SD/Ice build critique


Aett_Thorn

 

Posted

Hi guys,

So, having a difficult story with Tankers (Have had 2, 1, Inv/SS, which was deleten at lvl 28-ish and 1, SD/SS, stuck at lvl 40/42-ish), I really wanted to give the AT another go, as I'm somewhat interested in seeing how Tanking has changed since last time i played.

Some time ago, I decided to make a SD/Ice tanker, as I thought that SD's SC might help with the damage output that I'd been told that /Ice lags.
Then, when I got to the forums yesterday, I noticed the thread about Shield/Ice, and thought that now that the topic has been started, I would like to get a chance of getting my hands on this before they might overflow the servers.

Anyway, my build:

Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
  • (17) HamiO:Ribosome Exposure
  • (21) HamiO:Ribosome Exposure
Level 1: Frozen Fists
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Recharge Speed
Level 4: Ice Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
Level 6: True Grit
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
  • (23) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Against All Odds
  • (A) Endurance Reduction IO
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Taunt
  • (A) Accuracy IO
Level 18: Frost
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 20: Boxing
  • (A) Empty
Level 22: Ice Patch
  • (A) Endurance Reduction IO
Level 24: Build Up
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Shield Charge
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Freezing Touch
  • (A) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (31) Aegis - Resistance
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed
Level 35: Greater Ice Sword
  • (A) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 38: Frozen Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Spirit Shark
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 44: Arctic Breath
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Bile Spray
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: One with the Shield
  • (A) Aegis - Resistance/Recharge
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End


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I've acchieved the basic stuff for a SD/ Tank (soft-capped Melee, Ranged and AoE), and, with help from the Cardiac Alpha slot, I've reduced my end use and increased my Resistance, as you can see :P

So, please critique the build; what'd you have done differently?

Thanks in advance ^^


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Any chance you could change the colors? That is very, very hard to read.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Any chance you could change the colors? That is very, very hard to read.
Is it that bad? :P

But sure, will resend it:

Villain Plan by Mids' Villain Designer 1,92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Deflection
  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Recharge Speed
  • (17) HamiO:Ribosome Exposure
  • (21) HamiO:Ribosome Exposure
Level 1: Frozen Fists
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Recharge Speed
Level 4: Ice Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (11) Crushing Impact - Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
Level 6: True Grit
  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
  • (23) Numina's Convalescence - Heal/Endurance
  • (23) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Against All Odds
  • (A) Endurance Reduction IO
Level 10: Active Defense
  • (A) Recharge Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Taunt
  • (A) Accuracy IO
Level 18: Frost
  • (A) Positron's Blast - Accuracy/Damage
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
Level 20: Boxing
  • (A) Empty
Level 22: Ice Patch
  • (A) Endurance Reduction IO
Level 24: Build Up
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 26: Shield Charge
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 28: Freezing Touch
  • (A) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (29) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 30: Tough
  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Recharge
  • (31) Aegis - Resistance
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Recharge
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed
Level 35: Greater Ice Sword
  • (A) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (46) Touch of Death - Chance of Damage(Negative)
Level 38: Frozen Aura
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Endurance
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (40) Scirocco's Dervish - Chance of Damage(Lethal)
Level 41: Spirit Shark
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 44: Arctic Breath
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (45) Detonation - Damage/Recharge
  • (45) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
Level 47: Bile Spray
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: One with the Shield
  • (A) Aegis - Resistance/Recharge
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Thanks for reposting. The dark red against the dark blue of the hero-side forum skin just meant that all of your slotting was running together for me. I could read it, but it was very difficult.

I'd say that your build is very solid. I only have very minor suggestions for you:

1) Taunt: Unless you plan on PvPing, this doesn't need any Acc. I'd say replace it with a RechRed, or Taunt Duration enhancement. Acc is doing nothing for you in PvE.

2) I would try to add another slot to Stamina. I know that with the Cardiac Alpha slot, you're getting more EndRed in your powers, but on the way up, you're going to be sucking wind with all of those AoEs, same if you exemplar ever. Your build seems very reliant on the cardiac slot to help with endurance worries, which you won't always have.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Right off the bat, you're not taking PF or GC? PF is a base 5% def bonus which would let you play w/your slots a bit more. GC gives you valuable DDR.

You also have too many 9% accuracty bonuses--drop some of your 4th LotG pieces. Did you mean to slot all those LotG Def/Rech IOs, or did you mean Def/Global recharge?

Ice Patch should be a rech IO, though w/the build I redid, you might be well enough off w/the end redux instead.

FA needs more recharge, as does AD. You want to stack AD for yet more DDR. If you can afford to stick Membranes in there, all the better.

Skip GIS, cuz it sucks. See my guide as to why.

Lining up 3 cones looks tasty to me, but I think you may actually have too many AoEs. Frost recharges fairly quickly, and w/Hasten, you should have plenty of AoE powers w/Frost & FA. Yes, they have longer ranges, but you're a tank, and w/SD, you'll want mobs tight around you anyway. I'd drop AB & Bile Spray in favor of Hasten & Grant Cover (FF replaces GIS).

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(9), HO:Ribo(17), HO:Ribo(21)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(37)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(3), LkGmblr-Def(9)
Level 4: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(37)
Level 6: True Grit -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(7), Numna-Heal/EndRdx(23), Numna-Heal(23), Numna-Heal/Rchg(34)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(48)
Level 18: Frost -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Range-I(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(43)
Level 20: Boxing -- Empty(A)
Level 22: Ice Patch -- EndRdx-I(A)
Level 24: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(25), RechRdx-I(25)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(40), FrcFbk-Rechg%(40)
Level 28: Freezing Touch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(43), HO:Endo(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(50)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def(33)
Level 35: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 38: Frozen Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Grant Cover -- Ksmt-ToHit+(A)
Level 49: One with the Shield -- Aegis-Psi/Status(A), ImpArm-ResPsi(50)
Level 50: Cardiac Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(46)



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Frost is up every 4.1 sec, and has a 16' range. The +rech in SC is also kinda nice, though optional if you really want to stack the Melee def. Also, I find a 2nd hold nice to stack with FT, which I added an Endo for more hold duration. The 6% psi res in OWTC is prolly worthless (tho there are non-positional psi in the game), if you want to just put 2 resist IOs in there instead.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Skip GIS, cuz it sucks. See my guide as to why.
I do understand your critique, but this point I don't get. I did see your guide, but I'm the degree of ignorant that I basically only care about the damage a power does. Thus, I don't care about DPE, DPS, DPA DP-whatever.

Feel free to try and explain to me why I should; I might change my playstyle


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

Quote:
Originally Posted by JanusFrs View Post
I do understand your critique, but this point I don't get. I did see your guide, but I'm the degree of ignorant that I basically only care about the damage a power does. Thus, I don't care about DPE, DPS, DPA DP-whatever.

Feel free to try and explain to me why I should; I might change my playstyle
I thought I did an adequate job of explaining what DPA meant in the guide. To sum up, if an attack A does 100 points of damage, but takes 5 seconds to do it, is it better than attack B that does 50 points of damage, but only takes 1 second? The DPA of A is 20 vs. 50 for B, thus B is better in that metric.

GIS's DPA is miserable, so I advise ppl to skip it. If that's not sufficient, I don't know what else to say. I'm not trying to change anyones playstyles, just trying to provide information as to give ppl more informed choices. If you like the orange numbers that float up after GIS, by all means go for it.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
I thought I did an adequate job of explaining what DPA meant in the guide. To sum up, if an attack A does 100 points of damage, but takes 5 seconds to do it, is it better than attack B that does 50 points of damage, but only takes 1 second? The DPA of A is 20 vs. 50 for B, thus B is better in that metric.

GIS's DPA is miserable, so I advise ppl to skip it. If that's not sufficient, I don't know what else to say. I'm not trying to change anyones playstyles, just trying to provide information as to give ppl more informed choices. If you like the orange numbers that float up after GIS, by all means go for it.
The funny thing is that while I get your point and the principle of DPA, it just doesn't seem like someting I'll get into, really can't explain why :P

Oh, and I didn't get offended by your tip, I like critique, depending of the tone of it of course ^^


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself