telekinetic character? Grav/psi/scorp
bump
Psi Assault doesn't feel very telekinetic either if you ask me.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Too true, the only telekinetic power in it is TK Thrust. Earth Assault with the crystal graphics to me seems more like a telekinetic set to me.
Branching Paragon Police Department Epic Archetype, please!
My main character is a mind/psi/psi dom so in concept, a telepath. But now i want to make a telekinetic so i thought of grav/psi/scorp.....with the grav holds they levitate so that works for telekinesis, propel 'lifting' an object? or maybe using a high lvl of telekinesis to tear open a portal it ikea? lol. Same concept applied to wormhole. Sing would be a collective entity composed purely of telekinetic energy....then make all the powers pinkish...
Capped smash and lethal def, perma dom and hasten, 197.5 global rech.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Crush
(A) Enfeebled Operation - Accuracy/Recharge
(3) Enfeebled Operation - Endurance/Immobilize
(3) Enfeebled Operation - Accuracy/Endurance
(5) Enfeebled Operation - Immobilize/Range
(5) Enfeebled Operation - Accuracy/Immobilize/Recharge
(7) Enfeebled Operation - Accuracy/Immobilize
Level 1: Psionic Dart
(A) Empty
Level 2: Gravity Distortion
(A) Basilisk's Gaze - Accuracy/Hold
(7) Basilisk's Gaze - Accuracy/Recharge
(9) Basilisk's Gaze - Recharge/Hold
(9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 4: Telekinetic Thrust
(A) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(13) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Propel
(A) Decimation - Accuracy/Damage
(13) Decimation - Damage/Endurance
(15) Decimation - Damage/Recharge
(15) Decimation - Accuracy/Endurance/Recharge
(17) Decimation - Accuracy/Damage/Recharge
Level 8: Crushing Field
(A) Gravitational Anchor - Immobilize/Recharge
(17) Gravitational Anchor - Accuracy/Immobilize/Recharge
(19) Gravitational Anchor - Accuracy/Recharge
(19) Gravitational Anchor - Immobilize/Endurance
(21) Gravitational Anchor - Chance for Hold
Level 10: Hover
(A) Luck of the Gambler - Recharge Speed
Level 12: Hasten
(A) Recharge Reduction IO
(21) Recharge Reduction IO
(23) Recharge Reduction IO
Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Psychic Scream
(A) Positron's Blast - Accuracy/Damage
(23) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Accuracy/Damage/Endurance
(31) Positron's Blast - Chance of Damage(Energy)
Level 18: Gravity Distortion Field
(A) Unbreakable Constraint - Hold
(27) Unbreakable Constraint - Hold/Recharge
(27) Unbreakable Constraint - Accuracy/Hold/Recharge
(29) Unbreakable Constraint - Accuracy/Recharge
(29) Unbreakable Constraint - Endurance/Hold
Level 20: Drain Psyche
(A) Accuracy IO
(31) Doctored Wounds - Heal
(31) Doctored Wounds - Heal/Endurance
(33) Doctored Wounds - Recharge
(33) Doctored Wounds - Heal/Recharge
(33) Doctored Wounds - Heal/Endurance/Recharge
Level 22: Boxing
(A) Kinetic Combat - Accuracy/Damage
(39) Kinetic Combat - Damage/Endurance
(48) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
(A) Steadfast Protection - Resistance/+Def 3%
Level 26: Wormhole
(A) Absolute Amazement - Endurance/Stun
(34) Absolute Amazement - Stun
(34) Absolute Amazement - Stun/Recharge
(34) Absolute Amazement - Accuracy/Stun/Recharge
(36) Absolute Amazement - Accuracy/Recharge
Level 28: Subdue
(A) Decimation - Accuracy/Damage
(36) Decimation - Damage/Endurance
(36) Decimation - Damage/Recharge
(37) Decimation - Accuracy/Endurance/Recharge
(37) Decimation - Accuracy/Damage/Recharge
Level 30: Weave
(A) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance
Level 32: Singularity
(A) Expedient Reinforcement - Accuracy/Recharge
(39) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(40) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Psionic Lance
(A) Sting of the Manticore - Accuracy/Damage
(40) Sting of the Manticore - Damage/Endurance
(40) Sting of the Manticore - Accuracy/Interrupt/Range
(42) Sting of the Manticore - Damage/Interrupt/Recharge
(42) Sting of the Manticore - Damage/Endurance/Recharge
Level 38: Psychic Shockwave
(A) Obliteration - Damage
(42) Obliteration - Accuracy/Recharge
(43) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage
Level 41: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed
(45) Luck of the Gambler - Defense
(45) Luck of the Gambler - Defense/Endurance
Level 44: Disruptor Blast
(A) Positron's Blast - Accuracy/Damage
(46) Positron's Blast - Damage/Endurance
(46) Positron's Blast - Damage/Recharge
(46) Positron's Blast - Accuracy/Damage/Endurance
(48) Positron's Blast - Chance of Damage(Energy)
Level 47: Personal Force Field
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense/Recharge
Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense/Endurance
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
(A) Endurance Modification IO
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