Electric/Dark Brute advice


DarkGob

 

Posted

Hi Guys I am looking for comments on a potential brute respec build
I do not nearly have all the parts (IE enh) needed for this and would need to
work on mucho villian/hero merits to get em so I want to be sure before I start.

What do you all think?

Build below:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

storm claud: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Pounding Slugfest - Accuracy/Damage
  • (3) Pounding Slugfest - Damage/Endurance
  • (9) Pounding Slugfest - Disorient Bonus
  • (15) Gladiator's Strike - Accuracy/Damage
  • (46) Gladiator's Strike - Accuracy/Endurance/Recharge
Level 1: Dark Embrace
  • (A) HamiO:Ribosome Exposure
  • (3) HamiO:Ribosome Exposure
  • (19) HamiO:Ribosome Exposure
Level 2: Havoc Punch
  • (A) Gladiator's Strike - Accuracy/Damage
  • (5) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (5) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (7) Gladiator's Strike - Damage/Endurance/Recharge
  • (11) Pounding Slugfest - Accuracy/Damage
  • (15) Pounding Slugfest - Damage/Endurance
Level 4: Murky Cloud
  • (A) HamiO:Ribosome Exposure
  • (7) HamiO:Ribosome Exposure
  • (19) HamiO:Ribosome Exposure
Level 6: Air Superiority
  • (A) Pounding Slugfest - Accuracy/Damage
  • (21) Pounding Slugfest - Damage/Endurance
  • (21) Accuracy IO
  • (23) Accuracy IO
Level 8: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Accuracy/Recharge
  • (11) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (13) Scirocco's Dervish - Damage/Endurance
  • (17) Force Feedback - Chance for +Recharge
Level 10: Obsidian Shield
  • (A) HamiO:Ribosome Exposure
  • (17) HamiO:Ribosome Exposure
  • (43) HamiO:Ribosome Exposure
Level 12: Fly
  • (A) Freebird - Endurance
  • (23) Freebird - FlySpeed
  • (25) Flight Speed IO
Level 14: Hover
  • (A) Flight Speed IO
Level 16: Dark Regeneration
  • (A) Touch of the Nictus - Healing
  • (25) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (27) Touch of the Nictus - Accuracy/Healing
  • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (43) Scirocco's Dervish - Damage/Recharge
  • (46) Scirocco's Dervish - Accuracy/Recharge
Level 18: Chain Induction
  • (A) Gladiator's Strike - Accuracy/Damage
  • (29) Gladiator's Strike - Damage/Recharge
  • (29) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (31) Gladiator's Strike - Damage/Endurance/Recharge
  • (31) Pounding Slugfest - Accuracy/Damage
  • (46) Pounding Slugfest - Damage/Endurance
Level 20: Cloak of Darkness
  • (A) HamiO:Cytoskeleton Exposure
  • (31) HamiO:Cytoskeleton Exposure
  • (33) HamiO:Cytoskeleton Exposure
Level 22: Death Shroud
  • (A) Accuracy IO
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 24: Super Jump
  • (A) Springfoot - Jumping
Level 26: Lightning Clap
  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Chance for ToHit Debuff
  • (34) Absolute Amazement - Accuracy/Recharge
  • (36) Force Feedback - Chance for +Recharge
  • (42) Perfect Zinger - Chance for Psi Damage
  • (43) Absolute Amazement - Stun/Recharge
Level 28: Combat Jumping
  • (A) Karma - Knockback Protection
Level 30: Acrobatics
  • (A) Endurance Reduction IO
Level 32: Lightning Rod
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (36) Scirocco's Dervish - Damage/Endurance
  • (37) Scirocco's Dervish - Damage/Recharge
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
  • (39) Force Feedback - Chance for +Recharge
Level 35: Cloak of Fear
  • (A) Glimpse of the Abyss - Endurance/Fear
  • (39) Glimpse of the Abyss - Accuracy/Recharge
  • (39) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (40) Glimpse of the Abyss - Accuracy/Endurance
Level 38: Oppressive Gloom
  • (A) Rope A Dope - Accuracy/Endurance
  • (40) Rope A Dope - Accuracy/Stun
  • (40) Rope A Dope - Accuracy/Stun/Recharge
Level 41: Soul Transfer
  • (A) HamiO:Endoplasm Exposure
  • (42) HamiO:Endoplasm Exposure
  • (42) HamiO:Endoplasm Exposure
Level 44: Mu Lightning
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Accuracy/Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
  • (45) Devastation - Damage/Endurance
Level 47: Electrifying Fences
  • (A) Trap of the Hunter - Accuracy/Endurance
  • (48) Trap of the Hunter - Accuracy/Recharge
  • (48) Trap of the Hunter - Immobilize/Accuracy
Level 49: Summon Striker
  • (A) Accuracy IO
  • (50) Recharge Reduction IO
Level 0: Demonic Aura
Level 0: Elusive Mind
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Fury
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (36) Endurance Modification IO
  • (48) Performance Shifter - EndMod
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3.125% Defense(Fire)
  • 3.125% Defense(Cold)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 0.625% Defense(Ranged)
  • 6.25% Defense(AoE)
  • 2.75% Enhancement(Terrorized)
  • 5% Enhancement(Heal)
  • 51% Enhancement(Accuracy)
  • 5% Enhancement(Immobilize)
  • 151.8 HP (10.13%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 11.5% (0.192 End/sec) Recovery
  • 110% (6.884 HP/sec) Regeneration
  • 3.465% Resistance(Fire)
  • 3.465% Resistance(Cold)
  • 6.25% Resistance(Negative)
------------
Set Bonuses:
Pounding Slugfest
(Charged Brawl)
  • 8% (0.501 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
Gladiator's Strike
(Charged Brawl)
  • 2.5% (0.042 End/sec) Recovery
Gladiator's Strike
(Havoc Punch)
  • 2.5% (0.042 End/sec) Recovery
  • 2.25% Max End
  • 16.87 HP (1.125%) HitPoints
Pounding Slugfest
(Havoc Punch)
  • 8% (0.501 HP/sec) Regeneration
Pounding Slugfest
(Air Superiority)
  • 8% (0.501 HP/sec) Regeneration
Scirocco's Dervish
(Thunder Strike)
  • 10% (0.626 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Freebird
(Fly)
  • 8% (0.501 HP/sec) Regeneration
Touch of the Nictus
(Dark Regeneration)
  • 28.11 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
Scirocco's Dervish
(Dark Regeneration)
  • 10% (0.626 HP/sec) Regeneration
Gladiator's Strike
(Chain Induction)
  • 2.5% (0.042 End/sec) Recovery
  • 2.25% Max End
  • 16.87 HP (1.125%) HitPoints
Pounding Slugfest
(Chain Induction)
  • 8% (0.501 HP/sec) Regeneration
Scirocco's Dervish
(Death Shroud)
  • 10% (0.626 HP/sec) Regeneration
Absolute Amazement
(Lightning Clap)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
Karma
(Combat Jumping)
  • Knockback (Mag -4), Knockup (Mag -4)
Scirocco's Dervish
(Lightning Rod)
  • 10% (0.626 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Glimpse of the Abyss
(Cloak of Fear)
  • 2.75% Enhancement(Terrorized)
  • 28.11 HP (1.875%) HitPoints
  • 9% Enhancement(Accuracy)
Rope A Dope
(Oppressive Gloom)
  • 6% (0.375 HP/sec) Regeneration
  • 0.945% Resistance(Fire,Cold)
Devastation
(Mu Lightning)
  • 12% (0.751 HP/sec) Regeneration
  • 33.73 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Trap of the Hunter
(Electrifying Fences)
  • 5% Enhancement(Immobilize)
  • 28.11 HP (1.875%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.751 HP/sec) Regeneration



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Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute

 

Posted

Your Dark Regeneration is very underslotted for End Reduction, that is a toggle dropper potentially. It's base cost is balanced by how strong it is. In my experience you really don't need any heal buffs in it only recharge, accuracy and end reduction. The base cost of Dark Regeneration is 33 end, that's a ton and in a pinch you may not have enough available endurance to use it to save your ***.

I'd probably drop mu lighting (the single target attack) and get Ball Lightning, I'd also recommend more recharge through hasten, drop an extra travel power and get hasten. A single knockback IO in a power can probably pass for acrobatics type protection (two if you're overly concerned).

The defense numbers look good but i'd pack more recovery into the build personally, I like to recovery about 3 end/sec personally. Hope this helps


 

Posted

Thanks for your input I might post a cheaper, "workin on it"
build after I checked the market and merit costs of some of the more
premium pieces! Plus look into recovery enh.
I have seen some DA builds with tough and weave, I played around with that
but found I was really slot light supporting so many toggles. Any comments on
tough and weave? I really should record and post my current build, sure do wish there was a way to export it from the game (hint hint devs!!!)


Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute

 

Posted

Quote:
Originally Posted by thetorquenator View Post
I really should record and post my current build, sure do wish there was a way to export it from the game (hint hint devs!!!)
Good news, anyone!


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Sweeeeeeet Thanks I thought someone might have done that.


Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute

 

Posted

At a glance, I saw 10 PVP IOs in that build. I don't know what the market price on those are, but if that's what you were talking about saving Hero Merits for, consider this:

PVP IOs cost 30 A-Merits each.
Only one A-Merit can be earned every 2 days.
It will take you 600 days, or almost 2 years to get 10 PVP IOs.

You can also purchase one A-Merit per day, for 20 million Inf plus 50 Reward Merits. This bumps you up to 3 merits per 2 days.
That's still 400 days, or over 13 months, plus 8 billion Inf and 20,000 Merits.

Again, I'm not sure on Market prices for PVP IOs, except the most expensive ones. These may be much cheaper on the market. I just wanted to be sure you were aware how slow A-Merits can be for Purples and PVP IOs.

EDIT: Just checked the market, and Gladiator's Strike are around purples in price, so probably not the ones you were looking at for A-Merits.


@Roderick

 

Posted

Yeah when I did the build I was thinking 2 merits per recipe when I saw the PVP cost I gave up on that Snowballs chance in hell, but hey a guy can dream cant he?


Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute

 

Posted

This is my current build which I find kinda feeble
I realize I have borked my Oppressive gloom slotting.
but I find I am not using that much now as much as I used to.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Storm Claud: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- CSndmn-Acc/Sleep/Rchg:38(A), CSndmn-Acc/Rchg:33(3), CSndmn-Acc/EndRdx:33(3), CSndmn-EndRdx/Sleep:22(5), Acc-I:50(5), CSndmn-Heal%:20(7)
Level 1: Dark Embrace -- ResDam-I:50(A), ResDam-I:50(7), ResDam-I:50(9), EndRdx-I:50(9)
Level 2: Havoc Punch -- P'ngS'Fest-Acc/Dmg:28(A), P'ngS'Fest-Dmg/Rchg:30(11), Acc-I:50(11), Dmg-I:50(13), Dmg-I:50(13), RechRdx-I:50(15)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx:49(A), TtmC'tng-ResDam:48(15), TtmC'tng-EndRdx:48(17), ResDam-I:50(17)
Level 6: Air Superiority -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/Rchg:25(19), Acc-I:50(19), T'Death-Dam%:35(21), Acc-I:45(21)
Level 8: Thunder Strike -- Rope-Acc/Stun/Rchg:40(A), Rope-Acc/Stun:47(23), Sciroc-Acc/Dmg:46(23), Sciroc-Dmg/Rchg:36(25), Sciroc-Acc/Dmg/EndRdx:43(25), Sciroc-Acc/Rchg:37(27)
Level 10: Obsidian Shield -- S'fstPrt-ResKB:18(A), S'fstPrt-ResDam/Def+:24(27), S'fstPrt-ResDam/EndRdx:27(29)
Level 12: Jacobs Ladder -- CSndmn-Acc/Rchg:33(A), CSndmn-Acc/EndRdx:44(29), CSndmn-Acc/Sleep/Rchg:38(31), Sciroc-Dmg/Rchg:37(31), Sciroc-Acc/Rchg:36(31), CSndmn-Heal%:20(33)
Level 14: Fly -- Flight-I:35(A), Frbd-Fly:39(33), Flight-I:50(33)
Level 16: Death Shroud -- EndRdx-I:50(A), EndRdx-I:50(34), Acc-I:50(34), Sciroc-Dam%:30(34)
Level 18: Dark Regeneration -- Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), EndRdx-I:50(37), Heal-I:50(37)
Level 20: Cloak of Darkness -- RedFtn-Def/EndRdx/Rchg:44(A), EndRdx-I:50(37), EndRdx-I:50(39)
Level 22: Chain Induction -- P'ngS'Fest-Acc/Dmg:27(A), P'ngS'Fest-Dmg/Rchg:21(39), Acc-I:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 24: Combat Jumping -- Jump-I:45(A)
Level 26: Build Up -- RechRdx-I:50(A), Rec'dRet-Pcptn:15(40)
Level 28: Cloak of Fear -- Acc-I:50(A), Acc-I:50(42), EndRdx-I:50(42)
Level 30: Super Jump -- Jump-I:40(A)
Level 32: Lightning Rod -- Acc-I:50(A), Acc-I:50(42), M'Strk-Acc/Dmg/EndRdx:40(43), Dmg-I:50(43), RechRdx-I:50(43), FrcFbk-Dmg/KB:50(45)
Level 35: Oppressive Gloom -- Amaze-Stun:50(A), Amaze-EndRdx/Stun:50(45), Amaze-ToHitDeb%:50(45)
Level 38: Acrobatics -- EndRdx-I:50(A)
Level 41: Mu Lightning -- Thundr-Acc/Dmg:46(A), Thundr-Acc/Dmg/EndRdx:39(46), Thundr-Dmg/EndRdx:48(46)
Level 44: Static Discharge -- Det'tn-Acc/Dmg:47(A), Det'tn-Acc/Dmg/EndRdx:50(46)
Level 47: Summon Striker -- RechRdx-I:50(A), Acc-I:50(48), Acc-I:50(48)
Level 49: Soul Transfer -- Rope-Acc/Stun/Rchg:48(A)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(48), Heal-I:50(50)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 10% Enhancement(Sleep)
  • 6.25% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 101.2 HP (6.751%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Sleep) 3.85%
  • 20% Perception
  • 7.5% (0.125 End/sec) Recovery
  • 50% (3.129 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 3.125% Resistance(Negative)


Torque "There are people in this world who do not love their fellow man and I HATE people like that!" -- Tom Leher
Dr. Awe 50++ Sonic/Dark Corr
Intra Venus 50 Mind/Psi Dom
Storm Claud lvl 50+ Elec/Dark Brute

 

Posted

K I have a new try, this one is actually close to doable
though it will take me a while to get all the Kinetic Combats.

What do you all think?

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

adj storm clud: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(3), P'Shift-Acc/Rchg(7), P'Shift-EndMod/Acc/Rchg(21), Insult-Dsrnt%(45)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(29)
Level 2: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Knock%(19), Acc-I(45)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(42)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Knock%(25)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(46), FrcFbk-Rechg%(46)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(42)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(42)
Level 16: Dark Regeneration -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(39), Mrcl-EndRdx/Rchg(39), Mrcl-Heal/EndRdx/Rchg(39)
Level 18: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(37)
Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(31), LkGmblr-Rchg+(31)
Level 22: Chain Induction -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(23), P'ngS'Fest-Stun%(34)
Level 24: Death Shroud -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(40), EndRdx-I(40)
Level 26: Lightning Clap -- KinCrsh-Acc/KB(A), KinCrsh-Acc/Dmg/KB(27), KinCrsh-Rechg/EndRdx(27), KinCrsh-Dmg/EndRdx/KB(36), FrcFbk-Rechg%(40)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 30: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(43), Rec'dRet-ToHit(43)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(34), FrcFbk-Rechg%(36)
Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(46)
Level 38: Cloak of Fear -- N'mare-Acc/Fear(A), N'mare-Acc/EndRdx(50)
Level 41: Electrifying Fences -- Enf'dOp-Immob/Rng(A), Enf'dOp-Acc/Immob(48), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Acc/Rchg(48)
Level 44: Mu Lightning -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(50), Dev'n-Acc/Dmg/Rchg(50)
Level 47: Soul Transfer -- RechRdx-I(A)
Level 49: Summon Striker -- RechRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(45)
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 18.63% Defense(Smashing)
  • 18.63% Defense(Lethal)
  • 7.063% Defense(Fire)
  • 7.063% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.81% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 11.13% Defense(AoE)
  • 1.65% Enhancement(Terrorized)
  • 3% Enhancement(Immobilize)
  • 27% Enhancement(Accuracy)
  • 15% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 191.16 HP (12.75%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -11)
  • Knockup (Mag -11)
  • MezResist(Immobilize) 8.8%
  • 20% Perception
  • 11.5% (0.192 End/sec) Recovery
  • 88% (5.507 HP/sec) Regeneration
  • 2.5% Resistance(Smashing)
  • 11.25% Resistance(Negative)
  • 18% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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