Introducing my Plant/Thorn to i19 - Feedback Requested
After trading some emails with a trusted advisor, here's what I've come up with thus far, as well as some thoughts on the changes. I have 1 free slot left, not sure where to put it as I see a few options.
Changes made:
- Put in Maneuvers, Tactics, and Veng (2 slots, 1 slot, 1 slot)
- Added a slot to CJ for a 2nd LotG for regen bonus
- Put in Thorntrops as a "why not, I have no slots?" power. Considered the -recharge proc in there. Considered adding a recharge with my free slot.
- Added Super Speed and put a clarity +stealth, because I already have it. Disposable power and easily replaced if there's another suggestion.
- Added spirit tree and threw a Regenerative Tissue +Regen in there.
- Considered stealing a slot from Darts if I have a power that could benefit from 2 slots (trops or tree for example).
- Trops/tree are interchangeable to me.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn i19: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(3), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-Rchg/Hold(5), Lock-%Hold(5), Lock-Acc/Rchg(7)
Level 1: Thorny Darts -- Acc-I(A), Range-I(7)
Level 2: Skewer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 10: Impale -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(50)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(39)
Level 18: Tactics -- EndRdx-I(A)
Level 20: Aim -- RechRdx-I(A)
Level 22: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 24: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(37)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 28: Thorntrops -- RechRdx-I(A)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(48)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(50)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 41: Water Spout -- RechRdx-I(A)
Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Spirit Tree -- RgnTis-Regen+(A)
Level 0: Born In Battle
Level 0: Demonic Aura
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(23), Heal-I(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(27), P'Shift-End%(27)
------------
Set Bonus Totals:
- 19% DamageBuff(Smashing)
- 19% DamageBuff(Lethal)
- 19% DamageBuff(Fire)
- 19% DamageBuff(Cold)
- 19% DamageBuff(Energy)
- 19% DamageBuff(Negative)
- 19% DamageBuff(Toxic)
- 19% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 2.5% Defense(Fire)
- 2.5% Defense(Cold)
- 17.19% Defense(Energy)
- 17.19% Defense(Negative)
- 7.5% Defense(Melee)
- 26.88% Defense(Ranged)
- 5% Defense(AoE)
- 4% Enhancement(Confused)
- 61.25% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 5% Enhancement(Held)
- 13% FlySpeed
- 30.52 HP (3.001%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 10.2%
- MezResist(Immobilize) 5.8%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 13% (0.217 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.15% Resistance(Fire)
- 13.15% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 13% RunSpeed
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
No comments? Was hoping to at least get a thumbs up or sideways or something.
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Continuing to tweak. Removed a few aux powers and added in concealment for 2 more LOTG spots. Have I gone too far here with recharge?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn i19: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(3), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-Rchg/Hold(5), Lock-%Hold(5), Lock-Acc/Rchg(7)
Level 1: Thorny Darts -- Acc-I(A)
Level 2: Skewer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 10: Impale -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(50)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(39)
Level 18: Tactics -- EndRdx-I(A)
Level 20: Aim -- RechRdx-I(A)
Level 22: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 24: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(37)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Super Speed -- Clrty-Stlth(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(48)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(50)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 41: Water Spout -- RechRdx-I(A)
Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Demonic Aura
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(23), Heal-I(23), RgnTis-Regen+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(27), P'Shift-End%(27)
------------
Set Bonus Totals:
- 19% DamageBuff(Smashing)
- 19% DamageBuff(Lethal)
- 19% DamageBuff(Fire)
- 19% DamageBuff(Cold)
- 19% DamageBuff(Energy)
- 19% DamageBuff(Negative)
- 19% DamageBuff(Toxic)
- 19% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 2.5% Defense(Fire)
- 2.5% Defense(Cold)
- 17.19% Defense(Energy)
- 17.19% Defense(Negative)
- 7.5% Defense(Melee)
- 26.88% Defense(Ranged)
- 5% Defense(AoE)
- 4% Enhancement(Confused)
- 76.25% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 5% Enhancement(Held)
- 13% FlySpeed
- 30.52 HP (3.001%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 10.2%
- MezResist(Immobilize) 5.8%
- MezResist(Sleep) 4.7%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 2.5%
- 13% (0.217 End/sec) Recovery
- 42% (1.783 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.15% Resistance(Fire)
- 13.15% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 13% RunSpeed
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Hi, I wanted to throw some ideas out to you on your Plant/Thorns/
Leviathan build. These are just thoughts for you to consider, and are not "the best way" etc.
1) I don't think you have too much recharge at all. You have permaDom and that's the most important thing. You don't have permaHasten but in my experience it's hard to get that and decent Ranged Def which I see you (like myself) are going far. I've read that getting at least 27% ranged def can be very helpful and I can see you have exceeded that.
2) A lot of people consider Roots (Plant's AOE Immobilize) to be a very important power to take. It does twice the damage of the other aoe Immobilizes, so most slot it for damage, though slotting for Immobilize (not recommended) can get you a lot of ranged def.
3) The 'problem' with plant is that all of its powers (except Entangle for Doms) can be situationally very useful. Spirit Tree is nice for those ambush missions where you have wave after wave of enemies appear.
Spore burst's sleep is great to have for Strike Forces/Task Forces against Villains/ Heroes. Neither are considered 'essential' powers though.
4) I don't know that much about Thornes and I think the power can be skiped but I just love Thorntrops, at your level of recharge you can three stack it. You can also put a couple of dmg procs in it. AOE slows are just nice and usually work on Heroes & Villains also.
I've mentioned up to four powers you 'could' add, so let me give you three you 'could' remove to make room for them.
5) Do you need both super speed and super jump? Do you need either? Your celerity stealth IO can also fit in Sprint, giving you full invis with your Stealth power, and Ninja Run and Beast Run are both great travel powers.
That would free up two powers. There are also in game jetpacks, etc.
6) Do you need Tactics? If you are only taking it to get to Vengeance so you can use it as a Luck of the Gambler mule, use Grant Invisibility as the mule instead. That would free up one power.
7) I know your slotting is super tight, but I would try to get one or two damage IOs into water spout, they up its damage a lot. Also, roots (the aoe immobilize you skipped) has minus knockback in the first twelve seconds of its duration which synergizes wonderfully with water spout.
If you want your enemies thrown all over the place, don't use roots first. If you want them kept rooted so your spout can gind them down with tons of damage, use roots first.
I hope this was ok,
Rich
Great feedback and I do appreciate it. I ended up with one more tweak where I dropped SS and actually picked up Hibernate instead, for the "Oh Crap" moments. Personally, I'm leery against not having some sort of "true" travel power. Ninja Run is great for early on, but the time for moving cross zone in the endgame seems difficult to me on the characters I've tried using NR only on. But I agree, SS is gone for sure.
That being said, I definitely need to ponder your ponderings. Some good stuff there that I may use to tweak the build a bit. I'm still short a few of the LOTG recharges, so he's a work in progress for sure.
Again, thanks for the thoughts, and the reply.
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Went to the drawing board a bit and dropped Hibernate from my post immediately above, as well as dropped Tactics and Veng (using GI as a mule), pulled a slot from Stamina (dropping my Recovery from 186 to 176, and with Perma I think that's fine), and a Proc from Fling Thorns, added Thorntrops with 2 Procs (-Recharge, Chance for Energy), and added a damage to Spout. Burst is interchangeable with Roots for me, but historically (pre-Dom changes) when I had it I didn't use it that often.
I usually only drop Spout during boss-style battles as a distraction and annoyance to the boss, or during those "Oh Crap" moments where I might have popped Hibernate, so adding some damage to it should be fun.
Here's what it looks like with the changes:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn i19: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(3), Lock-Acc/EndRdx/Rchg/Hold(3), Lock-Rchg/Hold(5), Lock-%Hold(5), Lock-Acc/Rchg(7)
Level 1: Thorny Darts -- Acc-I(A)
Level 2: Skewer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(27)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
Level 10: Impale -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(25), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/EndRdx(50)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 14: Super Jump -- Jump-I(A)
Level 16: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(39)
Level 18: Spore Burst -- EndRdx-I(A)
Level 20: Aim -- RechRdx-I(A)
Level 22: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 24: Vines -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-%Hold(37)
Level 26: Carrion Creepers -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Thorntrops -- Posi-Dam%(A), P'ngTtl--Rchg%(46)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Dmg/EndRdx(42), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42), ExRmnt-+Res(Pets)(48)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(50)
Level 38: Thorn Barrage -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/Rchg(40), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 41: Water Spout -- Dmg-I(A), Dmg-I(48)
Level 44: Shark Skin -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-ResDam(46)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Born In Battle
Level 0: Demonic Aura
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(23), Mrcl-Heal(23), RgnTis-Regen+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(27)
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
I saw your current build had one slot left, I would consider putting that slot in Carrior Creepers, adding the Impeded Swiftness (under slow sets) damage proc.
I would also consider replacing the minus recharge proc in Thorntrops with the same Impeded Swiftness damage proc, giving you two damage procs in both powers.
Depending on how much you love Aim, I would think about changing the base recharge in it to the Rectified Reticle Increased Perception IO. This would increase the time it recharges from 31 seconds to 36 seconds which isn't too bad, but in return you get increased perception which, after having fought an Arachnos Night Widow and her team while blinded, I always try to get. You don't need it often, but when you do, you really do.
I would replace one of the Titanium Coating IOs in Shark Skin (probably the triple) with the Steadfast Protection Resistance/+3% defense IO. Not only does this one IO add 3% more ranged defense, but it adds 3% to all your defenses.
I hope the above thoughts help some.
Rich
PS I play on Victory.
A few tips. Firstly, I say ditch spirit tree and impale. Thorntrops is meh.
If you can afford it, slot up thorny darts with dmg procs, preferably including apocalypse purples, this makes it superior to impale and IMO its just superior anyways, with the apoc proc it matches for burst and outshines in DPS anyway.
Personally I have 2 -res procs for my plant/thorn, one of those is the pvpo in ripper but you could also get away with 2 achilles procs.
Slot your fly trap with dmg procs, lady grey/shield breaker to be exact, or you could go achilles heel, I prefer to have it doing decent dmg with procs flying around.
If you can afford it, go for S/L defense, ranged def is good to, but if you were to go for one more so than the other, go for S/L, my plant dom is perma'd and has soft capped S/L and its definitely worth it. For this take Black Scorpion and his shield, the pet can also be slotted for dmg procs. If your goal is ranged def I would say take the Mu and enjoy the extra heals, the shield is good resist to and PSink is always nice if you chug end like my plant/thorn does.
Roots/Fling Thorns (with procs of course) will be awesome AoE in combination with Seeds and Creepers (which should also be slotted for dmg procs btw, that will significantly effect their dmg output, so long as its TAoE procs and impeded swiftness).
It may be expensive, but it is worth it, go for leadership/medicine pool if you can, and yeah, SS and ninja run are usually enough for travel but if you want SJ instead just pick one and go with it, taking both CJ and Hasten are pretty vital anyway.
If you want an example of my build I can post it.
I saw your current build had one slot left, I would consider putting that slot in Carrior Creepers, adding the Impeded Swiftness (under slow sets) damage proc.
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I don't see the extra slot but made the changes you'd mentioned minus CC with the damage proc. If I can only have the proc on one, do you consider CC or 'trops to be the better spot?
Here's the code, and thanks again!
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Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Here's my current Plant/Thorn Build pre-i19. With 3 more powers and an Alpha slot to introduce, I'd love feedback on what to improve. I'm not a great number cruncher, nor do I claim to be.
Here are my general thoughts:
- I've always felt the build a bit damage-light, so considering Musculature for my Alpha path.
- His Dom isn't perma, nor has that been a goal, but I'd like to reduce his "downtime". That may change the Alpha slot
- Super Speed will be replaced with Super Jump
- Not opposed to introducing in Spirit Tree or Thorntrops or the Fighting pool
Thanks in advance!
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Plant Thorn: Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Strangler
- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Endurance/Recharge/Hold
- (3) Lockdown - Accuracy/Endurance/Recharge/Hold
- (5) Lockdown - Recharge/Hold
- (5) Lockdown - Chance for +2 Mag Hold
- (7) Lockdown - Accuracy/Recharge
Level 1: Thorny Darts- (A) Accuracy IO
- (7) Range IO
Level 2: Skewer- (A) Mako's Bite - Accuracy/Damage
- (9) Mako's Bite - Damage/Endurance
- (9) Mako's Bite - Damage/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (39) Mako's Bite - Chance of Damage(Lethal)
Level 4: Fling Thorns- (A) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (13) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Achilles' Heel - Chance for Res Debuff
Level 6: Hasten- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 8: Seeds of Confusion- (A) Malaise's Illusions - Accuracy/Recharge
- (15) Malaise's Illusions - Accuracy/Confused/Recharge
- (17) Malaise's Illusions - Accuracy/Endurance
- (17) Malaise's Illusions - Confused/Range
- (19) Malaise's Illusions - Chance of Damage(Psionic)
- (19) Malaise's Illusions - Endurance/Confused
Level 10: Impale- (A) Thunderstrike - Accuracy/Damage/Recharge
- (21) Thunderstrike - Damage/Endurance/Recharge
- (21) Thunderstrike - Accuracy/Damage
- (25) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Endurance
Level 12: Hurdle- (A) Jumping IO
Level 14: Super Speed- (A) Celerity - +Stealth
Level 16: Combat Jumping- (A) Karma - Knockback Protection
Level 18: Health- (A) Healing IO
- (23) Healing IO
- (23) Healing IO
Level 20: Stamina- (A) Endurance Modification IO
- (27) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod
Level 22: Thorn Burst- (A) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (29) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
Level 24: Vines- (A) Lockdown - Accuracy/Hold
- (31) Lockdown - Accuracy/Recharge
- (33) Lockdown - Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (33) Lockdown - Accuracy/Endurance/Recharge/Hold
- (37) Lockdown - Chance for +2 Mag Hold
Level 26: Carrion Creepers- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (36) Recharge Reduction IO
Level 28: Aid Other- (A) Healing IO
Level 30: Aid Self- (A) Healing IO
- (39) Healing IO
- (39) Interrupt Reduction IO
- (45) Recharge Reduction IO
Level 32: Fly Trap- (A) Expedient Reinforcement - Accuracy/Recharge
- (40) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (48) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Ripper- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (50) Obliteration - Chance for Smashing Damage
Level 38: Thorn Barrage- (A) Thunderstrike - Accuracy/Damage
- (40) Thunderstrike - Damage/Endurance
- (40) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (48) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
Level 41: Water Spout- (A) Recharge Reduction IO
Level 44: Shark Skin- (A) Titanium Coating - Resistance/Endurance
- (46) Titanium Coating - Resistance/Endurance/Recharge
- (46) Titanium Coating - Resistance
Level 47: Aim- (A) Recharge Reduction IO
Level 49: Resuscitate- (A) Recharge Reduction IO
Level 0: Born In BattleLevel 0: Demonic Aura
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: DominationLevel 6: Ninja Run
Level 0: LEGACY BUILD
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...