telekinetic character? Grav/psi/scorp


Cynical_Gamer

 

Posted

My main character is a mind/psi/psi dom so in concept, a telepath. But now i want to make a telekinetic so i thought of grav/psi/scorp.....with the grav holds they levitate so that works for telekinesis, propel 'lifting' an object? or maybe using a high lvl of telekinesis to tear open a portal it ikea? lol. Same concept applied to wormhole. Sing would be a collective entity composed purely of telekinetic energy....then make all the powers pinkish...

Capped smash and lethal def, perma dom and hasten, 197.5 global rech.



Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
------------
Level 1: Crush
(A) Enfeebled Operation - Accuracy/Recharge
(3) Enfeebled Operation - Endurance/Immobilize
(3) Enfeebled Operation - Accuracy/Endurance
(5) Enfeebled Operation - Immobilize/Range
(5) Enfeebled Operation - Accuracy/Immobilize/Recharge
(7) Enfeebled Operation - Accuracy/Immobilize

Level 1: Psionic Dart
(A) Empty

Level 2: Gravity Distortion
(A) Basilisk's Gaze - Accuracy/Hold
(7) Basilisk's Gaze - Accuracy/Recharge
(9) Basilisk's Gaze - Recharge/Hold
(9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 4: Telekinetic Thrust
(A) Kinetic Combat - Accuracy/Damage
(11) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(13) Kinetic Combat - Damage/Endurance/Recharge

Level 6: Propel
(A) Decimation - Accuracy/Damage
(13) Decimation - Damage/Endurance
(15) Decimation - Damage/Recharge
(15) Decimation - Accuracy/Endurance/Recharge
(17) Decimation - Accuracy/Damage/Recharge

Level 8: Crushing Field
(A) Gravitational Anchor - Immobilize/Recharge
(17) Gravitational Anchor - Accuracy/Immobilize/Recharge
(19) Gravitational Anchor - Accuracy/Recharge
(19) Gravitational Anchor - Immobilize/Endurance
(21) Gravitational Anchor - Chance for Hold

Level 10: Hover
(A) Luck of the Gambler - Recharge Speed

Level 12: Hasten
(A) Recharge Reduction IO
(21) Recharge Reduction IO
(23) Recharge Reduction IO

Level 14: Fly
(A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Psychic Scream
(A) Positron's Blast - Accuracy/Damage
(23) Positron's Blast - Damage/Endurance
(25) Positron's Blast - Damage/Recharge
(25) Positron's Blast - Accuracy/Damage/Endurance
(31) Positron's Blast - Chance of Damage(Energy)

Level 18: Gravity Distortion Field
(A) Unbreakable Constraint - Hold
(27) Unbreakable Constraint - Hold/Recharge
(27) Unbreakable Constraint - Accuracy/Hold/Recharge
(29) Unbreakable Constraint - Accuracy/Recharge
(29) Unbreakable Constraint - Endurance/Hold

Level 20: Drain Psyche
(A) Accuracy IO
(31) Doctored Wounds - Heal
(31) Doctored Wounds - Heal/Endurance
(33) Doctored Wounds - Recharge
(33) Doctored Wounds - Heal/Recharge
(33) Doctored Wounds - Heal/Endurance/Recharge

Level 22: Boxing
(A) Kinetic Combat - Accuracy/Damage
(39) Kinetic Combat - Damage/Endurance
(48) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough
(A) Steadfast Protection - Resistance/+Def 3%

Level 26: Wormhole
(A) Absolute Amazement - Endurance/Stun
(34) Absolute Amazement - Stun
(34) Absolute Amazement - Stun/Recharge
(34) Absolute Amazement - Accuracy/Stun/Recharge
(36) Absolute Amazement - Accuracy/Recharge

Level 28: Subdue
(A) Decimation - Accuracy/Damage
(36) Decimation - Damage/Endurance
(36) Decimation - Damage/Recharge
(37) Decimation - Accuracy/Endurance/Recharge
(37) Decimation - Accuracy/Damage/Recharge

Level 30: Weave
(A) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance

Level 32: Singularity
(A) Expedient Reinforcement - Accuracy/Recharge
(39) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(40) Expedient Reinforcement - Endurance/Damage/Recharge

Level 35: Psionic Lance
(A) Sting of the Manticore - Accuracy/Damage
(40) Sting of the Manticore - Damage/Endurance
(40) Sting of the Manticore - Accuracy/Interrupt/Range
(42) Sting of the Manticore - Damage/Interrupt/Recharge
(42) Sting of the Manticore - Damage/Endurance/Recharge

Level 38: Psychic Shockwave
(A) Obliteration - Damage
(42) Obliteration - Accuracy/Recharge
(43) Obliteration - Damage/Recharge
(43) Obliteration - Accuracy/Damage/Recharge
(43) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage

Level 41: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed
(45) Luck of the Gambler - Defense
(45) Luck of the Gambler - Defense/Endurance

Level 44: Disruptor Blast
(A) Positron's Blast - Accuracy/Damage
(46) Positron's Blast - Damage/Endurance
(46) Positron's Blast - Damage/Recharge
(46) Positron's Blast - Accuracy/Damage/Endurance
(48) Positron's Blast - Chance of Damage(Energy)

Level 47: Personal Force Field
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense/Recharge

Level 49: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense/Endurance

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Domination
Level 4: Ninja Run
Level 2: Swift
(A) Empty

Level 2: Hurdle
(A) Empty

Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery

Level 2: Stamina
(A) Endurance Modification IO


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Posted

Psi Assault doesn't feel very telekinetic either if you ask me.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
Psi Assault doesn't feel very telekinetic either if you ask me.
Too true, the only telekinetic power in it is TK Thrust. Earth Assault with the crystal graphics to me seems more like a telekinetic set to me.


Branching Paragon Police Department Epic Archetype, please!