Team of 2
i took a look at the builds..but im not near mids so i cant post a modified version.
imo i think you can make better use of several slots.
here's my take on changes to make
for both builds
-both shields for both are underslotted..minimum 3 to make them more useful
-aim and PBU are overslotted, 2 rech should be ok unless you just really want the set bonuses
-drop medicine. he heals are interruptible and with all your buffs you are better off popping respites. you dont even slot them anyways
-get all of leadership powers..with dual defenders and double assault yall will be beefing up your own dmg a whopping 38%. Tactics will get better use from gaussian sets proc anyway. This way it will randomly proc when tactics is running, versus the tiny chance it has to proc when you use aim
-stamina..2 end mods and thats all
-i dont like sniper attacks...but the sets bonuses are spiffy, im partial to sting of the manticore myself tho
-just put a lotg 7.5 in hover
-positron beats detonation any day
-use 3-4 LotG sets in the defense powers...much more useful
-with the changes to flight, fly just needs either an end reduc IO or a stealth IO
the sonic
-liquefy...2-3 rech, anything else is secondary
-disruption field, drop a slot, 2 is fine
the bubbler
-torrent needs DMG...you have insane KB as it is
-force bubble just needs 1 end reduc...its more situational so it doesnt need much love
wow that was shorter in my head...um..on the plus side yall can make these changes and not be broke but be WAY more effective for teams and duoing
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
Not so much of a comment on the builds as much as it is a question:
Why energy blast? Personally, I would have gone dark blast for both of them instead.
Talen_Lee: Taking absorb pain is like branding 'H' on your forehead. Which stands for 'Failure'
Scarf_Girl: ever since I six slotted my Rp with cyber/emo Hami-O enhancements they haven't been able to touch me
Energy blast was more for theme, and was originally designed as solo builds.knock back is wonderful on solo builds, and this team doesn't want them close either, so we kept it. As for the sloting on the team individual shields, it was a secondary thought, solo was main thought, and as a duo the area shields over soft cap m/r/a and hard cap s/l resist. We just sit back snug in our bubbles of doom and blast away, with force bubble up all the time no one gets close.
Of course, if you're keeping Force Bubble up permanently, you're already screwing up your aoes (unless you're pushing into a corner, in which case kb won't matter), so then yeah, screw it, kb away and watch 'em fly! If you're having fun with it, there's clearly nothing wrong. (Teams are a different issue, but I hope you drop FB and control your kb more on teams anyway.)
Repulsion Bomb is a decent AoE attack and very poor stun, I'd suggest replacing Razzle Dazzle with something else unless you really want those set bonuses.
I'm a fan of knockback, don't get me wrong, but two Energy Blasts, Force Field, and Disruption Field. One of these is not like the others.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM
My wife and I decided to make a pair of defenders to take on anything and solo when needed(sometimes we play at different times. We came up with a FF/Energy and a Sonic/Energy. Together we seem unstoppable, and we can make a team even more so.I'm going to post both end builds(we are not quite there yet). Let me know what you think.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Sweet-Vibrations: Level 50 Technology Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Siphon -- Acc-I:50(A)
Level 1: Power Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Acc/Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 2: Power Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Energy Torrent -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(15), Det'tn-Dmg/EndRdx:50(19), Det'tn-Dmg/Rchg:50(19), Det'tn-Dmg/Rng:50(36)
Level 6: Hover -- Frbd-EndRdx:50(A), Frbd-Fly:50(7), Frbd-Stlth:50(9)
Level 8: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(9), Zephyr-ResKB:50(17)
Level 10: Sonic Barrier -- S'fstPrt-ResKB:30(A)
Level 12: Sonic Dispersion -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(13), RctvArm-ResDam:40(15)
Level 14: Sonic Haven -- S'fstPrt-ResKB:30(A)
Level 16: Aid Other -- RechRdx-I:50(A)
Level 18: Aid Self -- RechRdx-I:50(A)
Level 20: Sniper Blast -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(21), ExtrmM-Acc/ActRdx/Rng:50(21), ExtrmM-Acc/Rng/Rchg:50(23), ExtrmM-Dmg/ActRdx/Rchg:50(34), ExtrmM-Dmg/EndRdx/Rchg:50(34)
Level 22: Maneuvers -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/EndRdx/Rchg:40(23), S'dpty-Def:40(25), S'dpty-EndRdx:40(25), LkGmblr-Rchg+:50(33)
Level 24: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-EndRdx:40(33), S'fstPrt-ResDam/Def+:30(33)
Level 28: Weave -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/EndRdx/Rchg:40(29), S'dpty-Def:40(31), S'dpty-EndRdx:40(31), LkGmblr-Rchg+:50(31)
Level 30: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(36), EndRdx-I:50(37)
Level 32: Clarity -- RechRdx-I:50(A)
Level 35: Explosive Blast -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/Rng:50(37), Det'tn-Acc/Dmg/EndRdx:50(37), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39)
Level 38: Liquefy -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(39), ShldBrk-Acc/Rchg:30(40), ShldBrk-DefDeb/EndRdx/Rchg:30(46), ShldBrk-Acc/EndRdx/Rchg:30(46), ShldBrk-%Dam:30(46)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-Rchg:50(42), AdjTgt-ToHit:50(50)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-EndRdx:40(45)
Level 47: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Force of Nature -- RechRdx-I:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(5)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3), Efficacy-EndMod/Acc:50(3)
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Set Bonus Totals:
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Scarlett-Starr: Level 50 Technology Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Personal Force Field -- Krma-ResKB:30(A)
Level 1: Power Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
Level 2: Power Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Energy Torrent -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(19), KinCrsh-Acc/Dmg/KB:50(19), KinCrsh-Dmg/EndRdx/KB:50(50)
Level 6: Hover -- Frbd-EndRdx:40(A), Frbd-Fly:40(7), Frbd-Stlth:50(9)
Level 8: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46), Zephyr-ResKB:50(46)
Level 10: Deflection Shield -- LkGmblr-Rchg+:50(A)
Level 12: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx/Rchg:50(13), RedFtn-Def/EndRdx/Rchg:50(13), RedFtn-Def:50(15), RedFtn-EndRdx:50(15), LkGmblr-Rchg+:50(17)
Level 14: Insulation Shield -- LkGmblr-Rchg+:50(A)
Level 16: Aid Other -- RechRdx-I:50(A)
Level 18: Aid Self -- RechRdx-I:50(A)
Level 20: Sniper Blast -- ExtrmM-Acc/Dmg:50(A), ExtrmM-Dmg/EndRdx:50(21), ExtrmM-Acc/ActRdx/Rng:50(21), ExtrmM-Dmg/ActRdx/Rchg:50(34), ExtrmM-Dmg/EndRdx/Rchg:50(34), ExtrmM-Acc/Rng/Rchg:50(34)
Level 22: Maneuvers -- RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx/Rchg:50(23), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(25), RedFtn-EndRdx:50(25), LkGmblr-Rchg+:50(33)
Level 24: Kick -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-EndRdx:40(33), S'fstPrt-ResDam/Def+:30(33)
Level 28: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-Def:50(31), RedFtn-EndRdx:50(31), LkGmblr-Rchg+:50(31)
Level 30: Repulsion Bomb -- RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(36), RzDz-Acc/EndRdx:30(37), RzDz-Stun/Rng:30(37), RzDz-Acc/Stun/Rchg:30(37), RzDz-Immob%:30(39)
Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(36), EndRdx-I:50(36)
Level 35: Explosive Blast -- Det'tn-Acc/Dmg:50(A), Det'tn-Dmg/EndRdx:50(39), Det'tn-Dmg/Rchg:50(39), Det'tn-Dmg/Rng:50(40), Det'tn-Acc/Dmg/EndRdx:50(40)
Level 38: Force Bolt -- Acc-I:50(A), RechRdx-I:50(46)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(42), AdjTgt-Rchg:50(42)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-EndRdx:40(45)
Level 47: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Force of Nature -- RechRdx-I:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(5)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3), Efficacy-EndMod/Acc:50(3)
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Set Bonus Totals: