Soul Mastery: Moonbeam (request for clarification)


Angelxman81

 

Posted

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Originally Posted by Novella View Post
Too many of you approach playing Stalkers or the game in general from a numbers view and that is your metric in determining if a character is fun/efficient. In my opinion that is a sad way to play, but to each their own.
What's SAD is waiting for 8s for a Snipe to go off...

I may settle for 4s but not 8s.

I don't think Stalker is "un-fun". I may be one of the players here that have the most high level Stalkers in the forum right now. I enjoy Stalkers but it doesn't mean I can't have problems with their design.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
What's SAD is waiting for 8s for a Snipe to go off...

I may settle for 4s but not 8s.

I don't think Stalker is "un-fun". I may be one of the players here that have the most high level Stalkers in the forum right now. I enjoy Stalkers but it doesn't mean I can't have problems with their design.
Fair enough. 8 seconds is a very long time for a power, that much I will admit, but seeing as I don't always use the power it doesn't really bother me that much.

I am up there with you on Stalkers, I have 2 level 50 Stalkers, a 38, 32, and 30. I love Stalkers for various reasons.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

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Originally Posted by Jibikao View Post
1. If you want to pull, Dark Blast works well enough. You don't need a snipe to pull.
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Originally Posted by Zombie Man View Post
I don't know if the Stalker Moonbeam works exactly like the blast set version, but, Interruption Reduction enhancers does wonders for the power. It enables me to use it even while in melee chaos. Also, with the Interrupt Reduction, you can start moving before the animation completes and it still goes off.
The way that Sniper Powers work in the game is that they do their "To Hit" check at the end of the Interrupt Time NOT when the power fires. No matter what else happens in the game after the interrupt countdown timer reaches "0", whether you get knocked down, held, feared, confused, stunned, the enemy goes out of range or you even lose Line of Sight, the Sniper Power WILL go off.

There's some really interesting things that can be done with pulling using Snipe, Hide and the Interrupt reduction and Range increase you get with a Snipe IO Set. The Hide part may be situational though as I haven't used this with my DM/Nin Stalker yet.

With a set of 5 Sting of the Manticore Moonbeam get a Cast time of 7.33, an Interrupt Time of just under 4 seconds, and a range of almost 170. You can start Moonbeam, wait 4 seconds and then MOVE for 3.33 seconds until the power Fires. When you can be almost 200 feet from your enemy and also he can't even see you, when that Moonbeam finally hits, odds are good that your targeted enemy is the only one that notices you, even if he is in a group.

I've done some incredible pulls with this method even being able to pluck AVs out of their surrounding group. It makes single-pulling on the STF a breeze and single-pulling on the LRSF somewhat reliable without any other mitigation.

Of course, this isn't quite so useful on a solo Stalker so you may or may not need to be able to do those kind of things. Being able to pull an EB out from his group with a nice large hit and still being able to hide in order to kick off an AS by the time he does get to you while still having Placate ready sounds like a very useful tool for even a solo Stalker though.

I'm eager to see how I can work this on a Stalker and how it compares to my Energy/Devices Blaster who is an absolute master at pulling.


 

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Verrrry interesting niche tactic you have there. Thank you for sharing!


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Novella View Post
Too many of you approach playing Stalkers or the game in general from a numbers view and that is your metric in determining if a character is fun/efficient. In my opinion that is a sad way to play, but to each their own.
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I am up there with you on Stalkers, I have 2 level 50 Stalkers, a 38, 32, and 30. I love Stalkers for various reasons.
I don't understand these posts. The main purpose of the class is to inflict a large amount of damage over a small period of time. I don't understand why you have a condescending view of optimizing that. What other metric do you recommend for efficiency? Is it therefore wrong for a blaster to determine how to make the most of his attack chain, or controllers to get the most out of their heals/buffs/etc?

Performing high damage attacks and defeating enemies quickly seems like why someone would love the class. That is what makes it unique from the other archetypes. If that isn't how you intend to play one, maybe you could roll a different AT that might better specialize in what you enjoy?