L50 Plant/Storm Build help plz~!
Three quick thoughts:
Although it does cost more end/sec than Stealth, I think Steamy Mist is a better power pick.
The periodic heal and +HP of Earth's Embrace is nice, but on my Plant/Storm/Stone I really like Fissure for that extra bit of *smash*.
I'd swich one of the Touch of Lady Grey IOs in Freezing Rain to the ToLG damage proc. Each proc gets two chances to hit each foe in the FR area, so the damage is noticable.
Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu - SS/WP B
Hey Jharber,
some more information as to what you are looking for would be helpful in providing feedback. Which of the powers that you took are you thinking are just filler powers? Are you looking for a critique of this build which you acknowledge is a mess, or do you just what thoughts about possible powers that you can take for that last slot?
I would agree with Mezzo about taking Steamy Mist over stealth since it effects the entire team and also provides you resistance.
If you are just looking to fill the empty power pick, what about Thunderclap. It can be used out of the box with a single accuracy slot for yet another control tool to cycle.
Alternatively, depending on how your end management and playstyle, you could consider delving into the leadership pool if you team, or the medicine pool for a self heal, or use your additional powers to build for soft capped defense. Otherwise you can just pick powers to use as Luck of the Gambler mules (hover, maneuvers, stealth, etc.)
I won't go into the build in detail since it seems to be in flux, but some quick thoughts:
Air Superiority: Do you use this as a regular attack in your attack chain? If so, you should slot it more fully. If not, then take hover and stick a LoTG or KB protection IO in it.
Snow Storm is over slotted, and %-recharge is a complete waste in Snow Storm. Read my guide to understand why. The numbers in the guide are for defenders, but the same holds true for controllers.
I would always get Freezing Rain up to the ED cap for recharge before anything else.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
On all my */Stormies, I take Steamy Mist. On almost all my */Stormies, I take Super Speed, too. The stealth in Super Speed stacks with the stealth in Steamy Mist to give you full invisibility. However, you can accomplish much the same thing with a Stealth IO in Fly or Sprint. I like Super Speed also for "herdicaning" and for quick battlefield movement -- run in, cast Lightning Storm, run out.
Strangler: See if you can fit two more slots here to add some extra Acc and a lot of Damage. At 50, you can use an Acc/Dam Hami-O plus a common Damage.
Roots: I think slotting this power for Damage will do more than the procs. I would slot 5 Posi-Blast and that Chance for Hold proc.
Snow Storm: I find 2 EndRdx is good slotting.
Stealth: Drop it for Steamy Mist. You can slot Steamy for BOTH Defense and Resistance, so it takes two types of -knockback IOs. I used to think slotting for Resistance is better, but now I would go for Defense.
Fly: Fly is now at Flightspeed cap with NO Flightspeed enhancement. So put an EndRdx (and/or Stealth) in it. The Flightspeed is wasted.
Freezing Rain: As Draggyn said, priority 1 is Recharge. Then the Achilles proc and other procs if you have room.
Vines can take 4 Baz Gaze and an extra Acc/Hold/Rech to round it out.
Hurricane: You want to slot this for ToHit Debuff. 4 Dark Watcher.
Carrion Creepers: Replace the Posi and Trap of the Hunter procs with Acc/Dam Hami-Os. They will do a LOT more damage.
Fly Trap: If you want more Recharge, you can go with 4 Expediant Reinforcement and an extra Acc/Dam (Hami-O or Blood Mandate will work.)
Tornado also takes Recharge Pet sets if you want more Recharge.
I would take Fissure over Hurl Boulder any day.
If you go for full invisibility, you could take Recall Friend in the empty slot.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I am seriously stuck with what to pick now on my plant/storm after they let us have inherent fitness. It seems like the only options I have are useless filler powers which is really annoying to me. Any help would be appreciated. Here is what I was kind of doing ... I really don't like the build, it was just my last try ... I do not like the under slotting of hurricane and the whole build is just messy lol ...
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Gale -- Acc-I(A)
Level 2: Roots -- GravAnch-Hold%(A), Posi-Dam%(5), TotHntr-Dam%(7), Posi-Dmg/EndRdx(17), AirB'st-Dmg/EndRdx(19), Det'tn-Dmg/EndRdx(19)
Level 4: Snow Storm -- P'ngTtl--Rchg%(A), TmpRdns-EndRdx/Rchg/Slow(21), P'ngTtl-EndRdx/Rchg/Slow(21), ImpSwft-EndRdx/Rchg/Slow(23)
Level 6: Air Superiority -- Acc-I(A)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf%(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), Mlais-Acc/Conf/Rchg(17)
Level 10: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), Ksmt-ToHit+(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Fly -- Flight-I(A)
Level 16: Freezing Rain -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(23), LdyGrey-DefDeb/Rchg/EndRdx(34), LdyGrey-DefDeb/EndRdx(34), ShldBrk-DefDeb/EndRdx/Rchg(34), ShldBrk-%Dam(37)
Level 18: Vines -- Lock-Acc/EndRdx/Rchg/Hold(A), G'Wdw-Acc/Hold/Rchg(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), Lock-Acc/Hold(46)
Level 20: Hurricane -- EndRdx-I(A), EndRdx-I(40)
Level 22: Spore Burst -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(46)
Level 24: O2 Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 26: Carrion Creepers -- ImpSwft-Dam%(A), TotHntr-Dam%(27), Posi-Dam%(27), RechRdx-I(29), RechRdx-I(50), RechRdx-I(50)
Level 28: Spirit Tree -- Heal-I(A)
Level 30: [Empty]
Level 32: Fly Trap -- Achilles-ResDeb%(A), EdctM'r-Acc/Dmg(33), BriL'shp-Acc/Dmg(33), CmdPres-Acc/Dmg(33)
Level 35: Tornado -- Dmg-I(A), Dmg-I(36), Dmg-I(36), RechRdx-I(36), RechRdx-I(37), LdyGrey-%Dam(37)
Level 38: Lightning Storm -- Dev'n-Hold%(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(40), Mael'Fry-Dmg/EndRdx/Rchg(40)
Level 41: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(42), Dev'n-Acc/Dmg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Dmg/EndRdx(43)
Level 44: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), P'Shift-End%(31)
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Set Bonus Totals:
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