Demon/Dark build request
My build from live pretty much.
I find it very efficient and fun. I tank, I live when others do not and my pets have a hard time dieing.
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That isn't even close to what I would use. Doesn't even make sense.
Beggars can't be choosers, mate. Show us what YOU want to do with YOUR build ideas, then try again.
Also, that's a pretty fun looking build, Jamie. How does it fare going full bore through baddies?
That isn't even close to what I would use. Doesn't even make sense.
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if you want a build, as others have said, say how you want it to be optimised, you asked for a build, I gave you the build fo rwhat happens to be one of my most fun/powerful/destructive characters.
To Gimix: Its so easy doing almost anything I tend to get bored! Its hard to find a challenge, maybe Malta Sappers annoy me a bit, but other than that, I play this girl to unwind, shes basically easy mode.
Alright, fair enough.
1. I want a build that can heal efficiently and survive at the same time with my minions deployed.
2. I want them to do an acceptable level of damage (great preferably)
3. I want to live.
Alright I'll give it a try.
Firsthand, I would immediately not suggest that build, for the main reason that he didn't take Lash. And additional 10% -resistance and attack to an enemy is a big difference especially versus bosses etc. In addition to the added damage, not thaaaat huge overall for a MM, but trust me don't skip this power. Corruption is also far too minimally slotted.
Hell on Earth, also strangest slotting I've ever seen for it. You'd want more recharge first off. Second those little buggers' damage can add up, see my build for how I'd slot it. Whatever he's going for in that post (which I just rechecked, and appears to be capped S/L defense), is one of the most whacked out things i've seen for how to get there. Crack whip as well, mega get that earlier and slot it. -Resistance to the mob, aoe damage, should be taken much much earlier. For teams or solo, you want it, and want it slotted.
I'd much further suggest looking at something closer to my build, which is cheaper as well and personally much more effective. You'll be in bodyguard mode, with lots of debuff and control and heals, you should not be having any issues:
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Demons Dark: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Heat Mastery
Villain Profile:
Level 1: Summon Demonlings -- CmdPres-Acc/Dmg(A), CmdPres-Acc/Dmg/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg(9), SvgnRt-PetResDam(50)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(7), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Acc/EndRdx/Rchg(36), Theft-Acc/EndRdx/Rchg(50)
Level 2: Corruption -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(48)
Level 4: Lash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36), RechRdx-I(42)
Level 10: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(37)
Level 12: Summon Demons -- CmdPres-Acc/Dmg(A), CmdPres-Acc/Dmg/EndRdx(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg(17), ResDam-I(37), ResDam-I(37)
Level 14: Tar Patch -- RechRdx-I(A), RechRdx-I(15), TmpRdns-EndRdx/Rchg/Slow(15)
Level 16: Shadow Fall -- EndRdx-I(A)
Level 18: Hell on Earth -- C'Arms-Acc/Rchg(A), C'Arms-Dmg/EndRdx(19), C'Arms-Acc/Dmg/Rchg(19), C'Arms-EndRdx/Dmg/Rchg(25), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(21), Abys-Acc/EndRdx(21), Abys-Fear/Rng(25), Abys-Acc/Fear/Rchg(31), RechRdx-I(48)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Summon Demon Prince -- CmdPres-Acc/Dmg(A), CmdPres-Acc/Dmg/EndRdx(27), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg(29), Hold-I(42), Hold-I(50)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(46)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Howling Twilight -- RechRdx-I(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(39), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/EndRdx/Heal/HP/Regen(40)
Level 41: Bonfire -- RechRdx-I(A), RechRdx-I(42)
Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(33)
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Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Oh yeah, also, FYI, you won't need to go for capped S/L defense, that's what your to hit debuffs in darkest night, fearsome stare (11.25% base debuff), and Dark servant and backup heals are for.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
meh, its a 50 build, and crack whip is there simple for flavour of enjoying the animation, not for use.
Softcap is pretty vital for the way I play, the tohit debuff scales badly against AVs, but not so badly as to not keep their chance of hitting me pretty low, even when +4 because of broken pet AI at the moment, theres alot in the game that could kill me, eventually, but theres not many people who can accidentally walk through the blue patch during a Apex and come out the other end relatively unscathed.
Base of -11% isnt that awesome, and its all cumulative anyway, since the harder things we fight these days are making softcap less of an ultimate, also, 1 little mez getting throug, and down goes Darkest Night, Tohit debuff and all...
As far as Corruption/Lash/Crackwhip, I find the need for even a second one to be very superflous, and theres more for me to take that helps me play the MM how I want to, which is a one man army. Ultimately corruption is there as its fast recharging, quick hitting and a good debuff, honestly, theres so much going on that I'm probably not ready to use it again until its there. Crack Whip has 2 slots and is lucky, as I said, flavor over function there, I was very tempted at a point to swap it and superspeed out for fly and group fly for positioning, but since Crack is the best animation in the game, I kept it.
Hell on Earth I would love more slots for, but 2 more slots only knock of 70 seconds, which although brilliant, doesnt exactly get it near perma levels. The unique slotting is because its the only place to fit them since fluffy wont take pet sets
That aside, I wasn't touting my build as perfect, just very very good. Saying that, I've reviewed some of my slotting, and have been able to save myself 5 slots taking some out of Maneuvers, since that was overslotted for a 5% global recharge, and out of Assault, the end red from my very rare alpha takes away the need for another one.
So theres the 2 rechargers to top up Hell, leaving another 3 slots, which will probably go in the attack powers, but I'll have to see.
Looking at your build, I can see what your aiming for, and I think ultimately thats the difference, we've took different paths on the same build, as evident by me haivng leadership and you not, it suggests a massively different tactic.
I do worry about your Demon Prince, how do you find his endurance? he still runs out for me, and my end redux on him is more than yours?
Also in regards to hell on earth, I think the buff is more essential than the underlings that it summons, especially in AoE weilding AVs who tend to decimate the poor little guys anyway.
How is crack whip not vital?? cone damage and -resistance? The -resistance alone even if it dealt no damage would make it vital for me and most people as well.
Corruption/Lash, especially thinking of things like AVs where for the most part you won't need to be doing much of anything else besides trying to get the thing killed. So the extra damage, -resistance especially too, not to mention set bonuses are going to be extremely useful.
Hell on Earth, regardless of attack slotting, you'll want more recharge on it anywho. I can see the need for endurance more on Demon Prince. But I wasn't sure if slotting end redux also reduces the endurance of THEIR powers, or just the actual endurance of casting the demon prince. I would like some clarification on that, but my initial thoughts were that it doesn't. But it's not difficult to get more end on him if that's the case. Just an end/hold level 50 essense of curare would do the trick in place of one of the holds.
and um, I DID take leadership. I took 3, the only one I didn't was maneuvers, cause I wasn't going for capped defense.
Those little buggers, yeah an Av can cripple them easy, but you're also not taking into account the many times where other people on the team will be having debuffs to keep them alive. I would not discount them.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Brain wasn't on, I meant Prescence Pool being the key difference.
On AV Fights I tend to priorities my heal, and corruption as the spam, I find that uses most of my time.
And Yeah, slotting Endurance Redux in the Prince passes it on to his powers, just like acc or dam etc, its very notcable. My build also has my Alpha slot selected, I don't know if your at that point, but I would be curious to know which one you did/intend to take.
Yeah I testd it out last night, All I used was a DO end reduction and he didn't seem to ever run out of endurance. It's only about a 2% maybe more end redux than I have slotted there. So for most things except maybe AV fights he doesn't seem to run out of endurance anywho. Swapping one of the generic level 50 hold IOs for an EoC end/hold would definitely give it enough endurance to withstand most battles.
As far as the alpha slot, I'd go with the recharge/heal/stun pathway. The recharge for obvious reasons such as keeping HoE up more often. And for healing more. Depending how the build finalizes I might forgo some of the recharge for the to hit debuff that it also brings to stack with what /dark already has.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
Yeah I testd it out last night, All I used was a DO end reduction and he didn't seem to ever run out of endurance. It's only about a 2% maybe more end redux than I have slotted there. So for most things except maybe AV fights he doesn't seem to run out of endurance anywho. Swapping one of the generic level 50 hold IOs for an EoC end/hold would definitely give it enough endurance to withstand most battles.
As far as the alpha slot, I'd go with the recharge/heal/stun pathway. The recharge for obvious reasons such as keeping HoE up more often. And for healing more. Depending how the build finalizes I might forgo some of the recharge for the to hit debuff that it also brings to stack with what /dark already has. |
Hmm, that's odd. Would be nice to get a Dev comment on this. Otherwise, a 50 generic end redux should be pretty good in addition to the acc/dam/end from the sets. And a 50 Hold IO should be pretty well so far as is. It's part of his chain so he should be able to hold bosses with that one if he's spamming it I'd imagine.
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I'm looking for an efficient mastermind Demon Summoning/Dark Miasma build. One that can keep my minions alive and fighting.
Thanks.