look at my fire/em blast (not pvp)


Roderick

 

Posted

alright so here the build i have planned for my fire/em blast, it will use the musculature incarnate ability, have perma hasten, and have capped s/l defense (using power boost) with a 1 second down time


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Energy Punch
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)
  • (19) Detonation - Accuracy/Damage/Endurance
Level 6: Build Up
  • (A) Recharge Reduction IO
Level 8: Super Speed
  • (A) Run Speed IO
Level 10: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (21) Crushing Impact - Damage/Endurance
  • (21) Crushing Impact - Damage/Recharge
  • (23) Crushing Impact - Damage/Endurance/Recharge
  • (23) Crushing Impact - Accuracy/Damage/Endurance
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
Level 12: Aim
  • (A) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 16: Conserve Power
  • (A) Recharge Reduction IO
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Damage/Recharge
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Damage/Endurance/Recharge
Level 20: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Aegis - Resistance/Endurance
  • (34) Titanium Coating - Resistance/Endurance
  • (34) Resist Damage IO
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
Level 26: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Endurance Reduction IO
  • (39) Endurance Reduction IO
Level 28: Power Boost
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (42) Recharge Reduction IO
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (40) Sting of the Manticore - Damage/Endurance
  • (40) Sting of the Manticore - Accuracy/Interrupt/Range
  • (40) Sting of the Manticore - Damage/Interrupt/Recharge
  • (42) Sting of the Manticore - Damage/Endurance/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Endurance Reduction IO
  • (43) Defense Buff IO
Level 44: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Acrobatics
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Accuracy
------------
Set Bonus Totals:
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3.938% Defense(Energy)
  • 3.938% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.875% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 101.25% Enhancement(RechargeTime)
  • 48% Enhancement(Accuracy)
  • 85.84 HP (7.124%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 17.05%
  • 9% (0.15 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 5.985% Resistance(Fire)
  • 5.985% Resistance(Cold)
------------
Set Bonuses:
Decimation
(Flares)
  • MezResist(Immobilize) 2.75%
  • 13.55 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Power Thrust)
  • MezResist(Immobilize) 2.2%
  • 13.55 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Energy Punch)
  • MezResist(Immobilize) 2.2%
  • 13.55 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Crushing Impact
(Bone Smasher)
  • MezResist(Immobilize) 2.2%
  • 13.55 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Decimation
(Blaze)
  • MezResist(Immobilize) 2.75%
  • 13.55 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Sting of the Manticore
(Blazing Bolt)
  • 12% (0.604 HP/sec) Regeneration
  • 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
  • 10% (0.503 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Fire Breath)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Rain of Fire)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 13.55 HP (1.125%) HitPoints (Exceeded 5 Bonus Cap)
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.503 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)


 

Posted

It is what you say but I don't understand why you only 1 slotted bu and aim, 4 slotted hasten, and 3 slotted stealth when it appears you only want the power to be a mule. I know you wanted hasten perma but 2 second total and you could have your dmg boosting abilities up a lot more quickly. Also it would cut into your attack chains I would think to always keep throwing up power boost just to hit soft cap when you are 1 set away from having it now or just by running stealth pretty much.


 

Posted

Quote:
it will use the musculature incarnate ability
Haven't even opened the build yet, but I see that you're using Mids' 1.92. Mids' 1.92 and higher have full Alpha support. Why not just select the Alpha in the build instead?


@Roderick

 

Posted

I don't see the point of the sixth slots in bone smasher, fire ball and blaze. With the musculature alpha you'll be maxed out on +dmg, and you've got plenty of +rech and +acc from set bonuses.

Not sure why you want to slot up tough, either. You don't have a ton of net recovery anyway, and 16% s/l resistance isn't that much for a blaster without a lot of health or other ways to heal.

I don't see why you want the fourth slot in hasten either, really. It adds takes less than two seconds of recharge time off hasten; I'd rather have it in buildup.

six slotting stamina seems pretty wasteful also.

ed: also, what's the point of slotting up power boost in this build?


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

Quote:
Originally Posted by Silencer7 View Post
ed: also, what's the point of slotting up power boost in this build?
He said he was using it to softcap. Power boost buffs self +def powers too, so get it perma, and it'll always buff your Weave, Scorpion Shield, Combat Jumping, whatever.

Not everyone is gonna consider that a good idea, but that's what he seems to be doing.


@Roderick

 

Posted

Squishor8
1. putting another rech IO in bu/aim only decreases each rech by 3 seconds
2. having the fourth slot in hasten gives me perma hasten
3. stealth gives 3.406 def with PB on, so no its not just a mule, i will be keeping it on all the time
4. if you actually look at the build you will see that im not only one set away from softcap, im one set away from softcap WITH powerboost up (softcap is achieved with stealth, also, the number mids gives for stealths defense is twice what it really is in combat)

roderick1
1. im not completely sure what you mean here? having that enabled doesnt affect the percentages you see anyway, i can post a new one with it up but its not all that important imo

silencer
1. the point of 6th slots on fireball and blaze is to get them closer to 100% damage, reduce end cost, and increase recharge time. As i understand it, the closer a power is 100%, the more the alpha slot can subject to un-ed'd numbers. i could be wrong tho.
2. thats a good point that i will consider
3. as said earlier, that two seconds gives me perma hasten, where another slot in build up takes off 3 seconds. so its actually less recharge for build up in the long run.
4. six slotting stam gives me 5% rech needed for perma haste

and yes, power boost is to boost the affects of all my defensive powers


 

Posted

Quote:
1. the point of 6th slots on fireball and blaze is to get them closer to 100% damage, reduce end cost, and increase recharge time. As i understand it, the closer a power is 100%, the more the alpha slot can subject to un-ed'd numbers. i could be wrong tho.
Not... exactly. What the alpha slot effectively does is raise the enhancement % at which ED starts kicking in. So, if you have the common musculature slotted, it provides 33% damage enhancement, and causes ED to start kicking in 11% higher. You can always slot for more damage, of course, but ED doesn't hit you less hard once you're over the cap.

Anyway, like I said, you have plenty of +rech and +acc from your sets. If I just remove the mako's piece from, say, energy punch, it's recharge time goes up... by .17 seconds. It's accuracy remains at 163%, which is more than enough to hit pretty much everything you'll ever aim at. Those are slots that'll do you a lot more good elsewhere.

I realize you need the 5% recharge that you currently have slotted in stamina, but I would yank four of those slots and put a 5x adjusted targeting in buildup. Same 5% rech, one less slot, and more buildups.

I played around with your build a little bit, and wound up with this:

http://www.cohplanner.com/mids/downl...6AFF01CC0DE8C0


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

well, you must not have looked at the rech time for hasten. with your build it is not perma because you have the law of 5 with the adjusted targeting in aim. and again, there is no need for the 2nd set of kin combats. stealth gives 3.406 defense.


 

Posted

oh, I posted the wrong build I guess. I had taken one of them out.

the difference between 119.5s rech on hasten and 121.5 seems rather academic to me

not sure why you want to run stealth, either; you're over the softcap (with power boost up) without it, and it's not a particularly efficient use of endurance. why not just use more kinetic combats?


@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)

 

Posted

the difference between 119 and 121 is perma hasten. when hasten gets 1 second away from rech, hasten drops. that takes away 70% rech time, increasing the rech of hasten to 150. thats a 30 sec drop time, in which all my powers lose 70% rech. thats not academic

and without stealth up, im at 42.9%. adding a kin combat in power thrust would give me softcapped without stealth, but then i would lose 5% rech. i could remove the two end slots from stealth, along with tough (which i was planning to do) which would give me the slots necessary to slot up build up to get the 5% rech back.

so with your suggestions, the main point is to not run stealth to decrease end consumption, and to give build 4 more seconds rech, correct?


 

Posted

I did bring up your build and I also know that stealth reads double what it normally does unless you go in and alter the figures which I have done for my mids. I know you have power boost slotted heavily, I know when you toggle on stealth it will reach soft cap. So why have that many slots in two different things when both achieve the exact same outcome of soft cap defense. When using both it eats up a lot of slots that could be placed elsewhere. My point against power boost is that it takes time to cast and use. That is time you could be using to throw out more attacks since the goal of the build is to get the highest dmg possible out of all of your attack(as evidence by the 6 slotting and your repsonses.) I know you have stealth and ss so you can get position on groups of enemies so thats why I would drop PB. If I took the time to go to Villan side and grab Mace, I have thought about maybe taking the hold for things like LGTF if I had a pwr to take. One other thought would be to take a slot or two and put it into health.

The thing I think both Silencer and myself are asking you is would it be better to 6 slot some of those attacks or take those extra few slots and place them elsewhere to maybe get more bang for the buck. No matter what you choose for your exact build, if you have soft cap and high recharge you are going to be more than fine in performance with a build like this.

Edit: I was posting but am a slow typer and missed your recent post. I am not sure if I understand your info on Hasten. My build has 87% (without hasten toggled), it is not perma but it is within 7-8 seconds when I am solo without the base rech buff and hasten on. On an team I almost always have it perma or pretty damn close from any number of buffs. If you have Hasten even within 1 second of perma, it will just make you loose the 70% for only that 1 second (+ the time to animate)before it comes back up? I could be very wrong on that, not sure.


 

Posted

im not totally sure what your referring to in a few things you said, but first im not sure why you are arguing against taking power boost. thats not something im even considering removing, its three slots for almost 15% defense. thats.. yea im not taking that out.

some of the things im not sure your referring to are:

"So why have that many slots in two different things when both achieve the exact same outcome of soft cap defense."- what two different things are you referring to?

i think you are referring to stealth and power boost, and if you are you are mistaken because having or the other does not achieve softcap. having powerboost off with stealth on (even with the halved number) is FAR below softcap. and powerboost with stealth (with not an extra kin combat) falls short by 2.1 def.


 

Posted

im very angry at myself because i typed this whole long thing then hit backspace and went back a page >

anyway, your edit thingy raises i question i have had about recharge. You see i have always considered higher recharge to decrease recharge time, while i have heard others (and what you are saying) say that higher recharge accelerates recharge. They are very similar but the difference is what happens when the power drops. My theory says that when the power drops, the rech time will go back to what was before the power was active. The other theory says that the power will keep what it has gained.

a simplification is to think of two cars racing, for one car hasten decrease the length of the track (while hasten is active) and for the other hasten accelerates the car. If hasten drops before the 1st car reaches the end, it will have gained nothing from hasten. But the 2nd car doesnt lose distance it gained from the acceleration, so it will be just as close to the end before and after hasten dropped

as of right now i am not sure which theory is correct, if the first one is correct, then then the 2 seconds matter, if the 2nd one is correct, the 2 seconds deosnt matter


 

Posted

well i answered my question, you were right about the rech (so theory 2 was right) which changes quite a bit about my build


 

Posted

alright so i reworked this, and i have 5 slots left, tell me what you think

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
Level 1: Power Thrust
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Energy Punch
  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (13) Crushing Impact - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (19) Detonation - Accuracy/Damage/Endurance
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (21) Adjusted Targeting - Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance
  • (23) Adjusted Targeting - Recharge
Level 8: Super Speed
  • (A) Run Speed IO
Level 10: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (23) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (25) Crushing Impact - Damage/Endurance/Recharge
  • (27) Crushing Impact - Accuracy/Damage/Endurance
  • (27) Mako's Bite - Accuracy/Endurance/Recharge
Level 12: Aim
  • (A) Recharge Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 16: Conserve Power
  • (A) Recharge Reduction IO
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (31) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (33) Decimation - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Damage/Endurance/Recharge
Level 20: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Endurance/Recharge
Level 26: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 28: Power Boost
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 30: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (39) Sting of the Manticore - Damage/Endurance
  • (39) Sting of the Manticore - Accuracy/Interrupt/Range
  • (39) Sting of the Manticore - Damage/Interrupt/Recharge
  • (40) Sting of the Manticore - Damage/Endurance/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Red Fortune - Defense/Endurance
  • (42) Endurance Reduction IO
  • (43) Defense Buff IO
Level 44: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Boost Range
  • (A) Endurance Reduction IO
Level 49: Acrobatics
  • (A) Endurance Reduction IO
  • (50) Knockback Distance IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (40) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Endurance
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3.938% Defense(Energy)
  • 3.938% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 95% Enhancement(RechargeTime)
  • 41% Enhancement(Accuracy)
  • 103.91 HP (8.623%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 17.6%
  • 6.5% (0.109 End/sec) Recovery
  • 32% (1.61 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
------------
Set Bonuses:
Decimation
(Flares)
  • MezResist(Immobilize) 2.75%
  • 13.55 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Power Thrust)
  • MezResist(Immobilize) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Crushing Impact
(Energy Punch)
  • MezResist(Immobilize) 2.2%
  • 13.55 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Bone Smasher)
  • MezResist(Immobilize) 2.2%
  • 13.55 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Decimation
(Blaze)
  • MezResist(Immobilize) 2.75%
  • 13.55 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Sting of the Manticore
(Blazing Bolt)
  • 12% (0.604 HP/sec) Regeneration
  • 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
  • 3% DamageBuff(All)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
  • 10% (0.503 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Fire Breath)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Stamina)
  • 13.55 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
  • 10% (0.503 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)