those are all great tips and anyone who may consider running that build should follow them. But like I said before, that's not my actual build. I just tossed it together to show a DB/Regen scrapper can have around 30% defense in Melee, Ranged and AoE.

But I am considering to respec Hasten out of my build. The only time I notice the difference is when I check to see if Instant Heal is recharged and that may be only once per mission or less. I do have Dull Pain perma without Hasten already on my build.

The Regenerative Tissue in Revive was a blond moment.